You don't want more than 2 melee characters. You need a tank warrior and a mage. Your last character can be an archer or a second mage. I like the second mage because they can set up more cross-class combos for me and because mages OP. Companion specializations in this game don't even matter. Everything you actually need if available in the core trees, so you can use whomever you like. If their specialization is not good for the role you're using them in, then just ignore it. For instance, Iron Bull works fine as a sword and shield tank with a pile of vanguard and a splash of battlemaster. That said, if you want optimal, I would say:
Tank options: Shield Blackwall, Shield Cassandra, 2H Blackwall, Shield Bull.
The best rogues and mages will depend on your own specialization and build. If you have a lot of detonators, take 2 mages for twice the freezes and paralyzes. Solas->Vivien->Dorian for combo setup. If you use the passive that gives free crits against sleep or panic, it's Dorian-Solas-Vivien. Dorian has tons of panic and Solas has tons of weakness. Adding shock turns weakness into sleep. (technically you could put sleep skills on another rogue, but don't do that; it's bad).
If you are an Artificer, take Varric as your rogue. You'll buff each other's crit chance. Then stack crit chance items on the whole party and you both get tons of stamina and CC. Use 2-handed blackwall as your warrior (for the critical passives) and put flashpoint on your mage.
If you are an assassin, taking Cole (as an archer) is fun because his focus skill stealths you. Really though, take whatever rogue you want.
If you're a tempest, you can pretty much bring whoever you like. Your skills don't synergize with anything specific. You can freeze people yourself sometimes which I guess makes freeze/paralyze less important, which would make Dorian less bad? Using Flask of Fire during Haste would be hilarious so I guess that's the best combo.





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