Promotion Cap?
#1
Posté 12 juillet 2015 - 12:51
#2
Posté 12 juillet 2015 - 12:54
No, max is 80%, but promotions can keep going
#3
Posté 12 juillet 2015 - 12:54
No, max is 80%, but promotions can keep going
Ah ok ty
#4
Posté 12 juillet 2015 - 12:55
I know there's no actual cap to promoting, but players with extremely high promotions (200+ in all categories). Would you get 100% defence in all categories?
Hard cap at 80% magic resistance (170 willpower), 80% melee resistance (170 constitution) and 80% ranged resistance (170 cunning).
I hate the fact that the promotion system is uncapped. Gamebreaker right there.
I had an idea the other day:
- Cap everything at 170 (480 promotions total)
- For every 20 promotions above 480, give the player 1 extra ability point when respecing. E.g. player has 540 promotions total -> 3 extra skillpoints at level 1
- Spectr61, SpaceV3gan et Piffle aiment ceci
#5
Posté 12 juillet 2015 - 12:59
Hard cap at 80% magic resistance (170 willpower), 80% melee resistance (170 constitution) and 80% ranged resistance (170 cunning).
I hate the fact that the promotion system is uncapped. Gamebreaker right there.
I had an idea the other day:
- Cap everything at 170 (480 promotions total)
- For every 20 promotions above 480, give the player 1 extra ability point when respecing (e.g. player has 500 promotions -> 20 available skillpoints at lvl 20 instead of 19)
That would be a great incentive for people who are at max promotions. But why do people at max currently still promote, is it leaderboard status?
#6
Posté 12 juillet 2015 - 01:01
That would be a great incentive for people who are at max promotions. But why do people at max currently still promote, is it leaderboard status?
yup.
#8
Posté 12 juillet 2015 - 03:28
Well, that e-peen isn't going to grow itself...
... So many ways to respond to that. I just cant honestly choose. lol
#9
Posté 12 juillet 2015 - 03:31
Hard cap at 80% magic
resistance(170 willpower), 80% meleeresistance(170 constitution) and 80% rangedresistance(170 cunning)
Defense. Elemental resistence is a seperate stat.
#10
Posté 12 juillet 2015 - 03:48
What about attack ? If I have over 180 Willpower , does it make sense keep promoting mages to increase damage inflicted ?
#11
Posté 12 juillet 2015 - 06:50
<p>
I had an idea the other day:
- Cap everything at 170 (480 promotions total)
- For every 20 promotions above 480, give the player 1 extra ability point when respecing. E.g. player has 540 promotions total -> 3 extra skillpoints at level 1
Thats just no
#12
Posté 12 juillet 2015 - 09:31
But than the debate would be about end game gear...
#13
Posté 12 juillet 2015 - 11:09
Does anyone know what attribute accounts for the statues damage? I mean like burning, poisoning, dragon ball and lightning ball, that sort of things?
#14
Posté 12 juillet 2015 - 01:04
What about attack ? If I have over 180 Willpower , does it make sense keep promoting mages to increase damage inflicted ?
There is no limit to willpower's attack power or constitution's increased life, should you choose to keep promoting.
- KRS-MK2 aime ceci
#15
Posté 12 juillet 2015 - 01:05
Does anyone know what attribute accounts for the statues damage? I mean like burning, poisoning, dragon ball and lightning ball, that sort of things?
Willpower, passives, and equipment bonus damage all affect DoT.
- KRS-MK2 aime ceci
#16
Posté 12 juillet 2015 - 03:42
Willpower, passives, and equipment bonus damage all affect DoT.
Great , thanks ![]()





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