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Multiplayer - What needs to be fixed....


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#1
xRaven72836x

xRaven72836x
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Things I know need fixing. 

 

Arcane warrior - yes, we were too strong, NOW? we are useless, the barrier we used to provide ourselves is useless and weak, and our spirit blade MISSES every melee style tiventer/red templar. no issues fighting demons to my knowledge.

 

Pull of the abyss - a mage move that used to be one of the best cc in the game, now, it also is broken, it will hold enemies in an area, but when it expires, melee enemies rubber band straight to you, negating the point of the move entirely. 

 

Potions etc - Address this like in mass effect 3's multiplayer. make a droppable upgrade (or buyable) that allows us to increase our maximum potions we can carry. 

 

nightmare and heartbreaker -   these new, far harder modes, don't seem to yield any more money / exp ( at least not enough considering their intense difficulty) or items. Why?

 

Armour- we need new armour ... plain and simple.

 

New characters -   new playable character that are ACTUALLY new, and not just a collection of abilities of other characters abilities minus like, 1 move, would be great. 

 

and would it kill you guys to give us more than 4 maps?  I think of how epic ME3 muliplayer was, and this is just a shadow of what it could be. 



#2
the goongoblin

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Preach it

#3
coldflame

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I'd say netcode. I played a game of DAMP today after a 2-month break and got an error message at the end of the game saying can't extract data, followed by lost connection to DA servers. The netcode is still s**t.


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#4
Melissa P

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Network connection has gotten better, at least the multiplayer "reboot" on lost session is gone. I wonder how that ridiculousness even passed QA in the first place. Now the "host migration fail" "reboot" in the lobby needs to be removed as well.

 

And the inventory is too small. It takes me all day to salvage stuff and then it's full like 3 chests later. And interestingly the low level stuff I salvage I immediately get back with the next bought chest. So I need the low level crap in my inventory to buy high level weapons. The number of inventory items should be at least the number of available items plus 20 extra. If you invent 70 different rings then at least allow us to keep each one. Allow at least 500 items in the inventory, overall there are about 750 items (including all armor) in multiplayer.



#5
Zeniithe

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I would like to suggest that items can be bought straight from the shop just like in singleplayer. That way, you can get the best weapons without having to do endless grinding. The best stuff should be expensive but achievable.