BioWare, please decide yourselves this time: either use Hitscan or a Ballistic model. Just don't make that pseudo-hybrid weapon model, where all conventional weapons use hitscan and tracers (as an extra animation) to fake bullet speed and make shots look cool. It's annoying and distracting.
ME2 was horrific in the gunplay department, the tracers had such a delay that it used to drive me insane at first. Fortunately in ME3 this wasn't so noticeable, but it's still there.
I for instance, have played a toncrap of hours in Battlefield 3 and 4, and I'm used to the bullet speed, you track the tracers and correct your shots. In ME3 the tracers are a distraction, since they don't represent anything because the game uses hitscan.
If Andromeda will have large maps, hitscan should be discarded completely imo.
But, whatever you decide, don't do the same you did in ME2 and 3.





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