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Heartbreaker Difficulty: New enemy abilities


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#1
BiggyDX

BiggyDX
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I wanted to know what new abilities the enemies in Heartbreaker difficulty have. I tried it very briefly against the Venatori (since I sure as s!&* wasn't getting it done), and I noticed that the footsoldiers have a combinations of Charging Bull and Grappling Hook (where they chain to you AND get guard), while the Brutes getting the RTK leap attack. What other new abilities do enemies have?



#2
Luke Barrett

Luke Barrett
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Grappling Chain and Pull of the Abyss are my favorites, idk why but it's so cool to have them used on you.

 

What is the effect of Mind Blast on us? Is it just a detonator or does it also have the barrier generation upgrade?

 

It's actually just a damaging version of Mind Blast - interrupt + spirit damage.

 

And yes, they have Lunge and Slash. In the original version I pitched the Archers also had Caltrops... it was unfair :(


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#3
Luke Barrett

Luke Barrett
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Do you (or anyone else on Bioware) plan on crafting any new abilities for them? Like transforming into one of the mighty beasts, or conjure an extra wave of enemies, like a rift does in SP (this could be cancelled by attacking any of the spaw points). This would make sense for mages, or maybe even heavily red lyrium infected enemies (like meredith did on DA2). Maybe something to temporarily ban you to the fade (this would be a little op actually); or creating a copy of themselves, while dealing less damage. Maybe something simpler, a small melee attack for the archers with a stun effect, for them to run away

 

It's actually mostly me cobbling things together in my free time because secretly I just built this difficulty so that I could play it and have fun at home (is he joking...? ^_^)

There isn't anything too crazy but definitely had to make new stuff for RT and Demons. If you'd like a small taste the RT has a creature that drinks the RTC potion and grows really big and the Demons have units that set up combos.


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