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Diamond Difficulty Team


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#1
Mgamerz

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I need some players for a round of Diamond Difficulty. It's a mod by Kami-sama_FR on ME3Tweaks. I've never played or seen it but he seems to update it a lot so I imagine he's fine tuned it to the point where it's gonna be fun. I need 2 more non-scrubby players, I seem to already have NightSlasher. I plan on recording our first run to see how it goes.

 

Anyone interested? Same origin username. 

Anyone played this? or maybe pucks immersive mod? https://me3tweaks.co...llery/popular/1


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#2
Deerber

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Are there Geth in it?


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#3
Mgamerz

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I'm sure there are.



#4
Excella Gionne

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My concern are Banshees... and Phantoms. Does this mean one phase disruptor will eradicate a Jugg's shield at max?



#5
FORRTrESx

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I'd do that!  I stream ME3 occasionally, if that'd be ok.



#6
Deerber

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I'm sure there are.

 

Then I'll pass, sorry ;)


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#7
Excella Gionne

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What's after Diamond? Blood Diamond?



#8
Caineghis2500

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 I seem to already have NightSlasher.

He's probably the only one that is willing to do this OP  :(



#9
Mgamerz

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Just played it. It's is like a harder platinum. Though I thought the waves were a bit too long to be honest.



#10
TheNightSlasher

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It's not a well thought out mod TBH. Just more bosses, more health, etc. Nothing spectacular.


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#11
Excella Gionne

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It's not a well thought out mod TBH. Just more bosses, more health, etc. Nothing spectacular.

Ah... Well, that's disappointing. I was hoping for Harvesters and Adjutants.



#12
The NightMan Cometh

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I need some players for a round of Diamond Difficulty. It's a mod by Kami-sama_FR on ME3Tweaks. I've never played or seen it but he seems to update it a lot so I imagine he's fine tuned it to the point where it's gonna be fun. I need 2 more non-scrubby players, I seem to already have NightSlasher. I plan on recording our first run to see how it goes.

 

Anyone interested? Same origin username. 

Anyone played this? or maybe pucks immersive mod? https://me3tweaks.co...llery/popular/1

 

 

2789.gif

 

dis gone b gud.



#13
DisturbedPsic0

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Any standout waves compositions? Any 4 or 5 Prime waves? 6 Phantoms? Ravagers that drop 100 swarmers?

#14
ClydeInTheShell

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I believe the response you're waiting for is

 

lolpeesea


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#15
Pearl (rip bioware)

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I was interested until I read this
 

It's not a well thought out mod TBH. Just more bosses, more health, etc. Nothing spectacular.


which is already the reason I don't enjoy Platinum. Shame. There's so much more you can do to make this game harder than just crank boss spawns and enemy health up to 11.
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#16
TheNightSlasher

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Any standout waves compositions? Any 4 or 5 Prime waves? 6 Phantoms? Ravagers that drop 100 swarmers?

Wave 10 had multiple banshees, phantoms, primes and scions (I'd guess 4+ of each). And we got giant center hack - trololol.



#17
Mgamerz

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Swarmers. Swarmers everywhere. Literally. There must have been hundreds.



#18
Pearl (rip bioware)

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Wave 10 had multiple banshees, phantoms, primes and scions (I'd guess 4+ of each). And we got giant center hack - trololol.


Gross.

#19
Excella Gionne

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Should come to Peastree for dat Freeze FX!



#20
Mgamerz

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I'm uploading a video. It's like 2GB so it's gonna take like 8-9 hours.



#21
BridgeBurner

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My advice for anyone wanting to mod in higher difficulty, here's the advice of someone who's done a fair bit of "element zero" / "diamond" difficulty modding...

 

 

1. Don't make enemies have loads of health... this is just tedious.

 

 

2. Use variation in your waves, use an enemy cap of 50+ and hard cap the individual units, so if you want you have capacity to make a wave with many husks or abominations you can.

 

 

3. Up the game speed. Making people have to react and play faster with enemies which fight and move faster is much more fun than giving an atlas 6 million health.

 

 

4. "Boss" units can be really fun, but limit them. Sure, have a possessed praetorian with 500,000 armour on wave 10, but have only 1. Possessed collector captains, scions or troopers can also be fun boss units.

 

 

5. If you are making boss units, heavily reduce the stagger / flinch %s, meaning you can't flinch lock scions, etc.

 

 

6. Try messing with enemy weapons. Giving cannibals highly inaccurate miniguns adds an interesting dynamic. I also modified nemesis weapons, so they fired like raptors, only dealt tactical cloak levels of damage. If you got struck out of cover by a burst, you died.

 

 

7. Adjust the "interplocspeed" stat for enemies baseline. This is the stat which controls 99% of the enemies ability to target you. Reducing this number will drastically reduce the amount of time it take enemies to "snap" onto you and start gunning you down. This is also frame rate dependent, so depending on what FPS your host is running, you might need to adjust accordingly. Generally speaking, 60 fps hosts should reduce it by 50-75% depending on how difficult you want the enemies. 120 or higher fps hosts should be very cautious about reducing it significantly, as this rapidly makes the game impossible when every enemy has pin-point accuracy and tracking from the second they catch a glimpse of you.

 

8. Rapid fire ravagers. You know you want them.


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#22
Deerber

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My advice for anyone wanting to mod in higher difficulty, here's the advice of someone who's done a fair bit of "element zero" / "diamond" difficulty modding...


1. Don't make enemies have loads of health... this is just tedious.


2. Use variation in your waves, use an enemy cap of 50+ and hard cap the individual units, so if you want you have capacity to make a wave with many husks or abominations you can.


3. Up the game speed. Making people have to react and play faster with enemies which fight and move faster is much more fun than giving an atlas 6 million health.


4. "Boss" units can be really fun, but limit them. Sure, have a possessed praetorian with 500,000 armour on wave 10, but have only 1. Possessed collector captains, scions or troopers can also be fun boss units.


5. If you are making boss units, heavily reduce the stagger / flinch %s, meaning you can't flinch lock scions, etc.


6. Try messing with enemy weapons. Giving cannibals highly inaccurate miniguns adds an interesting dynamic. I also modified nemesis weapons, so they fired like raptors, only dealt tactical cloak levels of damage. If you got struck out of cover by a burst, you died.


7. Adjust the "interplocspeed" stat for enemies baseline. This is the stat which controls 99% of the enemies ability to target you. Reducing this number will drastically reduce the amount of time it take enemies to "snap" onto you and start gunning you down. This is also frame rate dependent, so depending on what FPS your host is running, you might need to adjust accordingly. Generally speaking, 60 fps hosts should reduce it by 50-75% depending on how difficult you want the enemies. 120 or higher fps hosts should be very cautious about reducing it significantly, as this rapidly makes the game impossible when every enemy has pin-point accuracy and tracking from the second they catch a glimpse of you.

8. Rapid fire ravagers. You know you want them.


I remember those vids you made. They looked lotsa fun :D

#23
FuriousFelicia

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Then I'll pass, sorry ;)



I guess that's why you don't land in my GIPs any more. I know you hate them :)
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#24
Mgamerz

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#25
Heldarion

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Yeah, it was super tedious. At some point I hit a cloaked headshot with Black Widow on a Geth Prime. Took down 2 bars of shield.

Yay.


:/