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Anyone else need to see a let's play or a walkthourgh before buying?


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#176
Ahglock

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No. It's only $60ish I'd rather have it day one and find out it sucks-is awesome on my own without reading seeing that many spoilers.

I'm loving fallout 4s style. Tell us about it a few months out from launch. Release very little info. Saves me from failing my will save and seeing more than in retrospect I'd want.

#177
Sartoz

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Me too! Thanks for DAI! :)

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LOL!

Some people are easily led. 

 

Reminds me of the early settlers that exchanged beads for fur to the Indians. Indians were so proud of these beads while the settlers were laughing their arses off...

 

Who was it that said "there is a sucker born every minute"?... Barnaum?



#178
Fidite Nemini

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I'm not sure why people tend to be so incredibly vocal about the controls (they are functional and that's it, designed to work as far as they need to in order to pass the in-house QA and no more) or the UI (which is horrible, but something you can learn to live with), but I see so few people criticise the companion AI.

 

Because that AI is utterly retarded! Can't use some powers at all (basically any toggle power like Blizzard, Shield Wall, etc.), won't use some powers correctly (Mages casting Barrier willy-nilly, Warriors rushing off the cliffs with Charging Bull, etc.) and happily die in a fire unless you specifically instruct them to get out of an AoE attack. And the nonsensical system of damage ticks or some such apparently resetting orders isn't making it easier when you commanded your Mage to get out of an AoE, he starts but takes damage and then just turns around to auto-attack the culprit, having completely forgotten that he's currently burning alive.

 

Though I do see how having to micro-manage everything does excerbate negative impressions of the controls since you're exposed to those more often.

 

But really, the only really dealbreaking issue I have with DAI is the retarded AI. It drove me away from playing the game (never finished it) and each time I get a hunger for Dragon Age, I remember the AI and all motivation to play just evaporates.

 

Thankfully the ME series' squadmates have so far been passable. Sure enough, there were a couple moments during ME2 when I thought to myself "miranda, wut r u doin? stahp vaulting over ur cover all the damn tiem", but since enemies only ever targeted you if at all possible, it never was much of a problem, plus ME is less of a background numbers combat system so being down two squadmates isn't nearly as harsh a penalty as it is in the Dragon Age games.

 

And I realized I went on a little rant way offtopic from ME:A, but I just can't help it whenever I think about that DAI AI, ... soooooo bad!



#179
Sylvius the Mad

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<<<<<<<<<<()>>>>>>>>>>

Glad to hear someone is pleased.

I and other PC gamers feel we were totally *****ed with the KB+M controls as we expected DA:O DA2 style. The DA:I are unintuitive coming from those two earlier games. Besides, didn't Mike Laidlaw specifically say "A PC Game for PC Games by PC Gamers"? and " we went back to our roots"?

I don't know about you, but a Dragon Age game going back to "our roots" strongly suggests DA:O and DA2 and that means the same intuitive PC KB+M controls.

DA2's controls were awful, because we only got the driving cam.

DAO's were good, but I always thought that the camera's movement was too limited. There was no way to have a free roaming camera and see anything at range at the same time. DAO's tactical camera had a fixed angle, this limiting it's usefulness. I spent most of my time in DAO with the over-the-shoulder camera as a result.

But DAI gave us a proper free-roaming camera, where we could move and tilt and pan the camera to our hearts' content. But doing that requires much more complicated controls for the camera. I don't see how that would be compatible with driving controls for the characters. We'd need two separate sets of driving keys, useable simultaneously, and that would tie up both hands, this rendering the mouse useless.

I remember when BioWare first offered WASD driving commands for the character - in NWN - and I didn't see the point. We could already move by point-and-click, so to me WASD was redundant. As such, I didn't use it. When KotOR came out, and didn't have point-and-click movement, I was pretty annoyed. I adopted WASD movement only reluctantly.

In DAO, we could do both, but the limitations of the camera were such that point-and-click movement was only really feasible in combat. My preference, through all these games, was point-and-click movement commands that could be issued while paused. I have always seen WASD movement as an action element, as it needs to be done in real time.

So when DAI's tactical camera gives me nearly everything I want from it (I wish we could look up), and the only cost is the loss of WASD movement, I call that no cost at all.

The Action Cam controls in DAI aren't good, I'll admit, but I hardly ever use them.

#180
NKnight7

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No, I'm getting the game day one and I'm sure gameplay videos will be out for the public to see before Andromeda comes out. I'm actually hoping they do what they did for Inquisition, stream some new gameplay every other week at least leading up to the release. Those were fun to watch.



#181
They call me a SpaceCowboy

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k I'm going to try splitting your comment up. Forgive me if it doesnt work :)

 

If you just ignore the mouse cursor, it is a controller-centric design. Scroll with mouse, and select items only when they're in the middle.

 

[/quote]

Yes, that's what I don't like about it. The fact that it's a controller design. not just that though, its like they tried ot get the mouse working and gave up half way.

 

[quote]
Except that the mouse cursor is an integral part of the design. How do you select targets beyond the range of the camera reticule without the mouse?

 

Again, the mouse selction was tacked on to the controller designed UI. In that case it worked better than in the inventory screen.

 

And again (again) the problem I'm having with it isn't that it is unusable, it's that they promised us a M&KB design before release and failed to deliver.

 

Perhaps people are reading more than they should into that 'designed for PC gamers by PC gamers' video, but there was also an article/interview I remember where the dev (Laidlaw?) outright said the inventory and crafting screens are going to be tailored to M&KB use, and will look completely different from the controller screens. This plainly isn't the case, so one more promise they failed to deliver on.

 

Other things that would have been useful are QoL features like tooltips for the actions on the hotbar or the ability to sort or filter inventory/crafting items. Of course we didn't get these because of the controller centric design.

 

 

EDIt ok splitting up the quote didn't work. How do you do that? Or is it simply copying the quote twice and deleting the stuff you don't want from each?



#182
They call me a SpaceCowboy

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I'm not sure why people tend to be so incredibly vocal about the controls (they are functional and that's it, designed to work as far as they need to in order to pass the in-house QA and no more) or the UI (which is horrible, but something you can learn to live with), but I see so few people criticise the companion AI.

 

Because that AI is utterly retarded! Can't use some powers at all (basically any toggle power like Blizzard, Shield Wall, etc.), won't use some powers correctly (Mages casting Barrier willy-nilly, Warriors rushing off the cliffs with Charging Bull, etc.) and happily die in a fire unless you specifically instruct them to get out of an AoE attack. And the nonsensical system of damage ticks or some such apparently resetting orders isn't making it easier when you commanded your Mage to get out of an AoE, he starts but takes damage and then just turns around to auto-attack the culprit, having completely forgotten that he's currently burning alive.

 

Though I do see how having to micro-manage everything does excerbate negative impressions of the controls since you're exposed to those more often.

 

But really, the only really dealbreaking issue I have with DAI is the retarded AI. It drove me away from playing the game (never finished it) and each time I get a hunger for Dragon Age, I remember the AI and all motivation to play just evaporates.

 

Thankfully the ME series' squadmates have so far been passable. Sure enough, there were a couple moments during ME2 when I thought to myself "miranda, wut r u doin? stahp vaulting over ur cover all the damn tiem", but since enemies only ever targeted you if at all possible, it never was much of a problem, plus ME is less of a background numbers combat system so being down two squadmates isn't nearly as harsh a penalty as it is in the Dragon Age games.

 

And I realized I went on a little rant way offtopic from ME:A, but I just can't help it whenever I think about that DAI AI, ... soooooo bad!

 

 

I agree the compnion AI was useless and I'm not a fan of the tactics/behaviour menus either. As Elhanan will no doubt point out, he's figured out that if you set a ranged character to 'follow themselves' the character will keep at range. I've yet to test out this trick. For me though, I find this unintuitive, and would have preferred a 'ranged behaviour' option instead like in previous games.

 

All that said, and to attempt to stay on topic, I don't expect MEA will suffer from these problems. The UI/Controls have always been controller based, and it's always worked mostly fine for the type of game it is. Oh and they have useful tooltips. :D



#183
Guitar-Hero

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Absolutely, reviews and gameplay. DAI wasn't my cup of tea so i'll have to see how similar they are



#184
They call me a SpaceCowboy

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                                                                                                       <<<<<<<<<<()>>>>>>>>>>

 

Glad to hear someone is pleased.

 

I and other PC gamers feel we were totally *****ed with the KB+M controls as we expected DA:O DA2 style. The DA:I are unintuitive coming from those two earlier games. Besides, didn't Mike Laidlaw specifically say "A PC Game for PC Games by PC Gamers"?  and " we went back to our roots"? 

 

I don't know about you, but a Dragon Age game going back to "our roots" strongly suggests DA:O and DA2 and that means the same intuitive PC KB+M controls.

 

I have a feeling the 'going back to our roots quote was referring to 'Look, we added a tac cam mode for all you old folk!'


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#185
Sylvius the Mad

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EDIt ok splitting up the quote didn't work. How do you do that? Or is it simply copying the quote twice and deleting the stuff you don't want from each?

I just insert quote tags into the original quote. If you're on the desktop site, you need to enable the tags for the original block with the BBCode button.


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#186
Sylvius the Mad

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Yes, that's what I don't like about it. The fact that it's a controller design. not just that though, its like they tried ot get the mouse working and gave up half way.

The inventory and skill tree UIs were awful.

But BioWare hasn't made a decent UI since 2002 (NWN, their last PC exclusive game), so I don't see why we expected anything better.

Even DAO's UI benefitted tremendously from modding. Sure, DAO had tooltips, but they weren't useful tooltips without the Detailed Tooltips mod.

Again, the mouse selction was tacked on to the controller designed UI. In that case it worked better than in the inventory screen.

And again (again) the problem I'm having with it isn't that it is unusable, it's that they promised us a M&KB design before release and failed to deliver.

Given that they provided a Tactical Camera which behaves largely the same way as the camera in Total War - a high-quality PC-only series - I mist disagree. I think they did offer adequate KBM support with the Tac Cam, which is really the thing that had been missing.

They should still look at the NWN UI for inspiration for future games, however.

#187
SandiKay0

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Never I don't want to be spoiled


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#188
guigaccess

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I would love to say "yes" but, honestly, no :/ I am probably pre-ordering it the minute it is available, it's the effect ME has in me... (the mass... effect! HUH!? HUH!?... terrible)



#189
Chardonney

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I already know that I will pre-order the game as soon as it is possible. And if it ends up biting me in the butt, then I have only myself to blame. But yeah, definitely pre-ordering, unless trailers, character and romance info, etc. are catastrophically bad... which I seriously doubt.



#190
Kynare

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Nah. I just need a recommendation from a friend who has good taste in games.



#191
MrFob

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I'll wait for some reviews and opinions of people I know before buying but let's plays? No.

 

I don't like let's plays at all. Either I find that I like a game in which case I want to play it without being spoiled (as much as possible) or I find that I don't really like it in which case I don't see a point in wasting my time by watching a let's play.



#192
Vicurs

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Well they are definitely taking their time, it'll be almost 4 years since ME3 in December 2016. That's exactly what I want, a well polished game from them. Please don't rush, we can wait a couple extra months just don't start shooting out unfinished junk and ruin the series. Hopefully they give more attention to the SP then MP, cause if you want MP go play destiny or something, don't bring that shtuff in here :D



#193
Fidite Nemini

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Hopefully they give more attention to the SP then MP, cause if you want MP go play destiny or something, don't bring that shtuff in here :D

 

*sigh*

 

Here we go again ...

 

SP and MP production isn't a zero-sum balance. There are two different teams working on one component respectively and funding is increased to supplement that. In addition, many ingame assets like character models, powers, weapons, enemies, the balancing of the aforementioned three, level design aswell as visual and sound design are shared between SP an MP teams as they need it, so financially spoken, as long as even just a single asset developed from the MP team is shared with the SP team, the relative financial value for just the SP component increases, meaning that a substantially integrated MP is only increasing the overall value of the game, even if you never play the MP.



#194
Amirit

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*sigh*

 

Here we go again ...

 

SP and MP production isn't a zero-sum balance. There are two different teams working on one component respectively and funding is increased to supplement that. In addition, many ingame assets like character models, powers, weapons, enemies, the balancing of the aforementioned three, level design aswell as visual and sound design are shared between SP an MP teams as they need it, so financially spoken, as long as even just a single asset developed from the MP team is shared with the SP team, the relative financial value for just the SP component increases, meaning that a substantially integrated MP is only increasing the overall value of the game, even if you never play the MP.

 

In an ideal world it sure works like you described. However, we do not live in an ideal world. If something linked in any way to something else - both "somethings" become inter-dependable. Like MP needs more players - so, those playing MP begin to get SP rewards. Resources have to be spend in SP to accommodate. And this is just one tiny example.

I can easily imagine any limitation in MP demand similar limitations in SP. We saw all of this in DAI. As long as one company makes both parts of the game and this is the same game - both parts WILL affect each other and share resources.



#195
Fidite Nemini

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In an ideal world it sure works like you described. However, we do not live in an ideal world. If something linked in any way to something else - both "somethings" become inter-dependable. Like MP needs more players - so, those playing MP begin to get SP rewards. Resources have to be spend in SP to accommodate. And this is just one tiny example.

I can easily imagine any limitation in MP demand similar limitations in SP. We saw all of this in DAI. As long as one company makes both parts of the game and this is the same game - both parts WILL affect each other and share resources.

 

Your example for interdependability is flawed. Shared ressources don't add to the relative expenses, they decrease them. Even if it is a one-way transfer, say a weapon design wholly conceptionalized and modelled by the SP team to be used by the MP, it is an asset that was created for SP in the first place to be used in SP, the same goes the other way around. There is no surplus cost involved in such an exchange of assets.



#196
Erstus

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After Inquisition, yes. I will be waiting a good 2-4 weeks post launch for reviews and walkthroughs.

That said, the Mass Effect series has been a high point of my gaming and has hardly disappointed me to the extent of the DA series.

#197
goofyomnivore

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I dunno I'll probably buy ME:A on release unless the trailers / gameplay demos look really terrible, but ME3 looked awful to me to even before the script leak and gameplay demo, and I still bought it. The only let's plays I've ever liked are Epicnamebro's Dark Souls and Bloodborne ones, but i'd never watch a let's play before playing the game myself and experiencing it.

 

DLC tho I will still wait until outstanding reviews or price drops.



#198
Kargsure

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As much as logic dictates that I *should* wait to buy this - I know in my heart of hearts I'll be preordering this as soon as I'm able.
 

Even though the ending of ME3 left much to be desired, the rest of the game was simply amazing (which probably made the ending worse), so there is no doubt in my mind that I will end up buying this one, so I may as well pre-order and get the bonus content that goes with it.



#199
Fidite Nemini

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As much as logic dictates that I *should* wait to buy this - I know in my heart of hearts I'll be preordering this as soon as I'm able.
 

Even though the ending of ME3 left much to be desired, the rest of the game was simply amazing (which probably made the ending worse), so there is no doubt in my mind that I will end up buying this one, so I may as well pre-order and get the bonus content that goes with it.

 

Iirc, the Origin digital deluxe edition of pretty much any game in the last two years contained every ingame bonus item you could get from other retailers. So you shouldn't miss anything by waiting it out.



#200
Vicurs

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I doubt they will release junk on either side of the spectrum considering all the flak they received in the past about the franchise. All I want from them is a well polished SP, I just happen to think that Bioware's multiplayer lacks luster. who knows what they will put together in ME:A it may be a whole new worth while experience. I'm just saying at its core ME should be singleplayer, I would however not mind seeing a co-op option for the story, haven't really looked into this though.