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Ark theory timeline explained


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#101
sH0tgUn jUliA

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@ Daisy-023 - who said we're a soldier in the beginning? It appears that we're doing some military stuff in the trailer. But sometimes soldiers get assigned non-combat duties like protecting civilians and that's not being a coward. In fact most military personnel are in support roles. If you received orders to board the ark and travel to Andromeda so that you would be there to protect the civilians when you arrived would you disobey the order? Would you consider that being a coward? The goal is to save the races from assured extermination. This is one means of doing it. Your military doesn't have the technology to defeat the reapers in a heads up fight. Everyone will die.

 

Suppose the Crucible didn't work? Is it better to fight and die in a war that cannot be won, and let everyone in the galaxy die? Or is it better to save those who can be saved to start anew somewhere else?



#102
sH0tgUn jUliA

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I'm beginning

 

Not really. With the number of Reapers, how fast they can move, and how long the harvests take it is actually quite feasible. And the number of garden worlds capable of producing intelligent life is estimated to be in the tens of thousands in our galaxy, so only a couple dozen in a cycle is very possible. The Reapers are shown rebuilding the Mass Relays in the Control ending, so we know they can do it. And they could always have the husks of a race help build it, like they had the Collectors start building a new Reaper in ME2. Where did you get a star cluster with only ten planets? Bioware has been selling how huge this game is going to feel, and that it's four times larger than any other Mass Effect game. With that many planets, the cluster would have to dozens or hundreds of light years across, making conventional FTL impractical but perfect size for Secondary Mass Relays. 

 

I care, and I'll remember. So will many other fans. They had great potential as villains and without them we wouldn't have Mass Effect because everyone's technology is based off Reaper tech. 

 

 

The idea that a small flotilla of colonists building something we couldn't when we had an entire galaxy is laughable. We don't have the technology or capacity to build Mass Relays. Aethyta proposed it and she got laughed at by the other Asari Matriarchs. Even the Protheans who were far more advanced than us were only able to build a miniature Mass Relay with the Conduit.

 

You know Thessia takes place like a week before the endings, right? The scientists would have no time to do everything that's needed to be done for the ark even if they were no longer needed for the Crucible which there is no evidence for.

 

Having them just randomly develop to be akin to us is a contrived pull. At least if they were influenced by Reapers like us it would have a lore explanation. 

 

I'm beginning to see what this game deserves. Bring on the reapers. Let's have a citadel in Andromeda that we discover. And let's have the story end with this:

 

Catalyst_normal_boxshot.png

 

Meanwhile i'll be playing Destiny. Because shooting stuff with no plot beats playing something with a lousy plot.



#103
Hanako Ikezawa

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1) As it is, Mass Effect as a trilogy had a shaky grip with its sense of scale. Hundreds of thousands of years gets tossed around here and there and it takes everyone eons to do anything, as if the galaxy's been around for infinity or something. The reapers couldn't have been around forever, and even a billion years may be too short a window on a big enough scale.

 

The relay network in the Milky Way alone had to take hundreds of thousands if not millions of years to assemble, because the reapers just could not have been so numerous to just whip them up in just a couple thousand. They had to find each point of interest and set up their lure. This god-tier nonsense with them blanketing two totally different galaxies in relay networks on this time scale, despite not even fixing just one galaxy yet, just makes matters even worse. 

 

As for symbols, that's not the most compelling reason to keep something around. Some people think Shepard is the symbol of Mass Effect, and I guess in some ways that was kind of true. But that's just too bad, 'cause she's officially retired for good. 

 

2) Aside from the consideration that there's no good reason why a Leviathan-like species must evolve in Andromeda, that galaxy is actually estimated to be significantly younger than the Milky Way by a few billion years.

 

3) To this end, it shouldn't really make much of a difference which galaxy anyone's from. Being able to connect to aliens at all in the manner we do in Mass Effect is already out there as it is. Take the asari. Their mating abilities would be no more preposterous if they came from a different galaxy.

1) Who said the Reapers whipped them up in a few thousand years? Leviathan states the Reapers developed them to maximize the efficiency of each harvest, meaning that harvests were already happening. Chances are the Reapers harvested in a lot more frequent and isolated areas before a species can become too widespread to both preserve them and increase its potential. Eventually however they were able to. After all, a few thousand years is a really long time when you think about it, especially for machines that don't need to do anything except fulfill their mandate. Even with eating, sleeping, etc if humans worked on something for thousands of years it would result in something of an impossible to imagine scale. 

 

2) While true it is younger than the Milky Way, Andromeda is estimated to be 9 billion years old. That is plenty of time for a Leviathan-tier species to develop, especially since Andromeda is much larger than the Milky Way and thus the odds increase. 

 

3) I agree it is out there that the species of the Milky Way can do everything they do together in a short amount of time as it took. One of the only logical explanations is because our technology is on the same path as each other so can connect to each other. Once that happens, things like translators work and the species can connect together. 

 

 

@ Daisy-023 - who said we're a soldier in the beginning? It appears that we're doing some military stuff in the trailer. But sometimes soldiers get assigned non-combat duties like protecting civilians and that's not being a coward. In fact most military personnel are in support roles. If you received orders to board the ark and travel to Andromeda so that you would be there to protect the civilians when you arrived would you disobey the order? Would you consider that being a coward? The goal is to save the races from assured extermination. This is one means of doing it. Your military doesn't have the technology to defeat the reapers in a heads up fight. Everyone will die.

 

Suppose the Crucible didn't work? Is it better to fight and die in a war that cannot be won, and let everyone in the galaxy die? Or is it better to save those who can be saved to start anew somewhere else?

Bioware did, when they said the protagonist "will have something to do with N7" and N7 is a military outfit. Not to mention that logically we are one in some capacity since we have combat training. 

 

Is it better? Yes. 

Is it cowardly? Yes. 



#104
PaixaoPlayer

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I'm the only who think that if Ark Theory is right, sometime they gonna be back to Milky Way?



#105
Farangbaa

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I approve of this theory.

#106
Ahriman

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2) While true it is younger than the Milky Way, Andromeda is estimated to be 9 billion years old. That is plenty of time for a Leviathan-tier species to develop, especially since Andromeda is much larger than the Milky Way and thus the odds increase. 

 

3) I agree it is out there that the species of the Milky Way can do everything they do together in a short amount of time as it took. One of the only logical explanations is because our technology is on the same path as each other so can connect to each other. Once that happens, things like translators work and the species can connect together. 

2) Enough time for them to appear and enough to vanish. Everything has to end, one way or another.

3) It has nothing to do with going the same path. It's enough for one side to have it, vorcha never anything close to universal translator, yet it didn't stop them from using it.

Bioware did, when they said the protagonist "will have something to do with N7" and N7 is a military outfit. Not to mention that logically we are one in some capacity since we have combat training. 

 

Is it better? Yes. 

Is it cowardly? Yes. 

Stepping out of train's way is not cowardness. Hiding from tornado is not cowardness. If chance of defeating Reapers is gone, fighting them is basically fighting with forces of nature with no chance of survival.


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#107
Capt_Kangaroo

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Nice.

Lets hope your timeline is part of the game play, I think it would be cool to have a SMALL tie-in to ME3 right at the very begining, which would open the way for a completely new story and new characters.

 

Cheers


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#108
SuperSitzkrieg

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I absolutely love this idea. Idk why people don't find it appealing.


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#109
Dr. Rush

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Bioware definitely isn't spending the zots to make any kind of meaningful or satisfying consequences for the endings of ME3. That is silly. ME4 is a new game that has to be sold to new people who never played ME3. They aren't spending resources on that. Please, be realistic.



#110
sH0tgUn jUliA

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I absolutely love this idea. Idk why people don't find it appealing.

 

They don't because they want to hold their feet to the coals for the ME3 ending and force them to write three separate games to address each outcome in the Milky Way. It's not going to happen.

 

They're hooked on reapers.

 

Me? I like the idea  of ditching the trilogy.



#111
ArabianIGoggles

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And who cares about the reapers or leviathans anyway? Who is going to remember them in 2016? They were a bad thing. I'm glad that the trilogy is done.

 

I actually like the Leviathans.  Though that may be due to that gangster voice.



#112
Drone223

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They don't because they want to hold their feet to the coals for the ME3 ending and force them to write three separate games to address each outcome in the Milky Way. It's not going to happen.

 

They're hooked on reapers.

Not true people have no problem playing a new protagonist, the issue is that Bioware are ditching a setting they've spent years building since not only is it unnecessary (the majority of it is unexplored) it defeats the purpose of saving it in the first place. There's really no point in saving the MW if its going to be ditched forever may as well let the reaper's win.



#113
Hanako Ikezawa

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Not true the issue is that Bioware are ditching a setting they've spent years building since not only is it unnecessary (the majority of it is unexplored) it defeats the purpose of saving it in the first place. There's really no point in saving the MW if its going to be ditched forever may as well let the reaper's win.

The person you are replying to wants them to throw the trilogy away.



#114
The Heretic of Time

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They could go through the Citadel Relay and discover it connects to another Citadel in Andromeda. 

 

That actually makes sense and is the only plausible theory of how we reach Andromeda I've seen so far.

 

Though it does bring up a few questions:

1) How did the reapers get to Andromeda?
2) Why did they build a relay there?
3) Why would Sovereign and Saren lie about the Citadel relay? They said it links to another relay in dark space. Andromeda =/= dark space. It also makes more sense to hide in dark space than to hide in another galaxy unless:
4) Were the reapers harvesting organics in Andromeda too?

 

I like the idea of exploring Andromeda AFTER the endings as well, but it still brings up some of the questions above and a few new ones:

1) How do we manage to get to Andromeda? Even with reaper tech that seems like an impossible undertaking.
2) How will BioWare account for all 3 endings in ME3? There wouldn't be much of a difference between destroy and control, but synthesis would basically turn everyone into glowy cyborgs.

3) Will we all be glowy cyborgs in ME:A if we import a save-file where Shepard chose the synthesis ending?

4) If yes, how will that affect our ME:A playthrough?


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#115
Hanako Ikezawa

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That actually makes sense and is the only plausible theory of how we reach Andromeda I've seen so far.

 

Though it does bring up a few questions:

1) How did the reapers get to Andromeda?
2) Why did they build a relay there?
3) Why would Sovereign and Saren lie about the Citadel relay? They said it links to another relay in dark space. Andromeda =/= dark space. It also makes more sense to hide in dark space than to hide in another galaxy unless:
4) Were the reapers harvesting organics in Andromeda too?

I'm glad you like the theory. :)

As for your questions:

1) The Reapers have drive cores that has surpassed the limitations we have, such as the need to discharge it. So the Reapers technically have an unlimited range. All they would have to do is want to and they could theoretically reach Andromeda with ease in about 231 years by conventional FTL. 

2&4) The Reapers could have built a Citadel and Mass Relay Array there to maximize the efficiency of the harvest of Andromeda, just like they did the Milky Way. The reasons for this could be that it's because their mandate to preserve life was extremely vague since it didn't even exclude their creators from it or because they could see Andromeda as a threat to the Milky Way by seeing the possibility of Andromeda developing intergalactic-capable synthetics that would come to the Milky Way and wipe out life, thus to defend life here they have to harvest life there too. 

3) Well, perhaps just like there is a Mass Relay Array to travel around our galaxy, perhaps there is a Mass Relay Array in Dark Space that makes traveling to the other galaxies in our local galactic group like Andromeda easier. We could use the Citadel Relay and wind up in Dark Space, seeing the Milky Way in the background, then use another Dark Space Mass Relay and arrive at Andromeda's Citadel through the Mass Relay built into it. 

 

 

I like the idea of exploring Andromeda AFTER the endings as well, but it still brings up some of the questions above and a few new ones:

1) How do we manage to get to Andromeda? Even with reaper tech that seems like an impossible undertaking.
2) How will BioWare account for all 3 endings in ME3? There wouldn't be much of a difference between destroy and control, but synthesis would basically turn everyone into glowy cyborgs.

3) Will we all be glowy cyborgs in ME:A if we import a save-file where Shepard chose the synthesis ending?

4) If yes, how will that affect our ME:A playthrough?

1) Well, after the endings we would have years or decades to research and reverse-engineer Reaper drives, either with the ones from Reaper corpses or because the Reapers are allies. Once those are developed, like the Reapers the main obstacle to get to Andromeda is dealt with. 

2) For Synthesis, as I said earlier the glow can fade in time so that gameplay-wise it is the same as Control and Destroy, and lore-wise Synthesis was left very vague in terms of the extent of it. All that is said is that with it organics can fully integrate with technology, but that can mean any number of things. 

3&4) Probably not, if they have the glow fade after a certain amount of time. So it wouldn't effect anything really. Now if Bioware wants to add that effect layer to all the people from the Milky Way, good for them and hope it works out well. 



#116
Ahriman

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I'm not going to argue about fading in time God-Shepard all over again.

I'm just curious, if Bioware indeed wants to adress all endings, why does it move game to Andromeda in the first place?



#117
shodiswe

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Pretty much how I pictured it once Andromeda was officialy announced, I however Believe they launched where you put in the "Ark Fleet waiting on standby".

I Think the councilor gave the go ahead right after that conversation about Thessia and Shepards failure. At that Point there wasn't much to hope for, even Shepards crazy plan seemed to be collapsing and Thessia had fallen.

#118
Hanako Ikezawa

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I'm not going to argue about fading in time God-Shepard all over again.

I'm just curious, if Bioware indeed wants to adress all endings, why does it move game to Andromeda in the first place?

Well, in an interview during E3:

Flynn mentioned that it’s long been a regret of Walters that they spread the Mass Effect story far out over the entire Milky Way galaxy, with the game’s galactic map showing a civilization that appears to stretch from arm to arm without too many unexplored nooks and crannies.
 
"With Andromeda," said Walters, "our goal is to start that at a much smaller scale—though the scales are still massive—and give you a sense that there is much more to explore, rather than saying ‘here’s the whole galaxy.’"


#119
shodiswe

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I'm not going to argue about fading in time God-Shepard all over again.
I'm just curious, if Bioware indeed wants to adress all endings, why does it move game to Andromeda in the first place?


Maybe Bioware invents a new coopout after they are done with Andromeda, saying that the Activation of the crusible created a fissure in space with Three versions of the Galaxy occupying the same spacetime but out of phase of each other... Dr Who like story....

Then in "ME 7" You have to fix that problem Before the breakdown of the barriers between those realities threatens both the Milkyway and Andromeda and possibly several other Galaxies in a large radius.... You have to save the universe again, while an insane Group known as Shepards choosen is trying to stop you because they Believe in the Shepards Legacy and Think you are a heretic that's trying to destroy that legacy.

If you want to, you could make up endless stories, just throw some crap in there and something else will emerge on the other side after your coworkers hammer at it for a while.

#120
Kabooooom

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Not true people have no problem playing a new protagonist, the issue is that Bioware are ditching a setting they've spent years building since not only is it unnecessary (the majority of it is unexplored) it defeats the purpose of saving it in the first place. There's really no point in saving the MW if its going to be ditched forever may as well let the reaper's win.


This makes no sense to me. Lets say they avoided the endings by making a game based in unexplored regions of the milky way? Guess what? - same problem. No Citadel, no Omega, no Earth, no familiar locations whatsoever.

So what's the difference? There is none. You just dont want to abandon those old locations but there is zero choice either way.

#121
shodiswe

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Well, in an interview during E3:
Flynn mentioned that it’s long been a regret of Walters that they spread the Mass Effect story far out over the entire Milky Way galaxy, with the game’s galactic map showing a civilization that appears to stretch from arm to arm without too many unexplored nooks and crannies.
 
"With Andromeda," said Walters, "our goal is to start that at a much smaller scale—though the scales are still massive—and give you a sense that there is much more to explore, rather than saying ‘here’s the whole galaxy.’"
http://arstechnica.c...fect-andromeda/


Kind of understandable, even though they could have made it work anyway, just allow people to zoom in on each sector of the galaxy and geta Picture of how large the unexplored sectors are that are well beyond shiprange.... With billions of stars..

#122
Drone223

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This makes no sense to me. Lets say they avoided the endings by making a game based in unexplored regions of the milky way? Guess what? - same problem. No Citadel, no Omega, no Earth, no familiar locations whatsoever.

So what's the difference? There is none. You just dont want to abandon those old locations but there is zero choice either way.

Hardly, staying in the galaxy means that past places and organizations will still retain some relevance even if they aren't visited e.g. citadel is considered a major political hub, exploring the uncharted regions will add to the existing lore without throwing it away.

 

Moving to another ditches most (if not all) the lore that was previously established to the point they may as well be fairy tales. All the past organization and locations will be gone forever since they'll no longer have any relevance to the lore.



#123
Chealec

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Hardly, staying in the galaxy means that past places and organizations will still retain some relevance even if they aren't visited e.g. citadel is considered a major political hub, exploring the uncharted regions will add to the existing lore without throwing it away.

 

Moving to another ditches most (if not all) the lore that was previously established to the point they may as well be fairy tales. All the past organization and locations will be gone forever since they'll no longer have any relevance to the lore.

 

You say that like it's a bad thing.



#124
The Heretic of Time

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Moving to another ditches most (if not all) the lore that was previously established to the point they may as well be fairy tales. All the past organization and locations will be gone forever since they'll no longer have any relevance to the lore.

 

As if Mass Effect 3 didn't already do that.

 

 

"Please tell us another story of the Shepherd."


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#125
Vortex13

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I agree with the chronological point at which the evacuation takes place, not only is it the most bleak point of the Reaper War, but it is also the point where the entire galaxy, and all the species in it, are united and focused on dealing with the Reapers. Having a group of refugees from all species in the game (yes even the Rachni, Elcor, and Hanar) would fit within this timeframe, and we would get to see all of the various groups that helped make Mass Effect, Mass Effect make it to the new galaxy.

 

 

I am not too keen on the method of travel though. Sure a 'Not-Relay' or wormhole would be the easiest explanation, but it would also be a significant cop out (IMO). I would prefer a generational vessel, like a hollowed out ezo rich asteroid, or a stellar engine. Having the refugees make it to the galaxy "the hard way" invokes a stronger sense of character and comradery between them than a free trip to a new galaxy.