The same way...but without what is arguably one of Mass Effect's best characters.
I mean if you don't care, fine, but since the characters are the only real thing ME3 has going for it that's a pretty big loss for everyone that does (ie most people; Bioware fans don't seem to care much that Bioware is not the greatest at writing stories so long as they get to talk to interesting people).
Yes, but that is exactly what I was saying. It is supposed to be quality content.
I am not argueing for Day-One-DLC, but it's here. Like factory processed meat or dubiously cheap fashion brand clothing. And selling a character addtionally because of the very reasons you stated -though I also second Al Foley's slight defusal of their implications- is their way of playing ball.
We also can never be absolutely certain about the circumstances. The actual practice originally comes from a rather smart budgeting move, which is giving the devs something to do after a game cleared its alpha phase - level designers, character designers, cinematic designers. Big studios usually are at first inevitably overwhelmed, so they hire additional staff, and when the biggest chunks are done with & entered playtesting and general QA, these people are effectively redudant.
While we cannot know in this case (it is both possible to ommit all Javik parts altogether with ease, yet some of them do seem integral), it's a fact that in many others, D1 DLC is basically what the majority of devs do in the timeframe when the majority of the game is done until is going gold.
I'm speaking from a position of privilege of course, because I believe each and every single aspect of this hobby is vain per se, and honestly, 20 bucks don't mean the world to me. There's many other ways of spending your money in an equally moronic fashion, and they aren't frowned upon as much merely because they are physical objects.





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