No requisitions.
It's true. I despise them. I mean, yes, of course I understand why a military leader would gain support and resources by fulfilling requests for aid. It's kind of a no brainer. But Maker's Breath, must the quest log be forever cluttered by a bugged Exalted Plains trivia contest? Seriously!
I support job boards. They're an excellent way to gain "flavor" fetch quests and make players feel like they're building power and recognition in their organization, but they're one more exclamation point on a map you think is cleared. There's no feeling of accomplishment when you pop onto a map and five quest markers greet you, nor is there any satisfaction to be gained by completing a quest only to find that it's bugged to the Void and it just shows up again the nanosecond you complete it.
So, my takeaway is this: Do it right or get out. If you can't do completable requisitions and have them clear from the log when they're done, don't do them at all. So that means that if you've killed all the hostiles who drop the necessary reagents, don't friggin' assign the quests! It's as simple as that. Or, you know, just make the necessary resources be obtainable elsewhere. If Fereldan locks are that hot of a commodity, let Redcliffe merchants stock them for sale. It isn't rocket science.
Anyway, rant over. I'm going to go back to killing gurguts now.





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