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Class Specific quests/dialogue?


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#1
dragonflight288

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One thing I hope makes it into Andromeda is class specific dialogue, and hopefully, but not necessarily a class-specific quest.

 

In ME, there was a specific quest per individual background, from spacer Shepard talking to his mother about a soldier who was with her when they touched down as the rescue team on Mindoir to a colonist Shepard trying to help Talitha, a woman taken from Mindoir and had gone through what he had.

 

If Shepard is a biotic, Kaidan will mention how Shepard is an L3 and has high biotic spikes, talking about his own control in comparison to Shepard's. 

 

In ME3, Liara will give very specific dialogue to each class Shepard is for her time-capsules. A biotic Shepard will be told if he/she was a little younger they could've attended Grissom Academy. I'm not so sure for Engineer Shepard as I'm playing through as one currently for the first time. 

 

So I'm hoping for an improvement on this in Andromeda, and have class dialogue a little more often, sort of like what the Inquisitor has in Inquisition. 


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#2
BabyPuncher

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There should not be a class-specific quest unless it's very, very short and simple.

 

Class specific dialogue should be limited, and it definitely should not affect missions. Players should not be stuck with or denied a personality because of their class. And no, the dialogue in question being optional does not make it okay.



#3
Sylvius the Mad

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I don't see how a class-specific quest would necessarily force or deny a personality.

 

However, I don't really like the idea of class-specific quests.  I don't mind some quests requiring a specific class in order to complete them (or get some outcomes), but I'd like to be able to give each quest a shot regardless of whether I have an appropriate class.


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#4
dragonflight288

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Let me clarify.

 

Say you're doing a quest as an engineer compared to an adept. If the quest requires technical expertise, dealing with synthetics or something, the engineer will have some dialogue in the quest to add on to the quest that the adept would not be able to contribute. They are still doing the same quest but the engineer has an option, simply because of their expertise with technology that the adept would lack.

 

But if you're on the front lines of a firefight, a soldier would be able to have a few extra options because battle is what they specialize in, like giving tactical advice to the local garrison. An engineer would be able to shore up some turrets, the soldier gives soldiers advice and tactics, and the adept can set up barriers over groups of soldiers.

 

In KOTOR2, the Exile, if they have battle meditation, in the battle of Ondron can use the option to use it like Bastila does in KOTOR, and bolster their allies and they do all the fighting, I'm thinking of something similar. 

 

I'm not really talking about quests unique to each class, but dialogue unique to each class, and each class can influence different quests, but everyone does the same quests.

 

That sort of thing. 


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#5
BabyPuncher

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Players should not be punished for not magically knowing what class they were supposed to have picked at beginning the game for the outcome they prefer. Nor should they be compelled to play a class they don't actually enjoy or enjoy less than their preferred class to get the version of the story they want. It's horrible writing and horrible game design.



#6
Sylvius the Mad

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I would like to see more outcomes available, but they won't necessarily all make sense for every class.

 

So the options are either not to have those outcomes for anyone, or to have them only for some classes.  The latter gives us more control, so that's my preference.



#7
BabyPuncher

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Let me clarify.

 

Say you're doing a quest as an engineer compared to an adept. If the quest requires technical expertise, dealing with synthetics or something, the engineer will have some dialogue in the quest to add on to the quest that the adept would not be able to contribute. They are still doing the same quest but the engineer has an option, simply because of their expertise with technology that the adept would lack.

 

But if you're on the front lines of a firefight, a soldier would be able to have a few extra options because battle is what they specialize in, like giving tactical advice to the local garrison. An engineer would be able to shore up some turrets, the soldier gives soldiers advice and tactics, and the adept can set up barriers over groups of soldiers.

 

What 'options' are these? What are the consequences? Are all rewards and all outcomes ultimately available to every class? How does this involve the other squadmates? Are some options clearly more fun than the other?
 



#8
dragonflight288

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Players should not be punished for not magically knowing what class they were supposed to have picked at beginning the game for the outcome they prefer. Nor should they be compelled to play a class they don't actually enjoy or enjoy less than their preferred class to get the version of the story they want. It's horrible writing and horrible game design.

 

It's not punishing players for not knowing what class benefits which quests specifically.

 

It encourages replayability and help gamers figure out the kind of protagonist they want to be, with the class having extra content outside of the combat. 

 

 

What 'options' are these? What are the consequences? Are all rewards and all outcomes ultimately available to every class? How does this involve the other squadmates? Are some options clearly more fun than the other?
 

 

More content. 

 

If a soldier gives excellent tactical advice to the garrison before a battle, or an engineer is able to power up some turrets and repair some mechs, or an adept is able to set up barriers to protect key points, the overall outcome is the same. Less casualties done with the class's own unique flair. 

 

As for what's more fun than others, that depends on the gamer. I'm having a huge blast right now in ME1 as an Engineer, finding the combat to be incredibly easy, easier than the time I had as a soldier despite playing on a higher difficulty, and I'm enjoying it more than I did playing a soldier, and I enjoyed Adept just as much. 

 

It's really nothing more than preferances of the gamer. Say hypothetically you enjoy playing as a soldier, you'll probably have more fun with the soldier, even if there is one or two pieces of content of another class you prefer. There are parts of the soldier I absolutely love in ME, wearing heavy armor and having medium armor from the beginning, but I fight best using the powers and abilities of the adept or the engineer, which means I lose the better looking (in my opinion) armor.

 

If there's a quest that needs a soldier's unique view, let the soldier have some dialogue that reflects that and adds content, but say we end up in a Grissom Academy like area, an adept would probably have a better chance to shine.


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#9
BabyPuncher

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First of all, it's not going to be 'more content.' It's going to be content taken away from something else. Seeing as the developers have limited time and resources and all? If BioWare wants to be branching content for different playthroughs, they have no end of possible choices to build new content off of.  They can encourage 'replayability' off of that.

 

Second of all, the idea of players finding out which class they 'want to be' is silly. I know if class actually affected the story, I would prefer to have my protagonist narratively be an engineer. That doesn't change the fact that engineer is my least favorite class to play. Which means I get screwed, and have the choice between sucking it up and slogging through the game playing a class I don't particularly enjoy, or deal with a sub-optimal story.

 

Thirdly, your very first suggestion is already taking personality away from certain classes. I don't want to be compelled to play a soldier to have the protagonist be knowledgeable about tactics. I don't want to have to play an engineer for the protagonist to understand technology. I very much liked the small conversation on the Geth Dreadnought in ME 3, where Shepard is knowledgeable enough to converse about circumventing the geth security regardless of class. Small touches like that are one of the easiest and yet most effective ways to establish a character as intelligent. Stripping away the majority of that for each playthough is a terrible suggestion.



#10
AlexiaRevan

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It's not punishing players for not knowing what class benefits which quests specifically.

 

It encourages replayability and help gamers figure out the kind of protagonist they want to be, with the class having extra content outside of the combat. 

 

 

 

More content. 

 

If a soldier gives excellent tactical advice to the garrison before a battle, or an engineer is able to power up some turrets and repair some mechs, or an adept is able to set up barriers to protect key points, the overall outcome is the same. Less casualties done with the class's own unique flair. 

 

As for what's more fun than others, that depends on the gamer. I'm having a huge blast right now in ME1 as an Engineer, finding the combat to be incredibly easy, easier than the time I had as a soldier despite playing on a higher difficulty, and I'm enjoying it more than I did playing a soldier, and I enjoyed Adept just as much. 

 

It's really nothing more than preferances of the gamer. Say hypothetically you enjoy playing as a soldier, you'll probably have more fun with the soldier, even if there is one or two pieces of content of another class you prefer. There are parts of the soldier I absolutely love in ME, wearing heavy armor and having medium armor from the beginning, but I fight best using the powers and abilities of the adept or the engineer, which means I lose the better looking (in my opinion) armor.

 

If there's a quest that needs a soldier's unique view, let the soldier have some dialogue that reflects that and adds content, but say we end up in a Grissom Academy like area, an adept would probably have a better chance to shine.

I like it and I hope we get specific quest for each class like we did for ME1 . We get more background more then 3 to choose from . To get actions tied to our class like engineer in the Omega DLC . 

 

They just have to give equal content for every class and there you go..


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#11
Dabrikishaw

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Inquisition tried something like this with Specializations unlocking a bonus dialogue with certain companions and Perks unlocking more dialogues for solving quests.

 

And for a Mass Effect example, being an Engineer  allowed you to reroute Omega's reactor power.

 

What I'm trying to say is I support the idea.


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#12
KaiserShep

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It's not punishing players for not knowing what class benefits which quests specifically.

 

It encourages replayability and help gamers figure out the kind of protagonist they want to be, with the class having extra content outside of the combat. 

 

 

 

More content. 

 

If a soldier gives excellent tactical advice to the garrison before a battle, or an engineer is able to power up some turrets and repair some mechs, or an adept is able to set up barriers to protect key points, the overall outcome is the same. Less casualties done with the class's own unique flair. 

 

As for what's more fun than others, that depends on the gamer. I'm having a huge blast right now in ME1 as an Engineer, finding the combat to be incredibly easy, easier than the time I had as a soldier despite playing on a higher difficulty, and I'm enjoying it more than I did playing a soldier, and I enjoyed Adept just as much. 

 

It's really nothing more than preferances of the gamer. Say hypothetically you enjoy playing as a soldier, you'll probably have more fun with the soldier, even if there is one or two pieces of content of another class you prefer. There are parts of the soldier I absolutely love in ME, wearing heavy armor and having medium armor from the beginning, but I fight best using the powers and abilities of the adept or the engineer, which means I lose the better looking (in my opinion) armor.

 

If there's a quest that needs a soldier's unique view, let the soldier have some dialogue that reflects that and adds content, but say we end up in a Grissom Academy like area, an adept would probably have a better chance to shine.

 

The soldier is the trickiest of the lot here, because this particular character has no specialized abilities that really warrant unique dialogue at all. All Shepards are technically soldiers placed in a leadership role, so all versions must be able to give sound tactical advice. 

 

This is why I favor something akin to knowledge perks than a heavy focus on class to determine different types of dialogue. At least this way, your character's knowledge of the world around him/her doesn't need to be dependent on what you select in the character creation menu.



#13
AlexiaRevan

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The soldier is the trickiest of the lot here, because this particular character has no specialized abilities that really warrant unique dialogue at all. All Shepards are technically soldiers placed in a leadership role, so all versions must be able to give sound tactical advice. 

 

This is why I favor something akin to knowledge perks than a heavy focus on class to determine different types of dialogue. At least this way, your character's knowledge of the world around him/her doesn't need to be dependent on what you select in the character creation menu.

The soldier could bash a door in , or have a higher influence or something ? as well..they have ability of their own no ? 

 

They could pick any and use it . Dunno..grab a shot gun and shoot ? lol



#14
Silver Souls

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The very beginning of the game could have a class specific quest that is tailored to your class and playstyle, like if you play as a infiltrator you get to learn more of their abilities and so on with all the classes


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#15
dragonflight288

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Inquisition tried something like this with Specializations unlocking a bonus dialogue with certain companions and Perks unlocking more dialogues for solving quests.

 

And for a Mass Effect example, being an Engineer  allowed you to reroute Omega's reactor power.

 

What I'm trying to say is I support the idea.

 

I didn't know that in ME3 since I'm only playing the engineer straight through for the very first time.

 

Wow. Thanks, and yeah, things like that, but something for every class.


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#16
Ahriman

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Wishing for class specific dialogue options since ME1. *sigh*

PC's class is main part of his/her personality, making every character act like soldier is just lazy writing even if it's most popular class. I'm asking for bare minimum, just aknowledge three main categories here and there. If biotic characters didn't shoot from their pistols against biotic enemies in cutscenes, that would perfect, but seems almost impossible if you look at how they handled ME trilogy.


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#17
LordSwagley

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I agree with this. Having NPC's comment on my class and giving me situations where certain units have unique options would be great little details in my opinion. Being able to "talk tech" with a fellow combat engineer or chat about my favourite guns with a soldier would be steller.

For those concerned about being locked out of content due to their class, perhaps having a squadmate of that class could allow them to do that task for you. For example in DA:I just because your a Warrior does not mean you cannot pick locks, just bring a Rogue along to do it for you. Although I can see where this may force players to bring along a balanced squad as opposed to characters they actually enjoy.

Perhaps avoid making class-specific actions have any great effect on major-quests so players are free to bring their A-Team. ;)


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#18
AresKeith

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I don't know about quests but class specific dialogue and possibly interrupts would be great


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#19
KaiserShep

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The soldier could bash a door in , or have a higher influence or something ? as well..they have ability of their own no ? 

 

They could pick any and use it . Dunno..grab a shot gun and shoot ? lol

 

The Vanguard can do all these things, but better :P



#20
Hadeedak

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Whatever you think of Dragon Age 2, it was pretty sweet to see Hawke throw down in a class-friendly way. I like seeing special things for classes.

 

And I'm not just saying that because I've been wanting a CHARGE interrupt since ME2.


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#21
Deebo305

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I agree, too many imstance back in ME1-3 with Shepard standing around doing NOTHING with pistol in hand. All those biotic fights in ME2, A Adept/Vanguard Shep can't do anything especially during LotSB dlc *facepalm*

I'm all for this option in Andromeda,

#22
AlexiaRevan

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The Vanguard can do all these things, but better :P

I know..but vanguard lose when he charge heads on against a krogan !  :lol: Mind you...I love Vanguard !



#23
KaiserShep

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I know..but vanguard lose when he charge heads on against a krogan !  :lol: Mind you...I love Vanguard !

 

Hold the phone. My Vanguard threw krogan around like they were TP rolls on Halloween in both ME1 and 2. 


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#24
AlexiaRevan

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Hold the phone. My Vanguard threw krogan around like they were TP rolls on Halloween in both ME1 and 2. 

Awww mine never did...everytime I use charge my femshep get a headech and grunt goes 'hehehe'  :lol:


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#25
IMNOTCRAZYiminsane

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Yes please i want this :D. My head hurted me when my Femshep who is a Vanguard was using a Automatic rifle (when she should have a shotgun) trying to break the glass during the final cut scene in grissom academy until jack used her powers and broke the window LOL!

 

If I was an infiltrator, soldier, or engineer Jack would break the glass

 

If I was a Vanguard, Adept, or Sentinel Shepard would break the glass

 

So either way the glass would break, that should debunk the players would be punish for not having a xyz classes over abc classes

 

"Well Jack could be dead"

Im writing from having Jack alive, always have and always will have her alive feel free to tell me what happens if she wasn't :3


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