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Should Neutral dialogue choices = Snarky?


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#26
RUDAL

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NO!

 

It's not a dragon age game, it has never been.

and leave that good/bad/idiot options to dragon age please

 

there are loads of threads pro and against this type of choices

best would be to just get rid off the paragon/renegade choices at all

 

do a proper RPG dialogue options, leave this brainless, icon based dialogue wheel and do a normal RPG list

remember Baldurs Gate or Neverwinter Nights?


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#27
Hanako Ikezawa

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I'd prefer the middle option remain the neutral one and leave the emotion responses as their own thing, like how DAI had occasionally. 


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#28
Broganisity

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Blue = Paragon
Red = Renegade

White = Neutral
All-Three = Murica

Purple = Snarky.

This is how i should be. B)


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#29
Joseph Warrick

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No, I disliked stand up comedian Hawke in DA2 and prefer Mass Effect's neutral option.

 

I'm also not a fan of having an undefined number of options in no discernible order. I like that there are categories of responses and that they're always sorted in the same way. If I want to be neutral towards a situation I don't want to waste time looking where the neutral option is.

 

Shuffling the dialogue options is the equivalent of shuffling the options in Photoshop because you want to encourage users to be creative and try new filters.



#30
In Exile

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NO!

 

It's not a dragon age game, it has never been.

and leave that good/bad/idiot options to dragon age please

 

there are loads of threads pro and against this type of choices

best would be to just get rid off the paragon/renegade choices at all

 

do a proper RPG dialogue options, leave this brainless, icon based dialogue wheel and do a normal RPG list

remember Baldurs Gate or Neverwinter Nights?

 

I remember Pillars of Eternity, a game where all of the dialogue is purely text based but written exclusivly around tones (which you can disable). 


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#31
Cyonan

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NO!

 

It's not a dragon age game, it has never been.

and leave that good/bad/idiot options to dragon age please

 

there are loads of threads pro and against this type of choices

best would be to just get rid off the paragon/renegade choices at all

 

do a proper RPG dialogue options, leave this brainless, icon based dialogue wheel and do a normal RPG list

remember Baldurs Gate or Neverwinter Nights?

 

You mean back when we had silent protagonists and 90% of the dialogue still had a pre-defined tone that the writers intended?

 

That was really fun, especially when the line was unclear as to what sort of tone it was going to take but the game still had one intended tone that it didn't tell you(and in case you can't tell, the tone of that sentence is sarcasm =P).

 

Proper role playing doesn't leave you guessing as to how your character is going to say something.


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#32
sH0tgUn jUliA

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NO!

 

It's not a dragon age game, it has never been.

and leave that good/bad/idiot options to dragon age please

 

there are loads of threads pro and against this type of choices

best would be to just get rid off the paragon/renegade choices at all

 

do a proper RPG dialogue options, leave this brainless, icon based dialogue wheel and do a normal RPG list

remember Baldurs Gate or Neverwinter Nights?

 

Uh, Mass Effect had good/bad/idiot options

 

"I thought asari needed other species to reproduce."

And Shepard has another idiot line about asari reproduction with the Baria Frontiers rep

 

Then Mass Effect had good/neutral (which was exactly the same line as good except you got no points)/and assh*le

 

At times ME3 has Whiny/Psycho.

 

And what's wrong with some snark? I would have loved to have delivered the "Ah yes, 'reapers'." to the Turian councilor in ME3 for lols. How  many here would have loved to deliver that line? I was so disappointed.


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#33
Larry-3

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Paragon/Blue = humble/nice
Neutral/Violet = monotone/reluctant
Renegade/Red = passive-aggressive/mean

#34
Lady Artifice

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I really do like there being a neutral/stoic option, but violet is way too lovely and dynamic a color for it.  :P  

 

One of the other things I didn't always love about the sarcastic/charming personality was that sometimes it made sense that sarcastic and charming went in the same place and sometimes it really didn't. I'd really prefer having the option to play a charismatic character, but for that to inherently go hand in hand with snarky dialogue...I'm slightly less enthused. 

 

I think it could be a mistake to have every dialogue labelled with a flavor mark, but I'd also like a little more clarity with the paraphrase in general.

 

And when there are flavor indicators, I'd like:

 

Beige/Green: Neutral/Stoic

Blue: Kind/Diplomatic

Purple: Humorous/Charming

Red: Direct/Aggressive

 

And occasionally, something for a contemplative choice, something for a mournful one, and something for an outraged one. 



#35
Blackout62

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I'm not really sure how appropriately a regular snarky option would work in Mass Effect, especially if we're playing a soldier, or anyone professional for that matter.

 

I do hope they have the occasional varied flavor text that DAI had, where every once and a while someone asks you what you think about something, and you can be stoic, or positive, or emotional, etc. 

 

I present for the court the argument in favor of snarking soldiers with book and HBO miniseries Generation Kill. Video games cannot handle how snarky soldiers get.



#36
Lady Artifice

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I present for the court the argument in favor of snarking soldiers with book and HBO miniseries Generation Kill. Video games cannot handle how snarky soldiers get.

 

I actually had no trouble imagining soldiers being sarcastic in general, just wondering whether it could be done with the PC snarking at superior officers without making me roll my eyes a little. There were moments at the very beginning of ME1 where I was thinking, "Really? That's the way we should speak to this guy Anderson? ...Okay. You're the protagonist." 



#37
MarchWaltz

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I would love a sarcastic option. I made a char dedicated to that in DAII.

 

It kinda sucked in DAI, however. I don't know, didn't have much of the sarcasm that was in DAII



#38
KaiserShep

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and leave that good/bad/idiot options to dragon age please

 

Have you actually explored the full gamut of Shepard's dialogue? If you did, you wouldn't have to look to dragon age to find this.

 

Anyway, I want the option to be a flippant jerk to the deserving, and there are a lot of the deserving. 



#39
AresKeith

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Have you actually explored the full gamut of Shepard's dialogue? If you did, you wouldn't have to look to dragon age to find this.

 

If anything Dragon Age did it better 



#40
In Exile

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I actually had no trouble imagining soldiers being sarcastic in general, just wondering whether it could be done with the PC snarking at superior officers without making me roll my eyes a little. There were moments at the very beginning of ME1 where I was thinking, "Really? That's the way we should speak to this guy Anderson? ...Okay. You're the protagonist." 

 

Shepard just berating the council like a loon - which to be fair is par for the course for ME1 Shepard - was too much to take seriously. 


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#41
S.W.

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As fun as the renegade options were with the council - connect, turian councillor gets pissy, tell them to eff off, disconnect - they were not exactly representative of what a strained working relationship looks like. And it was immersion breaking. For that reason I was sympathetic to the turian councillor for the whole of ME1 (even during the airquotes "reaper" episode) - Shepard approaches them with no evidence except a smuggler's word and a vision from an ancient artefact for an accusation of intergalactic treason, and expects to be taken seriously? And be made a spectre on top of that? Psssshh.

 

Either way, how humourous a soldier is highly depends on who you're speaking too. A superior officer likely doesn't take snarky backchat that well. It likely doesn't go down well when speaking to high-ranking diplomats either. On a public platform, it's likely entirely a no-go, again, to keep up the picture of unity, discipline, order, strong military, etc. But to your crewmates, who are equal in rank? Snarky alllll the time.

 

Really, if anything, I'd request an option to be intelligent and funny as a top priority for next game. Not the wiseass in the corner who thinks they're funny.


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#42
Joseph Warrick

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good/neutral (which was exactly the same line as good except you got no points)


Not true, sometimes picking between good and neutral had life and death consequences. The wounded Krogan in Mordin's loyalty comes to mind. A neutral playthrough is very different from a paragon one.

#43
SardaukarElite

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Snark isn't neutral, and neutral isn't just an empty choice that needs personality bolted onto it.

 

I think we need to move away from the idea that the dialogue positions are set personalities that are our character sticks to. If I want to be nice to someone there is a nice option, if I want to be aggressive there is an aggressive option. Likewise, if I haven't made up my mind yet, or am indifferent, there should be a neutral option.

 

I would suggest that there should always be a neutral or stoic options which just pushes the dialogue forward, and that when appropriate we get other options for snark, compassion, aggression, charm, regret and so on.


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#44
Ahriman

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There should be silence option like in Telltale's WD, where you just stare at NPCs until they feel awkward and start progressing plot on their own.



#45
RUDAL

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my apologies everyone I was a bit drunk last night  :)

 

no, I haven't explored all the Shepard's lines but I know he had some stupid lines as well, it's just how BioWare is writing things.

I just don't like this dialogue wheel and all this paragon/renegade choices followed by icons telling you what tone will the line be spoken in.

I actually like the DAO version. Voiced character, no wheels, no good or bad or funny or whatever icon just options to choose from.

Player had to think what to answer and be more involved in the conversation. I know, I know you can switch the icons off but it's still there. Up good, middle stupid, down bully and so on, the pattern stays.

 

And yes, I do actually miss games like Planescape: Torment for example where there was tons of text and a brilliant story and no one cared about good or bad graphics.


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#46
JumboWheat01

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There is no such thing as too much snark in my books.  Though split it from the neutral choice.  I want to dedicate to my snarkiness, not have it woven in with something that doesn't really fit in with the snarkiness.



#47
Br3admax

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NO!

 

It's not a dragon age game, it has never been.

and leave that good/bad/idiot options to dragon age please

 

there are loads of threads pro and against this type of choices

best would be to just get rid off the paragon/renegade choices at all

 

do a proper RPG dialogue options, leave this brainless, icon based dialogue wheel and do a normal RPG list

remember Baldurs Gate or Neverwinter Nights?

The irony being today's DA dialogue system is based off of ME's. 



#48
Celtic Latino

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I'm in favor of DAI's tone based dialogue. I just hope personality has an actual effect instead of just flavoring. Being too nice may win hearts but you may not be taken seriously whereas being too aggressive can land you in serious trouble if you're not careful.

But as for middle = snarky, no. I'm in favor of middle = neutral/stoic, I just hope that it can be put towards extended persuasion options like you did paragon/renegade this time around.

#49
themikefest

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Uh, Mass Effect had good/bad/idiot options

 

"I thought asari needed other species to reproduce."

And Shepard has another idiot line about asari reproduction with the Baria Frontiers rep

 

Then Mass Effect had good/neutral (which was exactly the same line as good except you got no points)/and assh*le

 

At times ME3 has Whiny/Psycho.

 

And what's wrong with some snark? I would have loved to have delivered the "Ah yes, 'reapers'." to the Turian councilor in ME3 for lols. How  many here would have loved to deliver that line? I was so disappointed.

Should add the dumba** option

 

Remember Commander dumba** asking Thane 'How bad is it? Too bad Thane didn't shoot Shepard in the gut and say "You tell me"


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#50
AlanC9

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I actually like the DAO version. Voiced character, no wheels, no good or bad or funny or whatever icon just options to choose from.
Player had to think what to answer and be more involved in the conversation. I know, I know you can switch the icons off but it's still there. Up good, middle stupid, down bully and so on, the pattern stays.
 


That pattern was there in DAO too, you know. And NWN. And BG. And KotOR -- except, oddly enough, for the big LS/DS choice, where the evil option came first. Hilarity ensued, since a lot of LS players were clicking the top option without thinking about it. I think the old Bio forums are still accessible if you want to see the nerdrage for yourself.
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