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When do you think andromeda characters and Milky Way characters split up?


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38 réponses à ce sujet

#1
Stakrin

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Bio ware said the game takes place in the future. But that is a big thing to say (it matters a lot) and it was said so passively, I'm not sure I think they meant it.

Do you think:

A) this actually takes place years after me3, no matter our ending. Maybe it will be referenced in codex as well as what becomes of characters. All codex no dialogue and no cameos. (Mass effect keep). This proves that the story can carry into the future without Shepard, not needing side stories or prequels.

B) The statement was incorrect and they split off during me3. Maybe before the ending was chosen. Maybe before the genophage stuff. No references, even in codex. Nobody knows what happened and that's part of the story.

C) both, kind of. The team split off before me3 was even over, but put into cryno while the drones scouted planets, and now it's far in the future. We still no codex entries, but the game is also in the future proving the universe isn't ending just because Shepard is gone.

#2
sjsharp2011

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During ME3 I would have thought most likely not long after the Cerberus coup or something



#3
dead_goon

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ME2 going into the start of ME3, the 2 years Shepard was under lock down would be an ideal window to "launch" the mission to Andromeda in secret, and the crew/population on the ship could make the journey in stasis over how ever many years is necessary to put as much writing distance as possible between ME:3 and ME:Andromeda.



#4
The Heretic of Time

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During the end of ME3 when the Crucible is fired and the relays blow up. Just like the Normandy, many ships are sucked into a wormhole and thrown somewhere random in the galaxy. Some of these ships ended up in Andromeda. Now those who are stranded in Andromeda work together to find a way back to the Milky Way galaxy.



#5
Chardonney

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I prefer it to happen during ME3, either with the cryo option or with a generation ship. Either would be fine.


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#6
themikefest

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The ark/ship/whatever could've left anytime after the reapers entered the galaxy up to the time Priority Earth starts



#7
Feybrad

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I would think at some Point close to the Reaper Attack on the Citadel in ME3, maybe in response to that incoming Attack, carrying over most of the Choices except the Ending.



#8
Metalfros

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ME2 going into the start of ME3, the 2 years Shepard was under lock down would be an ideal window to "launch" the mission to Andromeda in secret, and the crew/population on the ship could make the journey in stasis over how ever many years is necessary to put as much writing distance as possible between ME:3 and ME:Andromeda.

6 months he was in lockdown. Shepard was 2 years 'dead' between Mass Effect 1 and 2.


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#9
Hanako Ikezawa

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I would prefer they leave for Andromeda after the Reaper War. 



#10
WidePaul

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The council started the building the ark after mass effect 1, with the whole dismissal of the reapers thing a smokescreen to avoid galactic panic, then as soon as they found out earth has been hit, the ship is launched. I know there are holes in this theory but it would be nice if the council did in fact turn out to not be massive idiots.

#11
DaemionMoadrin

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I would prefer they leave for Andromeda after the Reaper War. 

 

I doubt that would work.



#12
Hanako Ikezawa

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I doubt that would work.

It would work, but it depends on if Bioware wants to.



#13
DaemionMoadrin

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It would work, but it depends on if Bioware wants to.

 

No, if they left after the war, then they would have to make one ending canon.



#14
Hanako Ikezawa

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No, if they left after the war, then they would have to make one ending canon.

No they wouldn't. 



#15
AresKeith

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No they wouldn't. 

 

They would have to address the endings in some way if they leave after the Reaper War



#16
Hanako Ikezawa

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They would have to address the endings in some way if they leave after the Reaper War

If we are in a different galaxy, then there is only a little of each ending that needs to be addressed. The stuff that does can be done so easily with the Codex and a few conversations being different. Bioware's been able to do that before, so why not now? 



#17
sH0tgUn jUliA

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Yes they would. And they'd have to make canon several things:

 

1> outcome of the quarian and geth

2> outcome of the rachni

3> outcome of the genophage

4> the ending - was it synthesis?

 

Like it or not it is best to avoid the outcomes completely. It avoids the amount of rage. The Ark leaves right after the fall of Thessia.

 

No they wouldn't. 



#18
Hanako Ikezawa

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Yes they would. And they'd have to make canon several things:

 

1> outcome of the quarian and geth

2> outcome of the rachni

3> outcome of the genophage

4> the ending - was it synthesis?

 

Like it or not it is best to avoid the outcomes completely. It avoids the amount of rage. The Ark leaves right after the fall of Thessia.

No, there are workarounds for everything you listed. 

 

1) There were some survivors on both sides. Some Quarians could have left the flotilla when the decision to attack the Geth was made. Some Geth could have been outside the system Rannoch is in so avoided the battle. We know there are survivors on both sides already. As for the Geth being killed in Destroy, they were rebuilt. 

2) The Rachni laid a Queen Egg that was taken. We know the Salarians tend to do this kind of thing. 

3) Krogans will be around for tens of thousands of years whether or not the Genophage was cured. 

4) The endings can easily be worked into a state where they are gameplay-wise functionally the same. 

 

The things I listed would require some alternate dialogue and the use of the Codex, but like I said Bioware has done that for years now. 

 

No, it is not the best. It is the easiest. There is a difference. 



#19
DaemionMoadrin

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If we are in a different galaxy, then there is only a little of each ending that needs to be addressed. The stuff that does can be done so easily with the Codex and a few conversations being different. Bioware's been able to do that before, so why not now? 

 

Ending problem 1: Refusal. All advanced species are wiped out by the Reapers. How exactly do they build a ship and leave? And if they do, will they just keep quiet about it in ME:A?

 

Ending problem 2: Synthesis. Every lifeform in the entire galaxy gets raped changed by the Catalyst, everyone's glowing green now. How are you planning to hide that in ME:A?

 

Even Control and Destroy have their problems and it is impossible to work them all into being the same.



#20
Hanako Ikezawa

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Ending problem 1: Refusal. All advanced species are wiped out by the Reapers. How exactly do they build a ship and leave? And if they do, will they just keep quiet about it in ME:A?

 

Ending problem 2: Synthesis. Every lifeform in the entire galaxy gets raped changed by the Catalyst, everyone's glowing green now. How are you planning to hide that in ME:A?

 

Even Control and Destroy have their problems and it is impossible to work them all into being the same.

1) The harvest takes centuries to complete. We hear this multiple times throughout the series. There is enough time to build a ship like that. 

2) The glow fades after some time. 

 

No, it is not impossible.


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#21
JasonShepard

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No, there are workarounds for everything you listed. 

 

1) There were some survivors on both sides. Some Quarians could have left the flotilla when the decision to attack the Geth was made. Some Geth could have been outside the system Rannoch is in so avoided the battle. We know there are survivors on both sides already. As for the Geth being killed in Destroy, they were rebuilt. 

2) The Rachni laid a Queen Egg that was taken. We know the Salarians tend to do this kind of thing. 

3) Krogans will be around for tens of thousands of years whether or not the Genophage was cured. 

4) The endings can easily be worked into a state where they are gameplay-wise functionally the same. 

 

The things I listed would require some alternate dialogue and the use of the Codex, but like I said Bioware has done that for years now. 

 

No, it is not the best. It is the easiest. There is a difference. 

 

This. I don't know when Bioware is choosing to leave, but I would prefer them to leave after ME3. 

 

Honestly, they could do it before or after, I've no idea which they're going for, and I'll probably tune in regardless. But I'll be considerably more excited if they choose to leave after.


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#22
sH0tgUn jUliA

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Yeah, they're leaving afterward to escape the Krogan horde because the genophage was cured. Eve died during the war. Wrex couldn't maintain control, and there were new Krogan rebellions as they overpopulated and took over world after world.



#23
JasonShepard

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Ending problem 1: Refusal. All advanced species are wiped out by the Reapers. How exactly do they build a ship and leave? And if they do, will they just keep quiet about it in ME:A?

 

Ending problem 2: Synthesis. Every lifeform in the entire galaxy gets raped changed by the Catalyst, everyone's glowing green now. How are you planning to hide that in ME:A?

 

Even Control and Destroy have their problems and it is impossible to work them all into being the same.

 

1) Refuse may be treated like ME2's squadwipe. Alternatively, as Daisy-023 suggests, Refuse results in a game where we left during the centuries of time that the harvest would take to finish.

 

2) Some tongue-in-cheek dialogue can solve that - after a couple of decades, they found an 'off-switch' for the annoying green glow that the Crucible had given them. Alternatively - a synthesis playthrough has all character-models wearing a green-glow overlay. Simples.

As for the other Synthesis alterations - Synthesis' description was ludicrously vague. The changes could be constricted to be the sort of thing that wouldn't shift combat gameplay and would only be referred to in dialogue. I mean, lets be honest - we don't know what Synthesis did. That allows Bioware to choose it to suit ME:A's requirements.

 

 

***

 

An honest question: Is an unspoken motivation here the Geth/AIs? Destroy was the most popular ending by far, but it's also the ending where everyone's favourite walking-talking-AIs got wiped out. Do people want to have the Ark leave earlier so that the Geth, and any other AIs on the journey, can still be alive?


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#24
Hanako Ikezawa

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1) Refuse may be treated like ME2's squadwipe. Alternatively, as Daisy-023 suggests, Refuse results in a game where we left during the centuries of time that the harvest would take to finish.

 

2) Some tongue-in-cheek dialogue can solve that - after a couple of decades, they found an 'off-switch' for the annoying green glow that the Crucible had given them. Alternatively - a synthesis playthrough has all character-models wearing a green-glow overlay. Simples.

As for the other Synthesis alterations - Synthesis' description was ludicrously vague. The changes could be constricted to be the sort of thing that wouldn't shift combat gameplay and would only be referred to in dialogue. I mean, lets be honest - we don't know what Synthesis did. That allows Bioware to choose it to suit ME:A's requirements.

 

 

***

 

An honest question: Is an unspoken motivation here the Geth/AIs? Destroy was the most popular ending by far, but it's also the ending where everyone's favourite walking-talking-AIs got wiped out. Do people want to have the Ark leave earlier so that the Geth, and any other AIs on the journey, can still be alive?

Yeah. The only thing said about what Synthesis does with organics is "allow them to fully integrate with technology". That could mean any number of things. 

 

I'd like the Geth to be alive, but I think there are ways they can be even with Destroy happening. The most obvious path is the whole 'they were rebuilt' thing, but it is also possible that while working on the Crucible the Geth discovered how it may affect them too, so put some countermeasures into place to protect some of them. 



#25
DaemionMoadrin

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1) Refuse may be treated like ME2's squadwipe.

 

You are aware that you can not import a ME2 savegame where Shepard died, right? There is no continued story, ME3 starts with default states and thus is in no way connected to the previous games.

 

All the fleets, all the resources... everything came together over Earth. Which species was holding back and developing a worm hole drive?

 

See, you can try to make things fit but there will always be something left over that makes everything less and less believable.