The way it works right now is fine, considering you can only get one of each hakkon weapons. I think people were complaining about dragon weapons because they kept getting duplicates instead of uniques
From the point of someone who got lucky and have whatever amount of it maybe it works.
I don't get this idea of "best in slot", "ultimate goal". We though that dragon weapons are also "best". Now you can get them from stupid chest, I've even got few when buying after patch (like freaking hammer for which I wasted like 50 runs).
What if I waste another 100 runs, 200 runs of whatever amount to get weapon I don't even want that much (like dagger or sword) and after that we got some new DLC (and we all know there will be probably not only one) with new shines and those "hakkon" will be just in generic chest?
I would be angry. That's why I want more fair approach, kmeeg idea is what I like. Unlucky streaks should be reduced.
Majority, like pretty much 95% of player base has not problem with even loot, but with just getting to the dragon. For NM you need good team composition (pretty much mages + reaver and Avvars, everything else sucks), barrier bot and knowledge + cordination for spawn blocking (for now, Luke would change it).
Pugs don't have it. Pug would take best kit he thinks he has, some AW or other ele and end up when very lucky with 1h run.
To get white dirk. 100 times in row.
If you want to treat those players who struggle but want to fight with NM dragon and with problems but still can kill it with some low chances of drop you are just an selfish really.
I don't want to end up in community in which only 100 ppl from top 100 got something to do.