I wanted to know what new abilities the enemies in Heartbreaker difficulty have. I tried it very briefly against the Venatori (since I sure as s!&* wasn't getting it done), and I noticed that the footsoldiers have a combinations of Charging Bull and Grappling Hook (where they chain to you AND get guard), while the Brutes getting the RTK leap attack. What other new abilities do enemies have?
Heartbreaker Difficulty: New enemy abilities
#1
Posté 11 juillet 2015 - 08:52
#2
Posté 11 juillet 2015 - 09:01
Additional abilities:
Venatori Zealot: Grappling Chain (~120% wep dmg)
Venatori Marksman: Explosive Shot, Leaping Shot
Venatori Gladiator: Shield Bash, (Lunge and Slash?)
Venatori Brute: RTC-smash, Pommel Strike
Venatori Stalker: AoE Stun + Twin Fangs, Shadowstrike
Venatori Mage: Dispel, Stone Fist, Fade Cloak (4 sec uptime, 4 sec downtime cycle)
Venatori Spellbinder: Pull of the Abyss (4m range, 20s CD), Mind Blast, Barrier on teleport
Zealots start with full guard
edit: was missing a few
edit 2: It's been a while since I've attempted Heartbreaker. This should be 95% correct except for maybe Lunge and Slash
#3
Posté 11 juillet 2015 - 10:15
Grappling Chain and Pull of the Abyss are my favorites, idk why but it's so cool to have them used on you.
What is the effect of Mind Blast on us? Is it just a detonator or does it also have the barrier generation upgrade?
#4
Posté 11 juillet 2015 - 10:21
Grappling Chain and Pull of the Abyss are my favorites, idk why but it's so cool to have them used on you.
What is the effect of Mind Blast on us? Is it just a detonator or does it also have the barrier generation upgrade?
It's actually just a damaging version of Mind Blast - interrupt + spirit damage.
And yes, they have Lunge and Slash. In the original version I pitched the Archers also had Caltrops... it was unfair ![]()
- Zander-o-, kmeeg, Angelus_de_Mortiel et 1 autre aiment ceci
#5
Posté 12 juillet 2015 - 12:21
Do you (or anyone else on Bioware) plan on crafting any new abilities for them? Like transforming into one of the mighty beasts, or conjure an extra wave of enemies, like a rift does in SP (this could be cancelled by attacking any of the spaw points). This would make sense for mages, or maybe even heavily red lyrium infected enemies (like meredith did on DA2). Maybe something to temporarily ban you to the fade (this would be a little op actually); or creating a copy of themselves, while dealing less damage. Maybe something simpler, a small melee attack for the archers with a stun effect, for them to run away
#6
Posté 12 juillet 2015 - 12:24
Do you (or anyone else on Bioware) plan on crafting any new abilities for them? Like transforming into one of the mighty beasts, or conjure an extra wave of enemies, like a rift does in SP (this could be cancelled by attacking any of the spaw points). This would make sense for mages, or maybe even heavily red lyrium infected enemies (like meredith did on DA2).
Maybe something to temporarily ban you to the fade(this would be a little op actually); or creating a copy of themselves, while dealing less damage. Maybe something simpler, a small melee attack for the archers with a stun effect, for them to run away
wait what
#7
Posté 12 juillet 2015 - 12:30
Do you (or anyone else on Bioware) plan on crafting any new abilities for them? Like transforming into one of the mighty beasts, or conjure an extra wave of enemies, like a rift does in SP (this could be cancelled by attacking any of the spaw points). This would make sense for mages, or maybe even heavily red lyrium infected enemies (like meredith did on DA2).
Maybe something to temporarily ban you to the fade(this would be a little op actually); or creating a copy of themselves, while dealing less damage. Maybe something simpler, a small melee attack for the archers with a stun effect, for them to run away
It's actually mostly me cobbling things together in my free time because secretly I just built this difficulty so that I could play it and have fun at home (is he joking...?
)
There isn't anything too crazy but definitely had to make new stuff for RT and Demons. If you'd like a small taste the RT has a creature that drinks the RTC potion and grows really big and the Demons have units that set up combos.
- Zander-o-, Wavebend, Piffle et 3 autres aiment ceci
#8
Posté 12 juillet 2015 - 12:33
Venatori Spellbinder: Pull of the Abyss (4m range, 20s CD), Mind Blast, Barrier on teleport
Is that escapable with stuff like Leapshot?
Also all those abilities make me wish this game had a silence mechanic. Maybe a good way to give underutilized player skills some alternate CC utility, thought I don't know if it's an easy coding thing.
#9
Posté 12 juillet 2015 - 12:37
Is that escapable with stuff like Leapshot?
Also all those abilities make me wish this game had a silence mechanic. Maybe a good way to give underutilized player skills some alternate CC utility, thought I don't know if it's an easy coding thing.
Any evading ability (such as Leaping Shot) afaik cannot be cancelled by enemy abilities (as long as you're host), so yes, as long as you evade before the spellbinder triggers PotA. You can also use Fade Cloak before it triggers to evade it.
#10
Posté 12 juillet 2015 - 12:39
I meant after it lands. Like, when the Revenant pulls you in, before he swords your face off, you have a split second to use Leaping Shot or Payback Strike or whatever to get on your feet.
#11
Posté 12 juillet 2015 - 12:44
I meant after it lands. Like, when the Revenant pulls you in, before he swords your face off, you have a split second to use Leaping Shot or Payback Strike or whatever to get on your feet.
(Woops clicked the like button instead of quote)
I don't think you can recover from it, but I'd have to test to make sure. Usually the spellbinder will PotA you onto their mines (directly onto an active mine) and that almost makes it impossible to avoid
#12
Posté 12 juillet 2015 - 12:47
wait what
I tend to overthink stuff a lot, sorry ![]()
#13
Posté 12 juillet 2015 - 12:51
the RT has a creature that drinks the RTC potion and grows really big and the Demons have units that set up combos.
keep it coming!!
sounds awesome.
#14
Posté 12 juillet 2015 - 01:14
has a creature that drinks the RTC potion and grows really big
It's the druffalo, isn't it?! ![]()
- Zander-o- aime ceci
#15
Posté 12 juillet 2015 - 02:07
You know, that really is the buff Venatori commander needs. Summon Dire Druffalo IX.
#16
Posté 12 juillet 2015 - 09:51





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