Can someone tell me where the c_heavy_skel.gr2 is? I can't find it in lod-merged..
Ogremage skel - aka- c_heavy_skel location?
Débuté par
psiiijay
, juil. 09 2015 04:30
#1
Posté 09 juillet 2015 - 04:30
#2
Posté 09 juillet 2015 - 05:04
Can someone tell me where the c_heavy_skel.gr2 is?
Well, it's in lod_merged...
I can't find it in lod-merged.
I just checked, and sure it's there.
#3
Posté 10 juillet 2015 - 02:12
How the hell did I miss that?? Damn.. Yeah it was there.. ![]()
Btw - Do you happen to know if it's possible to switch sides (mirror) animations in 3ds max? like lets say I made a punch with the right hand but I want the animation to punch with the left instead and use the same animation - is that possible?
#4
Posté 10 juillet 2015 - 06:07
Nope... As far as I know the mirrored animation has to be done completely. I didn't check, but maybe saving the base animation, inverting the bones axis and loading the base animation will do the trick (you'll need 3ds max 8 to be able to save the animations).
#5
Posté 11 juillet 2015 - 07:32
I do have ds max 8 now so I'll check it out
Btw - this means that if you happen to have ds max human walking animations (or any other race) I could probably continue the walking staff animations myself
))





Retour en haut






