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So masterworks....


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#1
Googleness

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Played the multiplayer today and had some thoughts.

 

playing mage or warrior you can use only one weapon.

 

playing dual-wielding rogue you can have additional weapon so you can have one additional masterwork slot.

 

I was reading about those and some of them are tottaly wicked.

 

there is one which always cause each enemy you kill to explode at 75% weapon damage.

There is another which got chance to case hidden blades..

there are those which gives you guard every hit you make.

then there are those iirc which refill your health with some %% when you get hit.

 

so,

considering Rogue with daggers can have sick stuff like 9 attacks with 1 hidden blades move and many other such attacks with many multiple hits and have by so great chances to abuse those masterworks.

I guess it's time to play an assassin.



#2
Mordray Darkblood

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This is funny you complain about the OP nature of one specialization and then praise the op bs of the masterworks... odd that.

 

Not directed (entirely) at you, but now I'm wondering why min/maxers throw fits about the game being too easy after they min/max their characters to more effectively beat the game...

 

 

On topic...

 

+Guard on hit

+X% healed over 15

+1% healed per second make for a rather durable rogue...

 

 

My Reaver's running around with a master crafted +15% healed over 15 and +3 guard right now. Just effectively soloed (on nightmare...) the Nightmare Aspect from the Warden quest when the AI took a crap while I was running my Reaver because the AI can't manage him for ****.



#3
PapaCharlie9

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Played the multiplayer today and had some thoughts.
 
playing mage or warrior you can use only one weapon.
 
playing dual-wielding rogue you can have additional weapon so you can have one additional masterwork slot.

I don't know from MP, but if it follows SP gear at all, Sword/Shield warriors also get two Masterwork slots. Shield is categorized under weapons, after all.

#4
Googleness

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was not complaining just enjoying the OP aspect.

 

and I don't think S&S warriors have any kind of attack like hidden blades or something like that with 9  hits in 1 go.



#5
PapaCharlie9

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and I don't think S&S warriors have any kind of attack like hidden blades or something like that with 9  hits in 1 go.

Well, first of all, there's some doubt as to whether you can proc Hidden Blades twice in the same proc check, even if they are different levels. The code probably blocks other procs as soon as one succeeds, for the sake of not running multiple animations at the same time, not to mention making it OP (75% confidence in this, though obviously difficult to prove without active "on hit" procs that trigger 100% of the time to test with).
 
So the rogue probably can't do 9 HB proc attacks in one go, making the point moot.
 
But that said, there is no difference between DW rogue having two HB masterworks, one on each blade, versus an S&S having one on sword and one on shield. Mechanics are identical.
 
There is nothing class-specific about Masterwork effects. You can have your warrior procing Immolate and your rogue procing Shield Bash if you want. Plus, masterworks become properties of the character wielding the gear, not of the gear itself. So it doesn't really matter which item gets "the hit", all procs on the character are checked (95% confidence on this, have video that's pretty conclusive).
 
An S&S could have FT Plush Fustian Velvet (HBx5) on a sword and FT Ring Velvet (HBx4) on the shield, and the result would be the same as a rogue with HBx5 one the right blade and HBx4 on the left.
 
Unless you meant that since DW hits/second are higher than S&S, a DW rogue should have a higher average rate of procing "on hit" effects over an S&S. If that's what you meant, I agree.

#6
Googleness

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I meant while Rogue use "Hidden Blades" he hits 9 times in 1 strike which means 9 times the chance to proc the masterwork effect.

then if you have 3 masterworks effects (let's say 1 guard, 1 hidden blades, 1 explosion on kill) then you have 9 times the chance to proc those over a warrior which iirc can't reach that high amounts of hits in single round.

 

Also I noticed that many of the warrior abilities are position dependent and you may hit empty ground while abilities such as hidden blades or other attacks from the Daggers tree can hit from range as well.

so it might be more effective.



#7
PapaCharlie9

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I meant while Rogue use "Hidden Blades" he hits 9 times in 1 strike which means 9 times the chance to proc the masterwork effect.

I thought Hidden Blades skill only does 6 hits max? Where does 9 come from?

But yes, assuming procs are tested on HB skill hits, 6 chances to proc is better than 1.

#8
Googleness

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my bad - 6 hits.

I meant Spinning Blades hits for 9 hits with the upgrade.

 

so you start with hidden blades for 6 hits > then spinning blades for additional 9 that's 15 times the chance to proc in 2 rounds!



#9
Bigdawg13

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my bad - 6 hits.

I meant Spinning Blades hits for 9 hits with the upgrade.

 

so you start with hidden blades for 6 hits > then spinning blades for additional 9 that's 15 times the chance to proc in 2 rounds!

 

I wouldn't be surprised to discover undocumented proc cooldowns.