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I'm hoping that they significantly overhaul the Squad mechanics


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#26
Sidney

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The first time I play Mass Effect... I was begging for customizable squad tactics. The ME1's squad AI was pathetic... it only got slightly better in ME2.
 
yeah.. I know these games were meant for console players... but was it too much to have presets tactics?


In fairness in ME1 your squad mates were only as brain damaged as your enemies so it made it fair.

I was a big user of tactics in DAO and DA2 but never felt it missing in the ME series where your squad mates after 1 felt reasonably competent at doing what they should. I guess if they added logic to have them prioritize detonating combos that might be good.

#27
idontsparkles

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I think a middle ground on this is the better idea.

 

Keep the focus on the protagonist, it helps with immersion.

 

But along the same veins as Dragon Age add a "tactics" section in as has been suggested in this thread.

 

Along the lines off

 

If enemy is "Lifted, Overloaded etc.." use "This"

 

If PC is injured use "that

 

More then 3 Enemies use "this"

 

Etc etc

 

This would allow a bit more Depth of play, without having to use the pause system unless you want to.

 

Gives Freedom for everyone, this way your Squad Mates will be more useful, and you can spend more time focusing on your own abilities, positioning the enemies etc.



#28
Broganisity

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I want the squad mechanics to be more like The Bureau: X-COM Declassified. In this game you could slow down time to order a teammate to move somewhere, attack a certain target, adopt a certain combat behavior, use a certain move. . .I don't like the pause mechanics of DA and ME and never use them myself, but having the ability to set up companions' locations and fighting behaviors prior to a fight would be worth it for me.



#29
sjsharp2011

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Personally I was fine with it as I just pretty much let people use their powers without my prompting and just focusing on mine when I need too. I play this way on both DA and ME



#30
UKStory135

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One way that might help is to tie the main basic tactic to the assigned weapon. I.E. Shotguns are CQC, SMG's are CQC in cover, AR's are mid range, and HP's and SR's stay back by default. Then, they'll adjust to commands.

#31
chris2365

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I think I get where you are coming from, and I agree that it would be cool if Bioware could expand their squad-mate functionalities a bit more. However, I don't think adding actual tactics and control of squadmates is the best way to do it.

 

In the Mass Effect series, but more so in 2 and 3, your squad-mates are basically mobile power stations that you use at will. Spam Warp, detonate the tech burst, etc. And then you had moments like in ME3 where you had to assign a squad-mate to hack a tower, and it makes no difference which squad-mate you have (James Vega hacking a tower wouldn't be my first choice, but he makes do, somehow :lol: ). While this is fine, I wish that they might go a step further in making squad-mate selection and their own individual talents a more important factor.

 

This is something they had managed to do somewhat in ME1 and in their older games like KOTOR. Some squad-mates were specialists in a particular field, like how tech points were able to decide what you could hack. Or how like in KOTOR, some squad-mates were specialists in demolitions, meaning they had a boost to explosives and could handle mines. 

 

I know the Dragon Age series has these sort of talents, and I think it would add to the game's fun if Mass Effect: Andromeda's squad-mates had their own special talents. Imagine finding a piece of ancient tech, but only your tech squad-mate would notice it and gain you access to a weapons cache. Or if you have a biotic squad-mate, he or she might be able to move a boulder or door that's might show you a section with new information and rooms to explore.

 

I know they did something similar to this in Mass Effect 3: Omega, where an Engineer would automatically use his expertise to solve a crisis. I really hope they take that to the next level in Mass Effect Andromeda. I remember it in older Bioware games and it worked marvelously, adding tons of replay value and giving extra weight to your squad-mate decisions beyond ''Who do I want to hear talking more?'' 



#32
N7Jamaican

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Squad AI in ME1 was bad.  Standing out of cover, firing off abilities into walls or cover.  Going toe-to-toe with a Krogan Battlemaster or french kissing a drone/turret.  I've never had to micro manage squadmates in any game as much as I had to in ME1.

 

ME2 was vastly improved, but to me it seemed as if certain squadmates were completely incompetent in combat, there for I would never use them (mostly Garrus and Jack I would bring along).

 

ME3, I felt as if a one man army playing as a vanguard, and nearly invincible as an infiltrator and engineer, because I didn't need my squadmates.

 

I don't want to rely on them, but I want them to be able to contribute and assist me in battle much better than the previous games.