Hello all you happy people, I am pleased to say I am working on my warlock pack again, and I have finished the descriptions of the spells I intend to add/change. Below is the entire list along with feats. Some help with balance would be appreciated.
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Eldritch Essences
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Minor
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Draining Blast
Invocation Type: Minor, Eldritch Essence
Spell Level Equivalent: 2
Save: Fortitude
Spell Resistance: Yes
In addition to normal eldritch blast damage, the draining blast forces targets to make a Fortitude save or become Slowed for 1 round.
<i>Eldritch Soul: The duration becomes 1d3 + 1 rounds on a failed Fortitude save.</i>
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Frightful Blast
Invocation Type: Minor, Eldritch Essence
Spell Level Equivalent: 2
Save: Will
Spell Resistance: Yes
In addition to normal eldritch blast damage, the frightful blast forces targets to make a Will save or become Shaken for 10 rounds. A shaken creature suffers a -2 penalty to attack and damage rolls and a -2 penalty to all saving throws.
<i>Eldritch Soul: In addition, creatures with fewer HD than your caster level will flee for 1d4 rounds.</i>
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Lesser
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Weakening Blast (changed from beshadowed blast)
Invocation Type: Lesser, Eldritch Essence
Spell Level Equivalent: 4
Save: Fortitude
Spell Resistance: Yes
This eldritch Essence changes your eldritch blast into a weakening blast. Any living creature struck by this attack must make a Fortitude save or be dealt 1 Strength damage for 10 rounds. Multiple castings of this spell stack.
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Brimstone Blast
Invocation Type: Lesser; Eldritch Essence
Spell Level Equivalent: 3
Save: Reflex
Spell Resistance: Yes
This eldritch essence changes your eldritch blast into a brimstone blast, dealing fire damage. Any creature struck by a brimstone blast must succeed on a Reflex save or catch on fire, taking 2d6 points of damage per round until the duration expires. The fire damage persists for 1 round per five class levels you have. A creature burning in this way never takes more than 2d6 points of fire damage in a round, even if it has been hit by more than one brimstone blast.
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Hellrime Blast
Invocation Type: Lesser; Eldritch Essence
Spell Level Equivalent: 4
SaveL Fortitude
Spell Resistance: Yes
This eldritch essence changes your eldritch blast into a hellrime blast, dealing cold damage. Any creature struck by the attack must make a Fortitude save or take a -4 penalty to Dexterity for 1 turn. The Dexterity penalties from multiple hellrime blasts do not stack.
<i>Eldritch Soul: The cold becomes more intense, also slowing targets that fail their Fortitude save by 25%.</i>
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Tempest Blast (changed from Hindering Blast)
Invocation Type: Lesser; Eldritch Essence
Spell Level Equivalent: 4
Save: Reflex
Spell Resistance: No
This eldritch essence changes your eldritch blast into a tempest blast, dealing electrical damage. This essence calls on the most primal of forces, allowing it to ignore Spell Resistance. Any creature struck by the attack must make a Reflex save or be dazed for 1 round.
<i>Eldritch Soul: This blast carries with it the power of thunder, increasing the duration to 1d4 plus 1 rounds.</i>
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Greater
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Entropic Blast (changed from bewitching blast)
Invocation Type: Greater; Eldritch Essence
Spell Level Equivalent: 5
Save: Will
Spell Resistance: Yes
\This eldritch essence changes your eldritch blast into an entropic blast. Any creature struck by this attack must make a Will save or become randomly Stunned, Confused, Dazed, or Blinded for 1 round.
<i>Eldritch Soul: The duration becomes 2d4 rounds on a failed Will save.</i>
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Putrid Blast (changed from noxious blast)
Invocation Type: Greater; Eldritch Essence
Spell Level Equivalent: 6
Save: Fortitude
Spell Resistance: Yes
This eldritch essence changes your eldritch blast into a putrid blast. Any creature struck by this attack is covered in a putrid slime and must make a Fortitude save or become Sickened for 10 rounds. A sickened creature suffers -2 to attack and damage rolls and suffers penalties to movement speed and AC as if slowed.
<i>Eldritch Soul: A creature that fails its Fortitude save instead becomes Nauseated for 10 rounds. A nauseated creature can do nothing to defend itself.</i>
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Vitriolic Blast
Invocation Type: Greater; Eldritch Essence
Spell Level Equivalent: 6
Save: None
Spell Resistance: No
This eldritch essence changes your eldritch blast into a vitriolic blast, dealing acid damage. This spell conjures forth the acid, making it able to ignore Spell Resistance. Any creature struck by this blast will also take 2d6 acid damage each round per 5 caster levels you have, to a maximum of 4 rounds at level 20. Multiple castings do not stack.
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High
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Mindwrack Blast (Changed from Binding Blast)
Invocation Type: High; Eldritch Essence
Spell Level Equivalent: 7
Save: Will
Spell Resistance: Yes
This eldritch essence changes your eldritch blast into a mindwrack blast. This essence causes targets to attempt three Will saves. If one fails, the target is Shaken for 10 rounds. If it fails two saves, it is also Stunned for 2 rounds, if the target fails all three saves the target's Wisdom is reduced by 4 for 10 rounds.
<i>Eldritch Soul: If the target fails all three saves it must make a final Fortitude save or die from the mental anguish.</i>
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Utterdark Blast
Invocation Type: High; Eldritch Essence
Spell Level Equivalent: 8
Save: Fortitude
Spell Resistance: Yes
This eldritch essence changes your eldritch blast into an utterdark blast, dealing negative damage. This blast will heal any undead struck. ANy living creature struck by an utterdark blast must make a Fortitude save or suffer 2 negative levels. If a creature has more negative levels than HD, it dies. Multiple castings of this spell stack.
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Invocations
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Minor
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Alluring Presence
Invocation Type: MInor
Spell Level Equivalent: 2
You gain a +2 bonus to your Charisma for 24 hours. Every 6 levels, this bonus increases by +2 to a maximum of +8 at level 18.
<i>Fey Bargain: You also gain a +4 bonus to all Bluff and Diplomacy checks.</i>
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Avernal Eruption
Invocation Type: Minor
Spell Level Equivalent: 2
Save: Fortitude for half
Spell Resistance: Yes
Flames burst forth a short distance away, causing 1d4 fire damager per caster level to a maximum of 10d4 to a small group within 10 feet of impact. Targets may make a Fortitude save for half damage.
<i>Fiendish Compact: Those caught in the blast are covered in a thick tar, slowing them for a number of rounds equal to your Constitution modifier.</i>
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Baleful Utterance
Invocation Type: Minor
Spell Level Equivalent: 2
Save: Will
Spell Resistance: No
You utter a syllable of Dark Speech, causing the intended target to become Dazed for 1d4 rounds with no save. On a failed Will save, targets are also dealt a number of d4 Sonic damage equal to your caster level, to a maximum of 5d4.
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Hellish Vitality
Invocation Type: Minor
Spell Level Equivalent: 2
You gain a +2 bonus to your Constitution for 24 hours. Every 6 levels, this bonus increases by +2 to a maximum of +8 at level 18.
<i>Fiendish Compact: You also gain Fast Healing and recover 1 HP every two rounds.</i>
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Leaps and Bounds
Invocation Type: Minor
Spell Level Equivalent: 2
You gain a +2 bonus to your Dexterity for 24 hours. Every 6 levels, this bonus increases by +2 to a maximum of +8 at level 18. You also gain a +1 Dodge bonus to your AC.
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Primal Missle
Invocation Type: Minor
Spell Level Equivalent: 2
Save: None
Spell Resistance: Yes
A bolt of eldritch energy springs forth from your hands, finding its target unerringly. Deals 1d4 damage. Every 2 levels you may fire an additional missle, up to a maximum of five at level 9. Each missle is randomly Acid, Cold, Electrical, or Fire.
<i>Fey Bargain: Each missle deals 1d4 plus Charisma modifier instead.</i>
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Prying Eyes - Changed from Devil Sight
Invocation Type: Minor
Spell Level Equivalent: 2
Your eyes flash a moment, granting you sight beyond normal sight. You gain a +6 nonus to Spot and Search skill checks for 24 hours.
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Scrolls of the Dead
Invocation Type: Minor
Spell Level Equivalent: 2
You gain a +2 bonus to your Intelligence for 24 hours. Every 6 levels, this bonus increases by +2 to a maximum of +8 at level 18.
<i>Dark Promises: You also gain a +4 bonus to your Lore and Spellcraft checks.</i>
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Lesser
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Coldfire Burst
Invocation Type: Lesser
Spell Level Equivalent: 3
Save: None, Special
Spell Resistance: Yes
You channel the contradictions of Caina, launching a burst of Coldfire at a target. This bolt deals damage equal to 3d6 plus your caster level. Half of this damage is considered Fire and the other half is considered Cold.
<i>Fiendish Compact: Instead of a single target, this spell affects all creatures within 15' of the initial target as well. Creatures may attempt a Reflex save for half damage</i>
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Compulsion - Changed from Charm
Invocation type: Lesser
Spell Level Equivalent: 4
Save: Will, Special
Spell Resistance: Yes
You attempt to compel a target to do your bidding for a number of rounds equal to 3 plus half your caster level. Each round the target may attempt to break free from your control.
<i>Fey Bargain: If a target succesfully breaks free from this spell, it must pass another will save or be dazed for 1d4 rounds.</i>
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Devious Lullaby
Invocation Type: Lesser
Spell Level Equivalent: 4
Save: Will negates
Spell Resistance: Yes
You create a haunting music that puts those who hear it to sleep. Any enemies within 15 feet must make a Will save or be put to sleep for a number of rounds equal to 3 plus your Charisma modifer.
<i>Fey Bargain: Upon awakening, creatures affected by this spell are dealt a number of d4 damage equal to your Charisma modifer.</i>
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Dread Seizure
Invocation Type: Lesser
Spell Level Equivalent: 4
Save: Fortitude
Spell Resistance: Yes
You utter a syllable of the Dark Speech, wracking the intended target with excruciating pain. For 2d4 rounds, the target suffers -3 to Attack and Damage rolls and moves more slowly. Those that fail their Fortitude save are also stunned for 1 round.
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Eldritch Endurance
Invocation Type: Lesser
Spell Level Equivalent: 3
You gain Temporary Hit Points equal to your caster level for 24 hours. Multiple castings do not stack.
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Ignore the Pyre
Invocation Type: Lesser
Spell Level Equivalent: 4
You gain resistance to an element of your choice equal to your caster level for 24 hours. You may choose Acid, Cold, Electrical, Fire, or Sonic resistance. If the spell is cast again with a different element, the new replaces the old. Effects do not stack.
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The Dead Walk
Invocation Type: Lesser
Spell Level Equivalent: 3
The ground below erupts as you invoke this spell, summoning a skeleton or zombie to be your faithful servant for 1 turn per caster level.
<i>Dark Promises: As your power grows, as does the power of the dead you may command.
6-10: Skeleton, Zombie, Zombie Warrior
11-14: Mummy, Ghast, Wraith
15 and up: Vampire Warrior, Vampire Warlock</i>
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Scorching Storm
Invocation Type: Lesser
Spell Level Equivalent: 3
Save: Reflex for half
Spell Resistance: Yes
Fire and lightening dance around you, causing 1d6 fire and 1d6 electrical damage per 3 caster levels to a maximum of 6d6 fire and 6d6 electrical damage to all foes within 20 feet of you upon casting.
<i>Fey Bargain: The elements around you become more primal, dealing d8 instead of d6.</i>
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Spell Break
Invocation Type: Lesser
Spell Level Equivalent: 4
Save: None
Spell Resistance: No
You attempt a Ranged Touch attack on an opponent. If successful, you may strip 1d4 + 1 spell protections the target possesses. This invocation only works once on an opponent.
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Greater
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Changeling
Invocation Type: Greater
Spell Level Equivalent: 5
Tou transform into a Hell Hound for a number of rounds equal to 3 plus half your caster level.
<i>Eldritch Shifter: You retain all spellcasting abilities.</i>
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Deathless Vigor
Invocation Type: Greater
Spell Level Equivalent: 5
You become immune to Death magic and Level/Ability Drain for 24 hours.
<i>Dark Promises: You also become immune to Poison and Disease for 24 hours.</i>
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Fiendish Consort
Invocation Type: Greater
Spell Level Equivalent: 6
You summon an erinyes for a number of rounds equal to half your caster level.
<i>Fiendish Compact: As your power grows, as does the magnitude of the devils you may summon.
11-15: Erinyes, Horned Devil
16-20: Horned Devil, Erinyes, Pit Fiend
21 and up: Pit Fiend, Horned Devil</i>
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Primal Barrage
Invocation Type: Greater
Spell Level Equivalent: 6
Save: None
Spell Resistance: Yes
A storm of elemental missles shoot from your hands, affecting any enemies within 20 feet of the initial target. You may fire 1 missle per caster level and each deals 1d4 damage. Each missle is randomly Acid, Cold, Electrical, or Fire.
<i>Fey Bargain: Each missle deals 1d4 plus Charisma modifier instead.</i>
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Primal Barrier
Invocation Type: Greater
Spell Level Equivalent: 5
You erect an elemental barrier, able to absorb the first 10 points of damage of all Acid, Cold, Fire, and Electrical damage for 1 turn.
<i>Fey Bargain: The duration becomes 1 turn per 2 caster levels and you also gain Spell Resistance equal to 10 plus your Charisma modifier.</i>
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Stygian Kiss
Invocation Type: Greater
Spell Level Equivalent: 5
Save: Reflex for half
Spell Resistance: Yes
You call upon the frozen wastes of Stygia to strike down your opponent, dealing a number of d6 Cold damage equal to your Charisma modifier in a 20' cone. Targets may attempt a Reflex save to halve the damage.
<i>Fiendish Compact: The cold is so intense that targets have trouble casting spells, gaining 50% Spell Failure for a number of rounds equal to your Constitution modifier.</i>
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Tenacious Plague
Invocation Type: Greater
Spell Level Equivalent: 5
Save: Special
Spell Resistance: No
You summon swarms of biting and stinging insects that are fueled by your magic for 3 rounds. One swarm is summoned for every 3 three caster levels. A swarm has a +4 base attack bonus with an additional to hit bonus based on double your Charisma modifier and deals 2d6 points of magical damage on a succesful hit. This spell does not stack with itself. If another Swarm is summoned it replaces the first.
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Withering Wave
Invocation Type: Greater
Spell Level Equivalent: 5
Save: Reflex for half
Spell Resistance: Yes
Waves of dark energy radiate out in a 20 ft cone, dealing 5d8 Negative damage to all that it touches. You heal a number of Hit Points equal to the number of targets affected multiplied by your Charisma modifier.
<i>Dark Promises: Any creature who suffers damage from this spell also suffers Constitution damage equal to your Intelligence modifier to a maximum penalty of 4.</i>
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High
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Arc Asunder
Invocation Type: High
Spell Level Equivalent: 7
Save: Special
Spell Resistance: Yes, Special
You unleash a powerful arc of lightening upon your foes, dealing a number d4 electrical damage equal to your caster level to all enemies within 15 feet of the initial blast. All secondary targets are allowed a Reflex save to halve the damage dealt.
<i>Fey Bargain: Any enemy struck by this spell must make a Fortitude save or be Stunned for 1 round. This spell also ignores Spell Resistance.</i>
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Caster's Lament
Invocation Type: High
Spell Level Equivalent: 8
Save: None
Spell Resistance: No
You launch forth a ray of disrupting magic. On a successful Ranged Touch attack, the target is stripped of a number of spell protections equal to 2 plus your Charisma modifier. A target may only be affected by this spell once.
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Dreadful Utterance
Invocation Type: High
Spell Level Equivalent: 8
Save: Will negates
Spell Resistance: No
You utter a word of Dark Speech, commanding a target to do your bidding. On a failed Will save, target creature is Dominated by you for 1 turn. A creature that succeeds its Will save is Dazed for 1 round and cannot be affected by this spell again.
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Elemental Rift
Invocation Type: High
Spell Level Equivalent: 8
You open a door to another dimension, summoning a random Huge Elemental for a number of rounds equal to your caster level.
<i>Fey Bargain: You summon a random Greater Elemental instead.</i>
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Greater Changeling
Invocation Type: High
Spell Level Equivalent: 8
You transform into a Horned Devil for a number of rounds equal to your caster level.
<i>Eldritch Shifter: You retain all spellcasting abilities, but DCs are checked at a -5 penalty.</i>
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Hateful Shade
Invocation Type: High
Spell Level Equivalent: 7
You cause the shadow of your opponent to rise against them for 1 round per caster level. The shade has all of the abilities of the target but only 1/4 of its Hit Points. The shade also gains a 20 percent Concealment bonuse and 50 percent Damage Immunity to Negative and Cold damage types.
<i>Dark Promises: The shade has 1/2 of the target's Hit Points instead. Your Intelligence modifier multiplied by 10 is also added to Concealment and Damage Immunity bonuses.</i>
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Mires of Malboge
Invocation Type: High
Spell Level Equivalent: 9
Save: Special
Spell Resistance: No
Thick green-black ooze bubbles from the ground, covering a 20' radius. Each round a creature is in the ooze, they suffer 2d8 Acid damage. Creatures must pass a Strength check to move freely in the muck. Strength is checked at 19 plus your Charisma modifer. This invocation lasts for 1 turn.
<i>Fiendish Compact: The mires boil with the blood of the damned, dealing an additional d6 Supernatural damage equal to your Constitution modifier each round.</i>
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Pillar of Power
Invocation Type: High
Spell Level Equivalent: 9
Save: Fortitude, Will
Spell Resistance: Yes
You cause a target a short distance away to catch fire, dealing a number of d6 Fire damage equal to your Charisma modifier for a number of rounds equal to 3 plus your Charisma modifier. Each round, the victim may attempt a Fortitude save to reduce the damage by one d6. If the damage falls below 1d6, the spell ends. Those that fail a subsequent Will save are Frightened for 1 round.
<i>Fiendish Compact: The fires link back to you, healing what was burned away from your victim. You heal the same amount that is dealt to the target each round.</i>
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Soul Sever
Invocation Type: High
Spell Level Equivalent: 7
Save: Fortitude negates
Spell Resistance: Yes
You attempt to sever the link between body and soul of a target. If the target fails a Fortitude save, it dies. Creatures that pass their Fortitude save cannot be targetted again. Targets with Hit Dice greater than your caster level are unaffected.
<i>Dark Promises: If a creature is killed by this spell, you are healed a number of Hit Points equal to its Hit Dice multiplied by your Intelligence modifier.</i>
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Word of Changing
Invocation Type: High
Spell Level Equivalent: 5
Save: Fortitude Negates
Spell Resistance: Yes
You attempt to polymorph a target into a 1HD creature such as a cow or chicken for 24 hours. Creatures polymorphed in this way retain their personality and memories, but are unable to speak. This spell can only affect living creatures with a size category of Large or smaller.
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Feats
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Pacts
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Dark Promises
Type of Feat: History
Prerequsites: Warlock Level 1, Intelligence 13+
Specifics: You have made a deal with creatures of Death and Shadow to grant you powers. Some spells cast will use your Intelligence modifier to determine extra effects and damage.
Use: Automatic
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Eldritch Soul
Type of Feat: History
Prerequisite: Warlock Level 1
Specifics: You have sworn no pact to gain your powers, but have gained them through a supernatural bloodline. Your Eldritch Blast abilities are more concentrated than others of your ilk, some lasting longer and some alter the effects of the blast.
Use: Automatic
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Fey Bargain
Type of Feat: History
Prerequisites: Warlock Level 1, Charisma 13+
Specifics: You have struck a deal with a powerful Archfey to grant you powers. Some spells cast will use your Charisma modifier to determine extra effects and damage.
Use: Automatic
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Fiendish Compact
Type of Feat: History
Prerequisites: Warlock Level 1, Constitution 13+
Specifics: You have entered into a contract with a fiend for power. Some spells cast will use your Constitution modifier to determine extra effects or damage.
Use: Automatic
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Standard
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Eldritch Boon
Type of Feat: Spellcasting
Prerequisites: Warlock Level 3, Lore 4, Spellcraft 6
Required for: Eldritch Power, Eldritch Volley
Specifics: You have learned how to wield greater powers through your Eldritch Blast abilities. The power you attain depends on the pact you have chosen:
Dark Promises: For each eldritch blast die you possess, you deal 1 extra damage.
Eldritch Soul: You deal additional damage equal to half your Warlock level plus 1.
Fey Bargain: You may add your Charisma modifier to all eldritch blast damage rolls.
Fiendish Compact: Your eldritch blast die is increased to d8 instead of d6.
Use: Automatic
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Eldritch Power
Type of Feat: Spellcasting
Prerequisites: Warlock Level 5, Eldritch Boon
Required for: Eldritch Volley
Specifics: Magic is laid bare before your eyes, granting you deeper insights into the arcane. All spells you cast are considered two levels higher than they really are. This affects both Spell Resistance and Saving Throw rolls. Spells cannot be considered higher than level 9.
Use: Automatic
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Eldritch Shifter
Type of Feat: Spellcasting
Prerequisites: Warlock Level 10, Spellcraft 15
Specifics: When shapeshifting, you may retain your spellcasting abilities.
Use: Automatic
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Eldritch Volley
Type of Feat: Spellcasting
Prerequisites: Warlock Level 9, Eldritch Boon, Eldritch Power
Specifics: When using <i>Eldritch Blast</i>, <i>Eldritch Spear</i>, or any essence you may fire as many blasts as you have attacks at a single target. For example, an 8th level warlock could attack twice, once with a base attack bonus of +6, and again with a base attack bonus of +1. This bonus does not apply to any other shape.
Use: Automatic
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