Dragon fight aggro mechanics largely seem simple - it just uses its attacks in sequence depending on if there is something that can be hit by them (i.e. tail whip on things in the back, claw/bite on things in front, breath in a cone in front, projectile at player far away, wing vaccuum if there is a player in range to be hit by it, and the dragon specific special AoE move just to be a dick).
Out of the fight it seems to fly around randomly and strafe pre-set locations? The pertinent question here is the projectile spit attack, how does it choose when and whom to shoot it at?
Stealth type enemies seem fairly simple. They beeline for the backline the moment they are engaged. Not sure if it prioritizes by class or lowest HP or just random.
Commanders seem to just become mortally offended by whoever glances at them funny first and then chase that target until it dies or someone else does a ridiculous amount of damage to them.
So that leaves everyone else, and I am most confused by those. Sometimes they go for whoever hits them first, sometimes they go on whoever aggros the first member ofthe pack first, sometimes they just berserk against the AFK dude at spawn, and they seem to switch targets depending on random/distance/spite. WTF is up there? A hidden aggro meter per enemy? Pixie dust?





Retour en haut






