Aller au contenu

Photo

Ogremage skel - aka- c_heavy_skel location?


  • Veuillez vous connecter pour répondre
4 réponses à ce sujet

#1
psiiijay

psiiijay
  • Members
  • 258 messages

Can someone tell me where the c_heavy_skel.gr2 is? I can't find it in lod-merged..



#2
4760

4760
  • Members
  • 1 207 messages

Can someone tell me where the c_heavy_skel.gr2 is?

Well, it's in lod_merged...

 

I can't find it in lod-merged.

I just checked, and sure it's there.



#3
psiiijay

psiiijay
  • Members
  • 258 messages

How the hell did I miss that?? Damn.. Yeah it was there..  :lol:

 

Btw - Do you happen to know if it's possible to switch sides (mirror) animations in 3ds max? like lets say I made a punch with the right hand but I want the animation to punch with the left instead and use the same animation - is that possible?



#4
4760

4760
  • Members
  • 1 207 messages
Nope... As far as I know the mirrored animation has to be done completely. I didn't check, but maybe saving the base animation, inverting the bones axis and loading the base animation will do the trick (you'll need 3ds max 8 to be able to save the animations).

#5
psiiijay

psiiijay
  • Members
  • 258 messages

I do have ds max 8 now so I'll check it out :) 

Btw - this means that if you happen to have ds max human walking animations (or any other race) I could probably continue the walking staff animations myself :)))