Oh please just stop it! This is Bioware we are talking about here, an experienced developer that is funded by an industry giant in EA. This isnt some small time indie developer like Hello Games with a staff of like 11 people working on the game.
This is absolutely correct, and yet, there were bugs a plenty when the game released, right? Here's the problem, and you admit to it: You don't know what goes into developing a game, you just know you don't like DLC. Nothing wrong with either of those positions, until you start using your lack of knowledge to say that everyone should feel the same way you do. As I said earlier in the thread, if someone's willing to pay my bills, and support my gaming, I'll do what they think is right, after all, it's their money. In the meantime, I have a bit more than passing knowledge of what goes into making a game, so I think I'll ride with that. You see, adding races, especially races that aren't just humans with different ears, means that they have to do every single animation in the game for every single race. They have to do every single animation that varies depending on the discussion tree used for every single race, in every single conversation. If a year was enough time for that kind of thing, DA 2 would have been the best game ever. It had, after all, a really short development schedule, so surely they could have turned out a top notch product in that short amount of time, right?
At the end of the day, Bioware had over a YEAR to add a few (about 4-5) armors for the Qunari. Not asking for a 3rd voice option just for Qunari in 15 months, or a unqiue story for Qunari players or extra cutscenes. No, just a few more armor options, thats all.
...and in that time, they had to do all the animations that were already in for humans, and make the cutscenes have camera angles fit for each race, since using the "one size fits all" method won't work. Dwarves are shorter, and Qunari are taller than humans, so all of that had to be gone through. When were they supposed to take the time to make cosmetics, when they had main game concerns to deal with?
Thing is, considering the arguments in this thread, I now understand why EA takes the stance that they do for DLC cause I mean just look at you. If I were an EA executive I will just take your quote and display it at our next meeting and use it to justify our DLC practices.
Yes, let's look at me: In DA O, I didn't buy 1/2 of the DLC that was available. I did in DA 2, a year or so after it was all done. Here, I've purchased the Jaws DLC. So what's wrong with my priorities? What is it about my spending habits that makes you feel like I'm some kind of BioDrone/EA fanboi? That I may or may not feel like I need armor for my Qunari? Here's an interesting tidbit for your opinionated self: I haven't rolled a qunari. It's likely, based on that, that I won't feel the need for the armor, isn't it? I know, I know, this totally breaks the image you have, and you want to scream to the rafters that I'm lying, but hey, check out my origins profile, and see if I've played Golems or Darkspawn Chronicles. Here's a clue, I haven't. I do have a pretty extensive list of achievements for DA O, but you won't find a single one from those DLC. Why? They didn't appeal to me.
Should I have been on the Origins forums condemning everyone that it did appeal to for buying them? It seems to be your Modus Operandi, yell and scream that we're the reason that gaming companies, not just EA, mind you, because most gaming companies, including CDPR, are selling DLC, and in CDPR's case, they're selling DLC that was available on day one. For EA, that's the height of highway robbery, but for CDPR, it's OK?
No matter what, Qunari players were left stranded at launch. For $60 I should have gotten a reasonable experience and yet that wasnt the case. So now with this DLC, EA is now saying that if you want to better experience the Qunari playthrough, you need to play a total of $65 for the game, not $60.
And no, I do like DLC if it adds value to the game BEYOND what the base game was supposed to be. Undead Nightmare for Red Dead Redemption or Ballad of Gay Tony are great examples of DLC cause it is extra content that expands the concept of the base game, not complete the base game by including content that should have been in the base game. There is a difference.
No, they weren't, because they were able to play as a qunari. That's what they wanted, and they got it. That doesn't include me, I have yet to even seriously consider rolling one, so an armor pack specifically geared towards them probably isn't as appealing to me as you seem to believe. Again, however, I'm sure your defenders will be all over me for pointing out that your making assumptions about how and why I spend my money isn't something that should even remotely concern you. If you're not happy, don't buy it. It's really that simple, talk with your wallet, instead of accusing a bunch of people that you know absolutely nothing about of being sheep. That's the height of arrogance, don't you think?
Again, according to you, and your admitted lack of knowledge of game development. Really, the only way you're even close to valid is if they sold the armor pack, with the race, or, as I indicated earlier, as Day 1 DLC. Neither event happened. The art team got it done, and they put it up for sale. From there, it's on the consumer, not some anti EA advocate, whether it's purchased or not, and the people that want it, and have the disposable income to buy it? It's none of your business.