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Anyone else need to see a let's play or a walkthourgh before buying?


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#126
Sartoz

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TW3 also did not work for some 'out of the gate', as some in that same thread can attest. But somehow both games are quite successful, and bugs and glitches do occur even for the best of games.

 

                                                                                         <<<<<<<<<<0>>>>>>>>>>

 

There is a world of difference between bugs, glitches and an unplayable game.

 

An example of a publisher's greed for money is Batman: Arkham Knight. and an excellent example of bad business practices = read this good article on it: http://www.gameskinn...killing-quality

 

So, in this case the game is successful on the PS4 but was pulled from the stores for the PC. However, this tidbit "..Warner Brothers .... . It was also reported that the company knew of Arkham Knight’s technical issues months before its launch, but chose to ignore them in order to focus on improving the console version...." is an eye opener.

Full article here: http://www.techxina....-launchdisaster

 

That last .. chose to ignore... supports my theory regarding DAI's crappy K+M control port to the PC. And, what about the poor suckers that pre-ordered B:AK for the PC? To be fair the article supplied no direct source for the  ."...it was reported that..." so take it as you wish.

 

In the end, my DAI's experience and the B:AK disastrous launch is enough food to convince me to wait after MEA game  launch for a buy/no buy decision.... and never ever pre-order.



#127
pdusen

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That last .. chose to ignore... supports my theory regarding DAI's crappy K+M control port to the PC.

 

No, there's a pretty freaking big difference between the issues with Arkham Knight and DAI's so-called "control issues". The first game was unplayable, the second wasn't.

 

In the end, my DAI's experience and the B:AK disastrous launch is enough food to convince me to wait after MEA game  launch for a buy/no buy decision.... and never ever pre-order.

 

 

Nothing wrong with being cautious.


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#128
sjsharp2011

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Here's a picture of it. 

 

Spoiler

 

I run into that every time I've played.  In Noveria, it only happens from the beginning of Peak 15 until you get past Mira (the VI that never shuts up) and into the lab areas.  Once you get off of the tram there, save and reload your game.  The textures will come back.

 

With Ilos, I've never seen the planet as intended.  All characters and interactive objects become black boxes, and the only workaround is the viewmode console command.  Which does odd things to the lighting, pretty much eliminating shadows and makes it a lot brighter unfortunately. This is why, while I won't completely spoil myself on future ME games, I am not buying it on release day or pre-ordering it new.  I want to know what I'm getting into first.  Bugs and crashes kill my immersion faster than anything else can in a game.

Yep that's the one I was reffering too and I do use that workaround to get through it. Fortunately though it'[s the only bug really that I've run into on Bioware's games. It's only ever happened on the system I have now really though as I bouight it mostly with PS4/XB1 type games in mind and was unaware of that bug at that time as I didn't have it. All the games that I've got since then have run fine with no issues or at least none that I consider game breaking so aside from that I've been fine.



#129
Elhanan

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<<<<<<<<<<0>>>>>>>>>>
 
There is a world of difference between bugs, glitches and an unplayable game.
 
An example of a publisher's greed for money is Batman: Arkham Knight. and an excellent example of bad business practices = read this good article on it: http://www.gameskinn...killing-quality
 
So, in this case the game is successful on the PS4 but was pulled from the stores for the PC. However, this tidbit "..Warner Brothers .... . It was also reported that the company knew of Arkham Knight’s technical issues months before its launch, but chose to ignore them in order to focus on improving the console version...." is an eye opener.
Full article here: http://www.techxina....-launchdisaster
 
That last .. chose to ignore... supports my theory regarding DAI's crappy K+M control port to the PC. And, what about the poor suckers that pre-ordered B:AK for the PC? To be fair the article supplied no direct source for the  ."...it was reported that..." so take it as you wish.
 
In the end, my DAI's experience and the B:AK disastrous launch is enough food to convince me to wait after MEA game  launch for a buy/no buy decision.... and never ever pre-order.


And as some are aware, DAI worked out of the gate for me. There were some things like floating NPC's and loot occasionally, but these are now rarely seen. And like TW3, this is because DAI also received patches post-launch; still doing so.

But as another has already indicated, one is comparing oranges to bowling pins based on the B:AK and Pool of Radiance level of problems.

#130
N7Jamaican

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I am pre-ordering day 1 it's available. Pre-ordering the collectors when announced, and will take off work and play it midnight release. I got enough sick-time and vacation time banked up.


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#131
Amplitudelol

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                                                                                         <<<<<<<<<<0>>>>>>>>>>

 

There is a world of difference between bugs, glitches and an unplayable game.

 

An example of a publisher's greed for money is Batman: Arkham Knight. and an excellent example of bad business practices = read this good article on it: http://www.gameskinn...killing-quality

 

So, in this case the game is successful on the PS4 but was pulled from the stores for the PC. However, this tidbit "..Warner Brothers .... . It was also reported that the company knew of Arkham Knight’s technical issues months before its launch, but chose to ignore them in order to focus on improving the console version...." is an eye opener.

Full article here: http://www.techxina....-launchdisaster

 

That last .. chose to ignore... supports my theory regarding DAI's crappy K+M control port to the PC. And, what about the poor suckers that pre-ordered B:AK for the PC? To be fair the article supplied no direct source for the  ."...it was reported that..." so take it as you wish.

 

In the end, my DAI's experience and the B:AK disastrous launch is enough food to convince me to wait after MEA game  launch for a buy/no buy decision.... and never ever pre-order.

 

Ive just gave DA:I another go a week ago but i couldnt stomach the control - especially the isometric view - designed for a controller. The control scheme simply lacks certain standard functions you would expect if using a mouse.  Might be a good action game with controller tough, i dont know, but  its certainly not in the same category with Arkham Knight. At least Inquisition works as intended.

 

So to OP's post: anyone else need to see a lets play or a walkthrough before buying? -> Hell yeah, if BW taught me anything with Inquisition its not to buy any of their games right away since im looking for the PC version.

 

Spoiler


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#132
EmissaryofLies

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You'd a fool not to.

 

With recent developments in the gaming industry, I am left with very few to trust.


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#133
They call me a SpaceCowboy

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Ive just gave DA:I another go a week ago but i couldnt stomach the control - especially the isometric view - designed for a controller. The control scheme simply lacks certain standard functions you would expect if using a mouse. Might be a good action game with controller tough, i dont know, but its certainly not in the same category with Arkham Knight. At least Inquisition works as intended.

So to OP's post: anyone else need to see a lets play or a walkthrough before buying? -> Hell yeah, if BW taught me anything with Inquisition its not to buy any of their games right away since im looking for the PC version.

Spoiler


Yes, this. The game was specifically designed for controllers. This is what annoyed me most, despite it being mostly playable.

I was one who got tricked by the For PC gamers by PC gamers. The combat was basically multiplayer action me with pause. It's obvious that this was the cause of the change in gameplay.

Mass Effect on the other hand, was always a controller based shooter. I have no reason to expect anything different when I get it far after release. I'll likely watch at least the start of the game on YouTube.
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#134
Paulomedi

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After ME3, I will never buy this game new. I'll wait for a price drop.


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#135
Sylvius the Mad

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That last .. chose to ignore... supports my theory regarding DAI's crappy K+M control port to the PC.

I still don't get what was supposedly so bad about the KBM controls for DAI. Aside from a single missing feature (LMB+RMB to walk), I can't think of anything else I would have wanted to change about the controls that wouldn't have also been a change in how the game worked.
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#136
marcelo caldas

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To see the lets play isen't enought, maybe watch the endings on youtube

#137
AlanC9

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I still don't get what was supposedly so bad about the KBM controls for DAI. Aside from a single missing feature (LMB+RMB to walk), I can't think of anything else I would have wanted to change about the controls that wouldn't have also been a change in how the game worked.


This. Only more so, because I didn't even know that LMB + RMB was a thing until DAI shipped.
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#138
In Exile

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This. Only more so, because I didn't even know that LMB + RMB was a thing until DAI shipped.


Yeah. The issues are IMO related to the menus; the controls themselves are fine. Well, mostly. I dislike how the tactical camera works. I think that's an issue.
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#139
Teddie Sage

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I'm pretty sure I won't pre-order this game anyway, so I will watch streams and a few playthroughs of it online, then wait for a price drop.


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#140
Lee T

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Right now, I think the only way for me to buy the next Bioware game is if I borrow a copy from a friend and enjoy it enough to buy it for myself.

With each iteration of ME and DA Bioware has slowly lost me as a customer. Each game coming out was less interesting than the previous one, still good games though just not great until DAI. DAI is the first Bioware game I didn't finish.

Everything I read and saw about it seemed interesting enough to buy, all my friends liked it and gave me positive feedback, but the game bored me to tears. This is somehting you can only know from personal experience, so I'll wait for personal experience.
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#141
AlanC9

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Ive just gave DA:I another go a week ago but i couldnt stomach the control - especially the isometric view - designed for a controller. The control scheme simply lacks certain standard functions you would expect if using a mouse.  Might be a good action game with controller tough, i dont know, but  its certainly not in the same category with Arkham Knight. At least Inquisition works as intended.
 
So to OP's post: anyone else need to see a lets play or a walkthrough before buying? -> Hell yeah, if BW taught me anything with Inquisition its not to buy any of their games right away since im looking for the PC version.
 


What would a lets play have shown you about the controls anyway? I'm also not clear why DAI's controls are any harder to use than Skyrim's.
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#142
Sylvius the Mad

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Yeah. The issues are IMO related to the menus; the controls themselves are fine. Well, mostly. I dislike how the tactical camera works. I think that's an issue.

The need to drag the menus around is weird. It's like they wanted it to work like Google Maps.

 

The Tac Cam could have been better, sure, but I don't think that was a control issue.  given what the Tac Cam could do, the controls were (I think) great.  It was easy to make the Tac Cam do all the things it could do.

 

I would have prefered that it could move freely through space (rather than being tied to the ground all the time), but that's a change to how the game works, not how it is controlled.

 

I also would have preferred if the primary difference between the Tac Cam and the Action Cam was that the Action Cam was always focused on a party member (and followed that party member when moving), while the Tac Cam didn't.

 

But again, that's a change to how the game works, not how the controls work.



#143
Sylvius the Mad

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This. Only more so, because I didn't even know that LMB + RMB was a thing until DAI shipped.

I like it because it grants one-handed movement controls for either hand.  Left hand - WASD.  Right hand - Mouse.



#144
Sartoz

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And as some are aware, DAI worked out of the gate for me. There were some things like floating NPC's and loot occasionally, but these are now rarely seen. And like TW3, this is because DAI also received patches post-launch; still doing so.

But as another has already indicated, one is comparing oranges to bowling pins based on the B:AK and Pool of Radiance level of problems.

 

                                                                                           <<<<<<<<<<0>>>>>>>>>

 

I apologize if I was unclear.

 

My post was to highlight the dangers of blind pre-orders, which some have said they will do as soon as MEA becomes available.



#145
Amplitudelol

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What would a lets play have shown you about the controls anyway? I'm also not clear why DAI's controls are any harder to use than Skyrim's.

 

There was a nice giga thread about this in the DAI section.Probably and hopefully Andromeda wont be like it. I mean it must be harder to **** up porting a shooter controller controls to PC's m&kb than a control scheme of an isometric view "tactical" rpg designed specifically with controller in mind. There is a big diference between **** and hard but if after more than 500 pages people still didnt get it, i wont go there again.

 

You know what? There was no issue with DAI at all. Lets focus on ME:A!



#146
AlanC9

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There was a nice giga thread about this in the DAI section.Probably and hopefully Andromeda wont be like it. I mean it must be harder to **** up porting a shooter controller controls to PC's m&kb than a control scheme of an isometric view "tactical" rpg designed specifically with controller in mind. There is a big diference between **** and hard but if after more than 500 pages people still didnt get it, i wont go there again.
 
You know what? There was no issue with DAI at all. Lets focus on ME:A!


I don't see how this actually answers my question. I mean, I get that some of us couldn't handle the DAI control scheme, though as one of the ones who didn't have a problem I don't really expect to understand that. (One of my many failings is that I'm very poor at understanding incompetence.) But how would a LP video help you understand whether you could handle the controls?
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#147
Elhanan

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<<<<<<<<<<0>>>>>>>>>
 
I apologize if I was unclear.
 
My post was to highlight the dangers of blind pre-orders, which some have said they will do as soon as MEA becomes available.


No danger here; pre-orders lock in lowest prices for myself, and may be cancelled before launch if needed. But even with this, I have only pre-ordered a few titles, as waiting for more info before ordering can be helpful in saving time and effort.
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#148
animedreamer

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lol i love this, people making it sound like BioWare has a reputation of giving them a game that doesn't go past the title screen. 


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#149
dragonflight288

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lol i love this, people making it sound like BioWare has a reputation of giving them a game that doesn't go past the title screen. 

 

And any choice they make has to be approved by youtube Let's Players first before they decide if they like it or not.  :D


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#150
Amplitudelol

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I don't see how this actually answers my question. I mean, I get that some of us couldn't handle the DAI control scheme, though as one of the ones who didn't have a problem I don't really expect to understand that. (One of my many failings is that I'm very poor at understanding incompetence.) But how would a LP video help you understand whether you could handle the controls?

 

Yeah, you got that right. The issue was not missing the tactical depth and the controls adjusted to the controller optimized mmo hack&slash action gameplay Inquisition offers. No, the real problem was the controls were too hard to learn and to handle. Because of this i and a lot of other incompetent people just like me probably couldnt beat the game even on easy :(. It all comes down to incompetence. This was sarcasm. I started on Nightmare but when i realized the whole game was hack&slash with squad members, not tactical gameplay, i switched to deafult difficulty and finished it for the story.

 

Not understanding the bold line was the reason for the giga thread i mentioned. This whole thing has not much to do with Andromeda because ME is already a shooter and people expect a shooter with light rpg elements. Sartoz posted something and i actually defended the game against Arkham Knight. Inquisition is a  good action game especially with a controller i guess. The bold line really comes through when watching actual gameplay footage on youtube. I shouldve wached some of them. I certainly will after ME:A comes out.

 

To find out if Andromeda's controls will be too hard too - sarcasm.