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Class Specific quests/dialogue?


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#26
dragonflight288

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Yes please i want this :D. My head hurted me when my Femshep who is a Vanguard was using a Automatic rifle (when she should have a shotgun) trying to break the glass during the final cut scene in grissom academy until jack used her powers and broke the window LOL!

 

If I was an infiltrator, soldier, or engineer the glass Jack would break the glass

 

If I was a Vanguard, Adept, or Sentinel Shepard would break the glass

 

So either way the glass would break, that should debunk the players would be punish for not having a xyz classes over abc classes

 

"Well Jack could be dead"

Im writing from having Jack alive, always have and always will have her alive feel free to tell me what happens if she wasn't :3

 

If Jack is dead, the student dies. 



#27
IMNOTCRAZYiminsane

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If Jack is dead, the student dies. 

Damn then the player would be punished although the scene can change to One of the students breaking the glass if Shepard is xyz classes which would save the student. :o



#28
AlexiaRevan

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Yes please i want this :D. My head hurted me when my Femshep who is a Vanguard was using a Automatic rifle (when she should have a shotgun) trying to break the glass during the final cut scene in grissom academy until jack used her powers and broke the window LOL!

 

If I was an infiltrator, soldier, or engineer Jack would break the glass

 

If I was a Vanguard, Adept, or Sentinel Shepard would break the glass

 

So either way the glass would break, that should debunk the players would be punish for not having a xyz classes over abc classes

 

"Well Jack could be dead"

Im writing from having Jack alive, always have and always will have her alive feel free to tell me what happens if she wasn't :3

Omg! YES and million YES! I though the same thing! if you play an adept you could blow the damn window yourself ! if you were a Vanguard you could charge trough it and hit the cerbrus guy......

 

yet..all you do is poke it with your rifle  :lol: so annooooying! 


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#29
dragonflight288

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Damn then the player would be punished although the scene can change to One of the students breaking the glass if Shepard is xyz classes which would save the student. :o

 

Essentially...yeah. 

 

Well, the player isn't punished. Without Jack, the tone of Grissom Academy changes to one of a desperate fight for survival for the students facing their first taste of the horrors of war, but with Jack there it's more, well not comical, but easy-going with Jack finding students she bonds with and having a blast fighting Cerberus.

 

Some people prefer Jack dead because they feel it adds more to the tone of the game and the threat of Cerberus, and others love Jack being alive. 

 

So, I guess it's not players being punished so much as it is player preference. 



#30
BraveVesperia

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I would love this idea. I always enjoyed it in DA2 and DAI when characters (including my own) recognised that I was a mage (or my race, specialisation etc). The thing with the engineer in Omega was pretty good. I was always disappointed when you'd get things like Shep forgetting to use their biotics when it would give them an edge over non-biotic Shep. Or Gabby saying "you're boring the commander with tech" about my engineer Shep. 


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#31
Former_Fiend

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I support it.



#32
KaiserShep

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I would love this idea. I always enjoyed it in DA2 and DAI when characters (including my own) recognised that I was a mage (or my race, specialisation etc). The thing with the engineer in Omega was pretty good. I was always disappointed when you'd get things like Shep forgetting to use their biotics when it would give them an edge over non-biotic Shep. Or Gabby saying "you're boring the commander with tech" about my engineer Shep. 

 

I can't help but agree with bob/david/babypuncher a little about getting an edge in cutscenes because of class. While there is the scene in Omega, it ultimately made no difference since you can save everyone regardless. While I like having class and abilities flavoring the scenes, I don't think that that story sequences should have totally different outcomes gated behind class. To some extent, Inquisition has something like this, insofar that certain quests cannot be completed without a certain class, but this doesn't depend entirely on the Inquisitor's abilities, since you'll always have one of each class to chose from no matter what to comprise the rest of your group.  

 

But biotics or tech should never, in my opinion, drastically change the big plot points. I greatly favor the Vanguard over all others, but I don't think that being a Vanguard should suddenly give me an auto-win in a scene whereas a soldier or infiltrator Shep gets nothing. With six classes to choose from, it gets rather complicated, and ensures that someone gets left in the cold. 

 

Now, I do support the different classes being reflected somewhat in cutscenes to at least flavor the sequences. I rather enjoyed the way the Citadel DLC reflected this when dealing with the clone. 

 

As for dialogue, there is one bit that I recall that reflects whether or not Shepard is a biotic. When Traynor mentions Grissom Academy, she says that my Shepard would probably have gone there if it was around longer, and then there's Liara's dialogue during the capsule scene, which even differentiates between the types of biotics, since she mentions my Vanguard charging into a fight. With the Donnelly dialogue you mentioned, I always thought of this as an example of brevity being more valuable than tons of jargon. They all have jobs to do, but dealing with the intricate workings of the Normandy's power systems is not the Commander's. The long-winded explanations don't mean much. He just needs to get to the point. 



#33
BraveVesperia

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I can't help but agree with bob/david/babypuncher a little about getting an edge in cutscenes because of class. While there is the scene in Omega, it ultimately made no difference since you can save everyone regardless. While I like having class and abilities flavoring the scenes, I don't think that that story sequences should have totally different outcomes gated behind class. To some extent, Inquisition has something like this, insofar that certain quests cannot be completed without a certain class, but this doesn't depend entirely on the Inquisitor's abilities, since you'll always have one of each class to chose from no matter what to comprise the rest of your group.  

 

But biotics or tech should never, in my opinion, drastically change the big plot points. I greatly favor the Vanguard over all others, but I don't think that being a Vanguard should suddenly give me an auto-win in a scene whereas a soldier or infiltrator Shep gets nothing. With six classes to choose from, it gets rather complicated, and ensures that someone gets left in the cold. 

 

Now, I do support the different classes being reflected somewhat in cutscenes to at least flavor the sequences. I rather enjoyed the way the Citadel DLC reflected this when dealing with the clone. 

Which is why I like it for flavouring, and I'm fine with the fact it leads to the same outcome either way in Omega. I wouldnt' expect to change plot points with it, just open up options. A couple of times in DA2, Hawke can get a mage to trust them by demonstrating that they know magic. Merrill will ask if they can heal Marethari. A rogue Hawke can fling a knife and kill the guy who took Feynriel hostage, skipping a fight (or just insta-killing him and fighting his mooks, I forget). Feynriel survives the fight no matter what you do, it is a different way of dealing with it. None of this stuff effects the overall story, but imo it adds something to each Hawke's experience.

 

As for dialogue, there is one bit that I recall that reflects whether or not Shepard is a biotic. When Traynor mentions Grissom Academy, she says that my Shepard would probably have gone there if it was around longer, and then there's Liara's dialogue during the capsule scene, which even differentiates between the types of biotics, since she mentions my Vanguard charging into a fight. With the Donnelly dialogue you mentioned, I always thought of this as an example of brevity being more valuable than tons of jargon. They all have jobs to do, but dealing with the intricate workings of the Normandy's power systems is not the Commander's. The long-winded explanations don't mean much. He just needs to get to the point. 

Yep, I remember there being much more dialogue for biotics in ME3. Not so much for techs though, which is why I mentioned the Gabby line. Although Shep doesn't need their ear talking off about it, the line could be worded in a way that basically said "get to the point, Ken" instead of implying Shep's disinterested.


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#34
Ambivalent

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I support this.

 

More ways to solve something is always better. 



#35
shodiswe

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Class specific training mission maybe.... Or class specific variant of a mission.


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#36
Sartoz

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Players should not be punished for not magically knowing what class they were supposed to have picked at beginning the game for the outcome they prefer. Nor should they be compelled to play a class they don't actually enjoy or enjoy less than their preferred class to get the version of the story they want. It's horrible writing and horrible game design.

 

                                                                                                <<<<<<<<<<>>>>>>>>>>

 

Punished?  That's silly.

Actually, what would happen is some additional line or two, such as  "T'Soni, hit him with a Warp/Throw combo" or "Garrus, take out that engineer". 

 

The only disadvantage in picking the "wrong" class at the start of the game is if you don't know how to play to the strengths of that class, regardless of  the suggestion.



#37
Vegeta 77

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I would like to see more class specific dialogue or scenes like with the Engineer  scene in the omega dlc a few more of them would be nice.