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Weapon ballistics in ME: A. Let's make things right this time.


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#1
CHRrOME

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BioWare, please decide yourselves this time: either use Hitscan or a Ballistic model. Just don't make that pseudo-hybrid weapon model, where all conventional weapons use hitscan and tracers (as an extra animation) to fake bullet speed and make shots look cool. It's annoying and distracting.

 

ME2 was horrific in the gunplay department, the tracers had such a delay that it used to drive me insane at first. Fortunately in ME3 this wasn't so noticeable, but it's still there.

I for instance, have played a toncrap of hours in Battlefield 3 and 4, and I'm used to the bullet speed, you track the tracers and correct your shots. In ME3 the tracers are a distraction, since they don't represent anything because the game uses hitscan.

 

If Andromeda will have large maps, hitscan should be discarded completely imo.

But, whatever you decide, don't do the same you did in ME2 and 3.

 

 

 



#2
JasonShepard

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It's worth noting that bullets in ME are supposed to be travelling at relativistic velocities. Hit scan is a decent way of approximating so-fast-you-can't-possibly-track-it-moving, even on large maps. After all, at just 1% of lightspeed, it'd get around the planet roughly 5 times in a minute, and would get 10 miles in just over 50 microseconds (0.00005 seconds). Weapon ballistics in the MEU are ludicrously fast.

 

So if they're going to play to the codex, Hit Scan is the way to go. Is the addition of tracers really that bad on top of that as part of the weapon animation? I suppose that, to be true to in-game physics, they really ought to appear the instant that you pull the trigger. (I'd argue that, in-universe, the tracers represent atmospheric ionisation from a ridiculously fast slug moving through the air.)


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#3
CHRrOME

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Yeah, I know about the supposed high velocity in ME universe. But I doubt they did (or will do) everything following the lore. In any event, my concern is about the tracer effect more than anything, projectile based ballistic was just an idea. In my opinion hitscan it's just too arcadeish, and in big maps it's kinda cheat too.

 

IRL, tracer bullets have a chemical component on top of their heads (I think it's phosphorus) so when you fire, the friction with the air ignites that component. Tracers are used mostly to follow your shots and correct them if necessary. In ME2/3 they added the effect to make bullets look cool.

 

ME1 did have tracers if I remember correctly, but they where super fast and very subtle, so it wasn't annoying.