Aller au contenu

Photo

You know what I like best about the Frostback Basin?


  • Veuillez vous connecter pour répondre
17 réponses à ce sujet

#1
berelinde

berelinde
  • Members
  • 8 282 messages

No requisitions.

 

It's true. I despise them. I mean, yes, of course I understand why a military leader would gain support and resources by fulfilling requests for aid. It's kind of a no brainer. But Maker's Breath, must the quest log be forever cluttered by a bugged Exalted Plains trivia contest? Seriously!

 

I support job boards. They're an excellent way to gain "flavor" fetch quests and make players feel like they're building power and recognition in their organization, but they're one more exclamation point on a map you think is cleared. There's no feeling of accomplishment when you pop onto a map and five quest markers greet you, nor is there any satisfaction to be gained by completing a quest only to find that it's bugged to the Void and it just shows up again the nanosecond you complete it.

 

So, my takeaway is this: Do it right or get out. If you can't do completable requisitions and have them clear from the log when they're done, don't do them at all. So that means that if you've killed all the hostiles who drop the necessary reagents, don't friggin' assign the quests! It's as simple as that. Or, you  know, just make the necessary resources be obtainable elsewhere. If Fereldan locks are that hot of a commodity, let Redcliffe merchants stock them for sale. It isn't rocket science.

 

Anyway, rant over. I'm going to go back to killing gurguts now.


  • Melbella aime ceci

#2
DuskWanderer

DuskWanderer
  • Members
  • 2 088 messages

Personally, I'd have liked it better if the requisitions did something (and the quest could only be done once)

 

Let's say I do the one with the spider eggs. I should take less damage from poison, since I have antivenom. Let's say I get the shelters for the really crappy areas, I should get more mooks around that help me kill annoying monsters that show up. The elf one should help me with plants, the dwarf one should help me with metals, and more. 

 

That would have been cool. 


  • Krypplingz, Zaalbar, Melbella et 3 autres aiment ceci

#3
nightscrawl

nightscrawl
  • Members
  • 7 494 messages

You don't have to do requisitions though... the only ones I do are those in Haven you get as actual quests. Every time the soldier at camp says, "Something for you, ser." I just hit "I don't have time," and move on.


  • thats1evildude aime ceci

#4
Elhanan

Elhanan
  • Members
  • 18 505 messages
There is at least one, if the Player wishes to enter the Trials of Hakkon.

#5
andy6915

andy6915
  • Members
  • 6 590 messages

I agree. I never do them anymore. First playthrough I did... And regretted it, lost a lot of resources for basically nothing since influence and power are so effortless to get. So now I never even talk to the requisition officer. In fact, I hate her. A lot. I'd straight up kill her if the game allowed. I wish she'd find a bear to get raped by, or maybe have a spider lay some eggs in her face. Maybe strap her to a wooden pole and put it right near a dragon. And she's a rapist. I think. She's always "I have something for you", which I've learned is what child molesters often say to children to get them into their van. Last time I took her seriously when she said that, she got her damn boob out and told me that that's what the "something [she] had for me was". Sick s1ut, that's what she is. Don't leave your children with her, she'll have them carpet eating by the end of the night. People like her should die in a fire.

 

Okay, that got weird. But yeah, I hate requisitions and her for constantly bothering me with her weird fetishes.



#6
BansheeOwnage

BansheeOwnage
  • Members
  • 11 263 messages

First playthrough, I thought they would make a difference. I thought getting better weapons for the troops in Haven would result in fewer deaths in the battle. Nope. I thought ones for specific areas would either give you specific benefits, or give you an overall boost in say, a final battle. Nope. It makes me sad, because they only give you power, and you get way too much of it without trying.



#7
andy6915

andy6915
  • Members
  • 6 590 messages

First playthrough, I thought they would make a difference. I thought getting better weapons for the troops in Haven would result in fewer deaths in the battle. Nope. I thought ones for specific areas would either give you specific benefits, or give you an overall boost in say, a final battle. Nope. It makes me sad, because they only give you power, and you get way too much of it without trying.

 

Exactly. First playthrough, you think it will matter. Second playthrough, you know it doesn't. It's almost like how in ME3 you think the allies you made will actually appear in the battle or have some kind of effect, but then you learn that the cutscenes and story are completely disconnected from the war assets and only the number matters.



#8
berelinde

berelinde
  • Members
  • 8 282 messages

Uh, yeah, Andy, you might want to have a chat with someone about that.  :blink:

 

But yeah. I always accept one requisition from the requisition officer immediately after I enter the area for the first time. I'll leave it open until I'm absolutely done with the area and never need to go back ever, and then I'll fill the requisition in Skyhold to clear the area from my journal. Except for the Exalted Plains, where I'll always tell the RO to sod off, because the Exalted Plains requisitions are bugged.

 

If any devs are reading this, if you're going to do repeatable gofer quests again, make sure they close, ok?



#9
Alyse

Alyse
  • Members
  • 4 messages

During my first playthrough I got the requisition for Dwarven Puzzle Boxes really early on. I got so excited and made completing it my first priority, because I was expecting to actually receive a Dwarven Puzzle Box, complete with an difficult puzzle to solve, which would lead to a quest (I was hoping for clues leading to a hidden thaig replete with rewards and challenge). But no! I was so disappointed that I didn't really bother with requisitons from then on. I do pick them up, because otherwise the requisition lady nags me about them to the point that she will actually interrupt and override party banter, but I don't complete them. Just another boring MMO-type of quest that has no place in a proper Dragon Age game.



#10
staceymeggs

staceymeggs
  • Members
  • 6 messages

And she's a rapist. I think. She's always "I have something for you", which I've learned is what child molesters often say to children to get them into their van.

 

I laughed so hard when I read this.



#11
Magdalena11

Magdalena11
  • Members
  • 2 843 messages

I agree that grinding away at the requisition table is pointless, and all areas will eventually have requisitons open that can't be filled.  Is this unrealistic, or even bad?

 

What are requisitions supposed to represent?  The demands of the inquisition forces in general on an area.  Since the Avaar are only partial allies, somewhere between Orlais, which can be taxed (area resources can be collected by agents), and Antiva, which receives ambassadors, but does not pay taxes or receive direct visits from the inquisition.  Inq can visit directly,  but its resource base is closer to home.

 

Requisitions are probably among the lowest priority needs in an area.  It's much more important for Inq and companions to have the best gear than for the troops to have sunscreen.  Once Inq has the armor and weapons it needs, stuff like tents, weapons, and caravans can be taken care of.  Sometimes an influential collector puts the brakes on the Inquisition's expansion in an area, but only after the important quests are done.  The people will remember that the dragon was killed, not that the troops were sunburned.

 

All that being said, what's wrong with using requisitions to use up low-tier materials for power and influence?  Sure, I'll trot back and forth between the req officer and the table until I get stuck, and then walk away, usually a whole lot closer to the next perk.  Sometimes, it's worth more to be able to raise a bit of coin at a merchant and I sell the stuff!  Gasp!  :o All that power and influence I don't need gets turned into schematics instead.

 

Just because there are open requisitions doesn't mean the game isn't progressing correctly.  I just don't think it's worth getting worked up over one way or another.

 

I will say it's nice not landing on a requisition officer who offers the same unchanging report each time I land.



#12
Elhanan

Elhanan
  • Members
  • 18 505 messages
Simply filled the requisitions that made for good RP (eg; balm for sunburn in desert realms, anti-venom vs Deep-stalkers and spiders, etc. ), and tried to skip filling most every one on the second campaign to avoid being nagged after Fast Travel. But they are hardly a bother; even like the early ones that appeared to help the soldiers.

#13
nightscrawl

nightscrawl
  • Members
  • 7 494 messages

They're only there as an alternate method for the player to acquire Power, just like the optional contracts you can purchase. IMO more choices are good. If you want to grind, you can do that. If you want to quest, you can do that. If you want to complete ALL THE THINGS, you can do that too and end up with more power than you could possibly need even if they released 10 DLC that required Power to open new areas (which also contain new methods for Power).



#14
c0bra951

c0bra951
  • Members
  • 348 messages

You don't have to do requisitions though... the only ones I do are those in Haven you get as actual quests. Every time the soldier at camp says, "Something for you, ser." I just hit "I don't have time," and move on.

 

My issue with them is the Chinese-torture-like annoyance.  "Word for you."  "Dispatch for you."  "I have news, ser."  A little harassment is tolerable, but after hearing such lines a thousand times, it gets beyond irritating.  I dread visiting camps because of them.  No, I don't want to do your stupid requisitions.  STOP TALKING TO ME!  An option to shut her up (or just run her through with a sword) is all I want.  I can live with a few '!' marks dotting my campsites.



#15
Elhanan

Elhanan
  • Members
  • 18 505 messages

My issue with them is the Chinese-torture-like annoyance.  "Word for you."  "Dispatch for you."  "I have news, ser."  A little harassment is tolerable, but after hearing such lines a thousand times, it gets beyond irritating.  I dread visiting camps because of them.  No, I don't want to do your stupid requisitions.  STOP TALKING TO ME!  An option to shut her up (or just run her through with a sword) is all I want.  I can live with a few '!' marks dotting my campsites.


Hint: Accept the task, and quit filling them; no more hassle.

#16
Dabrikishaw

Dabrikishaw
  • Members
  • 3 245 messages

Once I grinded out the 20 requisitions I needed for the trophy, I never bothered with them again.



#17
berelinde

berelinde
  • Members
  • 8 282 messages

Yeah, I pretty much accept one requisition per area just to shut up the requisitions officer, then leave it open until I know I won't have to go back there again. Except for the Exalted Plains, where I run by the requisitions officer at full speed and refuse to even make eye contact. I always seem to get the bugged Orlesian Lore Requisition, which inevitably reassigns itself as soon as it's completed and can never be cleared.

 

Two birds, one stone. I don't get exclamation points on the map and I don't have to deal with "You might want to take a look at this." And at the end of the game, I don't have any quests left in my journal, which is nice.



#18
line_genrou

line_genrou
  • Members
  • 987 messages

Hate them. A lot.