
Can... can the double XP thing stay forever?
#26
Posté 13 juillet 2015 - 07:37
- Hrungr aime ceci
#27
Posté 13 juillet 2015 - 08:38
The language of tea-bags and taco-dips, my friend. It's like the Food Network up in here. ![]()
- Beerfish, Hrungr et Spin-Orbit aiment ceci
#28
Posté 13 juillet 2015 - 09:38
At least they should consider making you level 1,2,3,4,5 after a promote. All dependent on how many 'stars' you got with the class.
If you got 4 stars with the Templar (100 runs) then you can promote to level 4. That would remove some of the agony of being a lv.1 which is boring as hell and give additional goals to chase.
1 run = 1 star = level 1 after promote
15 run = 2 star= level 2 after promote
25 run = 3 star= level 3 after promote
100 run = 4 star= level 4 after promote
250 run = 5 star= level 5 after promote
Best suggestion ever. Biower Plz.
I had a love-hate relationship with the double xp. I always seemed to land on useless levels where my kit was incomplete. My group was doing perilous with different sets of all lvl1 to get them to 11 or so then doing NM over and over with different lvl10-12s to hit 20. I was only playing lvl 1 or early teens. It made it a little bit of a slog, but man... dat xp doh. In the end I really couldn't complain.
#29
Posté 14 juillet 2015 - 08:04
You step out to type during a Perilous/Nightmare game you better open wide ![]()
#30
Posté 16 juillet 2015 - 02:55
At least they should consider making you level 1,2,3,4,5 after a promote. All dependent on how many 'stars' you got with the class.
If you got 4 stars with the Templar (100 runs) then you can promote to level 4. That would remove some of the agony of being a lv.1 which is boring as hell and give additional goals to chase.
1 run = 1 star = level 1 after promote
15 run = 2 star= level 2 after promote
25 run = 3 star= level 3 after promote
100 run = 4 star= level 4 after promote
250 run = 5 star= level 5 after promote
hmmm.. I wish at least bioware would acknowledge seeing an idea with so many likes. But it might take too many resources to pull off. But it would be cool with an answer like "we will look at" ![]()
I imagine they maybe have 1000 work hours / month to put into this game, so decision is always how to maximise those hours. Anything that takes too long or whether there is an uncertainty if is is possible, goes to the bottom of the priority list... and the list must be looooooong!
#31
Posté 27 juillet 2015 - 08:18
At least they should consider making you level 1,2,3,4,5 after a promote. All dependent on how many 'stars' you got with the class.
If you got 4 stars with the Templar (100 runs) then you can promote to level 4. That would remove some of the agony of being a lv.1 which is boring as hell and give additional goals to chase.
1 run = 1 star = level 1 after promote
15 run = 2 star= level 2 after promote
25 run = 3 star= level 3 after promote
100 run = 4 star= level 4 after promote
250 run = 5 star= level 5 after promote
Last time I didn't read it,but you get a like from me for a nice idea.Better late than never ![]()
#32
Posté 27 juillet 2015 - 03:53
Bump this. Literally the best Idea that has ever been suggested on this forum.
- kmeeg et Xanterra aiment ceci
#34
Posté 05 août 2015 - 07:56
Cool idea, don't know if it would be at all possible. We'll put it in our bag o' things to look at.
It would be awesome if this happened some day in the future. As long as you're considering it is cool in and of itself.
Congratulations kmeeg! ![]()
- kmeeg aime ceci





Retour en haut






