I'm not trying to defense the Artificer spec at all here so I trimmed that portion of your quote. I don't find Tempest interesting in any way because, as was mentioned in an earlier post, for anything outside of the most trivial encounters you won't be using FoFr or FoL for anything other then extending the duration of Flask of Fire so you can spam your hardest hitting abilities as many times as you can. Sure, there are more "cool" abilities in the Tempest tree. There are also far less interesting decisions about what ability to use when on what target.
Actually, I will be (at the bolded part). FoL is a great battle opener, allows you to immediately pin an enemy down before they can even react. As I said a while ago, it's a great ability to pop out of stealth with. And no, FoF is not all I'm using the other 2 for. You must be playing like a complete idiot to think that. How is setting up your own cross class combo with freezing and then detonating with a massive hit useless? Or how about freezing a couple enemies at once by using it in a clustered group and detonating all of them in rapid succession useless? Seriously, that's not rhetorical. Explain how that is so useless compared to FoF, how is being able to detonate enemies I personally primed by freezing useless? I suspect I won't be getting any good answers...
The assassin would look at an enemy party consisting of a defender, spellbinder an a couple archers and decide which enemy(ones) get cc'd and what one do I take down first. The Tempest just dives right in, hits flask of fire and spams his hardest hitting abilities until it runs out or they are dead. That to me is not interesting gameplay. Fighting a dragon would be the same thing form a Tempest. While the assassin isn't a whole lot different, there's still mark of death to consider at least. "How do I fit as much damage into 7-7.5 seconds as I can? Want to do as much as possible in that time while still being ale to trigger MoD early to get the bonus damage."
Yes, tempests never go for priority targets. Nope, we just go in like a berserker with no thought at all and just wildly swing at everything... You detecting the sarcasm yet? Just making sure you do, it's hard to detect in text format. And mark of death is so complicated? Wow, and you think I'm the one not making a good argument. Yeah "use it and then hit it with everything I have so it makes a big burst of damage" is extremely complex gameplay compared to priming targets with freezing and shattering them, it takes less actual effort and everything
. No, seriously. Mark of death takes less effort than doing a self prime and detonate combo. At least that takes more than hitting the button and spamming your strongest attacks so the MoD does lots of damage. Which one is the spamming specialization again? You seem to have the mistaken idea that it's tempest. Even for FoF, I fail to see how "activate flask and spam strongest powers" and "activate MoD and spam strongest powers" are so different than each other.
I think the opposite is what is really happening here. You're seeing flexibility where realistically, for any encounter that isn't completely trivialized by levels or gear, there really isn't that much flexibility. Sure, you get to use all your "cool" abilities. The freezing people and the super speed, the abilities with no cooldowns and limitless stamina. The issue is that unlike the other 2 specs, if you don't use your "cool" abilities immediately one after the other ending the cycle with fire you're doing it wrong. If there is a way to play that is categorically "doing it wrong" there's no versatility there. There's no flexibility in a system that "forces" you to give up damage potential to do special things like freeze people or have super speed for a longer duration. Not when you are playing a rogue, THE damage dealing class in DAI. Warriors are tanks, mages are support/CC. Both are capable of dealing damage but its not their main role, its ours.
Right, no flexibility in having super speed and bullet time and crowd control via freezing and having self detonating combos via freezing+pretty much every dagger skill and being able to use powers without limit and being able to pack a wide assortment of tonics like mighty offense potion or rock armor and being able to use more of them. But that mark of death though, now that is flexible. Use it, spam lots of powers, detonate... Very very flexible. And why exactly is using the elixers one after the other bad? Don't you spam powers with ALL classes and specs, usually in a pattern? Look at favorite mage combos. pull of the abyss>fire mine>energy barrage, that combo will be one that a rift mage will be doing CONSTANTLY (sometimes the energy barrage goes first because you might have a fire staff and can use it to make the enemy's resistance to fire lower for the FM). Even the fact that you'll constantly be using 1 of your 3 RM powers to keep the weakened effect constant. So every class spams abilities with auto attacks on backup, nearly every class and spec has you going through a usual cycle of powers instead of using them randomly... But tempest is bad because it gives you very useful bonuses for doing so, unlike most others where the cycle is only for the cycle's sake? Oh, and tempest is extremely damaging. Extraordinarily damaging. More damaging than your beloved assassin and mark of death, if built properly. Unbuilt right, assassin wins. Built to their absolute best, tempest wins. But you don't know that, because you never built a tempest right.
Perhaps it's just because I've always gravitated towards the stealth, melee assassin type rogues in every RPG I've played. Maybe it's entirely down to my playstyle of letting the rest of my party mainly do their own thing on autopilot while I play (mostly) just the PC taking out the dangerous enemies first while the party distracts everyone else. I don't know what the exact reason is, but I know you won't convince me that the spammy repetitive playstyles of the Tempest or Artificer are interesting or fun. Powerful maybe, and if you enjoy super-power and easymode even on the hardest difficulty then to each their own, but its not something that can be called an interesting playstyle.
"stealth melee assassins"
Same here.
"let rest of party do own thing while I take out priority targets"
Same here.
*says tempest is spammy*
*plays assassin*
![]()
"tempest sucks but it's actually easy mode and is so good it's a super power unlike my assassin spec that I just admitted is worse by saying assassin makes the game harder than tempest does"
How the hell do you manage to ruin your own damn arguments like that? It's an impressive, albeit weird, talent.





Retour en haut







