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27 réponses à ce sujet

#1
Darth Volus

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How much of a nerf it would be if he had Tactical Scan instead of Proxy Mine? :rolleyes: 

 

Tactical Scan would be lore friendly, his single target DPS would in theory be even higher, but he would no longer be able to spam crowd control or to make Phantoms bubble for easy headshots. 


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#2
Excella Gionne

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The 32.5% damage of Tact. Scan specced for full weapon damage would still make him a monster. Even though his crowd control abilities would suck, he would still be OP. Of course, he can't be played as aggressively. If all of his powers are specced for full damage, he would do a crap ton of damage and even more so with a Sniper Rifle('cause of the Tact. Cloak Sniper Rifle bonus damage(Rank 6b)). Proxy Mines only offer 20% damage bonus. Sacrificing Proxy Mines for Tact. Scan would not make him underpowered.



#3
BioWareAre****s

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Swap one power I don't use for another power I don't use? OK then, let's do it!


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#4
Heldarion

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It's not so much that he wouldn't be able to make Phantoms bubble (that's for ****** anyway), it's all the extra DPS that would go away from the lack of spamming the Proxy Mine.

#5
ReadingRambo220

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Prox mine is too fun, no thanks. Tac scan's animation takes to long for me to enjoy using it.

#6
Deerber

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It's not so much that he wouldn't be able to make Phantoms bubble (that's for ****** anyway), it's all the extra DPS that would go away from the lack of spamming the Proxy Mine.


It would be more about the stupidly long animation of the scan, in my opinion... But yeah, these both would make for a very significant nerf.

#7
Marksmad is waving goodbye

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Swap one power I don't use for another power I don't use? OK then, let's do it!

Just out of curiosity, why don't you use PM on the GI? 



#8
BioWareAre****s

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Just out of curiosity, why don't you use PM on the GI? 

It's not a bad power, I just find the others more useful. I have used it in the past, but my GI's rocking a 0/6/6/6/6 build atm.



#9
DisturbedPsic0

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Quarians and Geth sharing a power? Paging QMR post about shooting them out the airlock....
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#10
ClydeInTheShell

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You lose your stagger and crowd control power, so even though TS debuffs a higher percentage it's not worth it since it's only one target and not a stagger. 

 

You're not gonna convince me to max it and take Area Scan either, so to answer the question it'd be a pretty significant nerf I think.



#11
Marksmad is waving goodbye

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It's not a bad power, I just find the others more useful. I have used it in the past, but my GI's rocking a 0/6/6/6/6 build atm.

GI with no Tac Cloak? That's srsly hipster  :blink:



#12
The NightMan Cometh

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Someone mentioned a problem with him and phantom bubbles... The Piranha GI would just blow her head off. Also, with the weapon boost from Tac Scan  I think bosses would die even faster than with Proxy's de-buff. 



#13
Loufi

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Could he kill an unshielded Atlas in a single shot ?


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#14
7twozero

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It's not a bad power, I just find the others more useful. I have used it in the past, but my GI's rocking a 0/6/6/6/6 build atm.

 


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#15
Quarian Master Race

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It'd be quite a nerf overall, but not because glorious Tactical Scan isn't a far, far better power than the pathetic PM. It's because the latter synergizes much better with Tactical Cheat. Scan has an extremely short cooldown but a long animation, which means you don't get any utility from hiding it in cloak, and in fact it takes up nearly all of the full second of damage bonus that you would normally get before cloak is able to disengage. Indeed, on the QMI it is generally better to cast it out of cloak unless you have an extremely heavy loadout, because by the time the animation finishes your cloak will be ready, but in the meantime you are standing there punching BOSH'TET into your cutting edge salvaged omnitool's keypad.

PM on the other hand has an inordinately long cooldown, especially at high weapon weights, but you can completely ignore this by spamming the everloving crap out of it from cloak, and its short animation hardly uses up any of cloak's damage window at all. It's an ideal debuff for an infiltrator (well, maybe not more broken than the DAI's Recon Mine+Cloak ) to exploit, but is otherwise a rather average or even lackluster power, such as on the Turian Soldier where you might use it twice all game if you get a clustered spawn or fail to headshot a Phantom. Since it also already has free, permanent wallhack, the only advantage the GI would get would be lack of requirement for LOS to engage the debuff, and perhaps be slightly faster boss takedowns (assuming a weapon where 12.5% more damage makes up for an extra second of not firing), and that's not exactly a weakness of its, anyway.

Quarians and Geth sharing a power? Paging QMR post about shooting them out the airlock....

Well, we all know what happened last time a duplicitous toaster tried to steal quarian secrets.

me2_legion_and_tali_by_chicksaw2002-d59v


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#16
Kenny Bania

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I'll keep PM, thanks.



#17
Deerber

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(well, maybe not more broken than the DAI's Recon Mine+Cloak )

 

Well. The fact that PM is actually a far better debuff and power than Recon Mine, when paired with TC at least, is possibly the main reason why the GI is superior to the Drell. My 2 cents.



#18
Heldarion

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Well. The fact that PM is actually a far better debuff and power than Recon Mine, when paired with TC at least, is possibly the main reason why the GI is superior to the Drell. My 2 cents.


And Hunter Mode over lolhomingnades

#19
Deerber

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And Hunter Mode over lolhomingnades

 

Yeah, that too. But if RM was instantanous as PM, they'd be so very close. The Drell is still faster, and that's a big advantage.



#20
Heldarion

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Yeah, that too. But if RM was instantanous as PM, they'd be so very close. The Drell is still faster, and that's a big advantage.


The difference in speed is minuscule.

#21
TheNightSlasher

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RM > PM.

 

PM is quick, but over all recon mine is a better debuff power. Not to mention the detonation damage. HM is where the GI has DI beat.



#22
Deerber

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RM > PM.

PM is quick, but over all recon mine is a better debuff. Not to mention the detonation damage. HM is where the GI has DI beat.


There's no way in hell that RM is better than PM, sorry. Not with TC. The detonation damage is absolutely useless when compared to the multiple detonation, CC, damage, combos that PM can provide every 3 secs. Furthermore, detonating RM means that you need to wait for 3? more seconds before your debuff is good to go. Not sure, might be 2, but whatever. It's way too much.

And the difference in speed might be small, but the difference in acceleration isn't, Alquinn. That's an advantage. Not necessarily a huge one, but an advantage nonetheless.

#23
Loufi

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For solos I prefer RM over PM. That's maybe because I (try to) aim with a controller, but I find that the slow down effect of RM is a considerable help to headshot ennemies. The direct damage from RM is around twice higher than the one of PM, and often permits to finish enemies after a shot. RM is also a portable 2nd wallhax that can offer a total awareness of a situation.  

 

What makes the GI better (a little) than the DI is Hunter Mode, not Proxy Mine.



#24
Shyla Stylez

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The GI is perfect



#25
TheNightSlasher

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@Deerber:

RM gives speed debuff (which is quite significant - phantoms, dragoons, abombs becomes so much easier to shoot), slightly higher damage debuff. It can lock down spawns and even provides wall hax. It's stagger potential is insane - PM can't stagger bosses, RM detonation can. As for synergy with TC, RM has an advantage over PM because it's biggest disadvantage (long recharge speed) is nullified. 

 

The 3 sec. arming time is not that big a deal. Because of it's 12m debuff radius, you don't have to plant it right next to the enemy. Put somewhere predicting the enemy movement. 

 

Also, I made a typo in my prev. comment. I mean to say recon mine is a better power (on the whole) - not a debuff. I'm not saying RM is miles better but it is slightly ahead of PM as a power. 

 

The hunter mode is the key difference between the two characters. 


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