Things I know need fixing.
Arcane warrior - yes, we were too strong, NOW? we are useless, the barrier we used to provide ourselves is useless and weak, and our spirit blade MISSES every melee style tiventer/red templar. no issues fighting demons to my knowledge.
Pull of the abyss - a mage move that used to be one of the best cc in the game, now, it also is broken, it will hold enemies in an area, but when it expires, melee enemies rubber band straight to you, negating the point of the move entirely.
Potions etc - Address this like in mass effect 3's multiplayer. make a droppable upgrade (or buyable) that allows us to increase our maximum potions we can carry.
nightmare and heartbreaker - these new, far harder modes, don't seem to yield any more money / exp ( at least not enough considering their intense difficulty) or items. Why?
Armour- we need new armour ... plain and simple.
New characters - new playable character that are ACTUALLY new, and not just a collection of abilities of other characters abilities minus like, 1 move, would be great.
and would it kill you guys to give us more than 4 maps? I think of how epic ME3 muliplayer was, and this is just a shadow of what it could be.





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