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I feel like the Necromancer is a waste of space.


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#51
BraveLToaster

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I'd like it if the damage ticked faster, like when those jerks last weekend poisoned me and somehow I just had a cloud of green numbers around me before dying.



#52
yarpenthemad21

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Simulacrum has supposedly been fixed. Ice Armour is still broken sadly.

DoT is sadly showing really fatigue when taken to Nightmare or above. The miniscule damage mixed with the laughably short durations make it good for neither burst nor sustained DPS. To top it off, stacking DoTs is unreliable at best, and at worst (which is most common) it just plain doesn't work. Those are the real issues with DoT.

TL;DR: Damage over time abilities need to be reliably stackable and either have much longer durations with similar damage to now, or much higher damage with the same duration as now.


Why you think that necro was intended as DoT mage?
Walking bomb is a walking bomb, main purpose are explosions, not DoT. Aside from it you got upgrade on horror and that's all.
DoT damage is either burn, which necro lacks or poison which necro also lacks.

For me she was more like a CC focus necro, mostly freeze and fear. Problem is that ele can do fear thingy "better" and frozen as frozen in general isn't that great. It's maybe ridiculous but giving her stupid stone fist instead of whatever really would help her a lot.

I would change Ice Armour to something different (because being close to chill targets is IMO limitation) Something like Fortifying Arpeggio, giving either armor or maybe barrier based on dying around targets or something necroish and creepy.

Next pyromancer passive, what "burn duration"? It's silly.

#53
Pork

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Why you think that necro was intended as DoT mage?
Walking bomb is a walking bomb, main purpose are explosions, not DoT. Aside from it you got upgrade on horror and that's all.
DoT damage is either burn, which necro lacks or poison which necro also lacks.

 

Walking bomb, flashfire, blizzard, horror and spirit mark. 5 abilities which all deal damage over time to enemies affected by them. 

 

Though ele is pretty much better as a crowd controller and deals higher Dot if thats your thing (fire mine), immolate w/ chaotic focus etc.



#54
Wavebend

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I would change Ice Armour to something different (because being close to chill targets is IMO limitation) Something like Fortifying Arpeggio, giving either armor or maybe barrier based on dying around targets or something necroish and creepy.

 

You don't need to be close to chill targets. If you're close to a ice mine glyph it should trigger within a <4m radius, but it doesn't work most of the time and you have to exit/re-enter the radius for it to trigger. It's just incredibly buggy atm



#55
yarpenthemad21

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Walking bomb, flashfire, blizzard, horror and spirit mark. 5 abilities which all deal damage over time to enemies affected by them. 
 
Though ele is pretty much better as a crowd controller and deals higher Dot if thats your thing (fire mine), immolate w/ chaotic focus etc.


Flashfire? Where you have the DoT?
Blizzard is direct damage spells, it can crit.
Spirit mark is low damage and one target at time, DoT is just a bonus.
DoT focused class should easily spread DoT damage for many many targets. Fire wall can do it, necro only with walking bomb really.
DoT specialist should have more than one "specialized" spell...
 

You don't need to be close to chill targets. If you're close to a ice mine glyph it should trigger within a <4m radius, but it doesn't work most of the time and you have to exit/re-enter the radius for it to trigger. It's just incredibly buggy atm


That's why I said it's a limitation (assuming working version). What if I don't like ice mine and what is even more important I don't want to stay in its radius like moron?
With either ice spell it's a limitation. Either you need to stand somewhere, be close to enemies, etc.
I would prefer less overall damage reduction but one which actually works all the time.
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#56
Angelus_de_Mortiel

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Why you think that necro was intended as DoT mage?


Comically, I said nothing of the sort. I was discussing DoT in general, which for the Necromancer is primarily Walking Bomb.

With that said, Walking Bomb is not just for the explosions, otherwise it would have no DoT. The fact that you immediately discount the DoT of it illustrates my point. DoT in general is useless as it is... Even on Wall of Fire the main focus is the crowd control, not the DoT.

The Necromancer's main abilities: Horror, Spirit Mark, and Walking Bomb all have DoT. Technically Blizzard is also DoT as it is listed as "damage per second" even though it's applied differently. What all of those have in common is that no one cares about the DoT on any of them because individually they aren't very good and you can't reliably get two of them to stack.
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#57
Shadohz

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Necromancer is the Asari Justicar of DAIMP. You don't love her because she's the best. You love her because she's a boss bish.

Even though she has a face of a Krogan.


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#58
Angelus_de_Mortiel

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Necromancer is the Asari Justicar of DAIMP. You don't love her because she's the best. You love her because she's a boss bish.

Even though she has a face of a Krogan.

 

That Justicar, though... Biotic Bubble beats everything! (Except enemies) And Reave!

 

She was one of my favourite Biotics. No idea why. Then again, I did spend about 40% of my time in that game playing the N7 Paladin.



#59
Drasca

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You don't need to be close to chill targets. If you're close to a ice mine glyph it should trigger within a <4m radius, but it doesn't work most of the time and you have to exit/re-enter the radius for it to trigger. It's just incredibly buggy atm

 

No, it works like this:
 

Cast ice mine. Don't move, Ice Armor stays.

Move, ice armor goes away

Exit until you're outside the Ice Mine radius and move back inside.

 

So if you have an Ice Mine up, stay there until it freezes something. Also don't put down the Ice Mine anywhere you don't intend to fight from.

 

Often I put down IM, attack from there, and when it freezes an enemy, that's when I move.



#60
Texasmotiv

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I haven't ran blizzard in a while but I seem to remember that being more reliable to give you ice armor. Maybe that was because I would pull aggro on everyone and would be surrounded by angry chilled bad guys.

#61
ruggie

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If they didn't nerve walking bomb or flashfire hit multiple targets she'd be better. Blizzard is a joke if you use it I'm sorry to inform you that you have not any hakkon weapons. They need to give her her damage back wb is now a joke and she's supposed to be a damage mage baha. Fun to play but my keeper with no barrier would kick her ass.

#62
Para9on So1dier

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Necromancer has actually grown on me recently, has become my go to Mage class.

 

- Horror/Despair, works wonders on groups of Archers, sends them scattering so you don't get overwhelmed.

 

- Flashfire/Blistering Pain, sends any melee unit trying to attack me fleeing in the opposite direction, or if I see the enemy going to attack an archer or another mage I'll use it to protect them.

 

- Winter's Grasp is great for freezing Fear Demons, Arcane Horrors, Red Templar Behemoths, Venatori Brutes, while the rest of the group gang up on them, upgrading it also damages and chills nearby enemies.

 

- Energy Barrage works wonders in dropping an enemies health, my staff does fire damage, so the move ignites enemies.

 

- Death Siphon is the icing on the cake when combined with heal on kill, almost feel invinsible.

 

- Plus there is Simulacrom, so even if I fall I can continue to aid the others for a while longer.


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#63
SpaceV3gan

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Necromancer is the Asari Justicar of DAIMP. You don't love her because she's the best. You love her because she's a boss bish.

Even though she has a face of a Krogan.


I actually think she is the N7 Fury of DAIMP. And being the Fury would fit those statements perfectly.

 

Fun to play but my keeper with no barrier would kick her ass.

 

Wow that is just harsh.

 

Necromancer has actually grown on me recently, has become my go to Mage class.

 

- Horror/Despair, works wonders on groups of Archers, sends them scattering so you don't get overwhelmed.

 

- Flashfire/Blistering Pain, sends any melee unit trying to attack me fleeing in the opposite direction, or if I see the enemy going to attack an archer or another mage I'll use it to protect them.

 

- Winter's Grasp is great for freezing Fear Demons, Arcane Horrors, Red Templar Behemoths, Venatori Brutes, while the rest of the group gang up on them, upgrading it also damages and chills nearby enemies.

 

- Energy Barrage works wonders in dropping an enemies health, my staff does fire damage, so the move ignites enemies.

 

- Death Siphon is the icing on the cake when combined with heal on kill, almost feel invinsible.

 

- Plus there is Simulacrom, so even if I fall I can continue to aid the others for a while longer.


You haven't even mention the joys of Walking Bomb and the wonders of Fade Cloak + Fade Step.



#64
StargeezerTim

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My necro just gives me the giggles. Yeah, I'm man enough to admit that.  :lol:

 

She's slow to ramp up until she gets some of her good skills, but once she hits her stride I just blow crap up with glee. Now that's not to say I wouldn't mind a bit of a buff here and there, especially to smooth out that early damage/survivability curve. But played right, she does just fine. My staff adds Guard on damage, and with one real good WB in a group, I can pretty much get full Guard right off the bat so I don't really miss Barrier most the time. Add the HoK/Death Siphon, and I have little problem unless one of the bosses gets all up in my grill. Enter Fade Step for some breathing room, and we're back in business.


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#65
Da_Noobinator

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You haven't even mention the joys of Walking Bomb and the wonders of Fade Cloak + Fade Step.

 

Fade Cloak and Fade Step? You mean both together, not just one or the other? How do you build that? :) Walking bomb and Winter's Grasp? I'm guessing both FC and FS makes for awesome survivability?



#66
Wraggly

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My main problem with the necro is how far down her tree's all her "good" abilities are.  If you want to run say Blizzard and Walking bomb, you will be about level 14 before you even get both with upgrades.  Additionally there's no abilities on the way down to them, so you're literally stuck with 2 abiltities until lvl 6, then 3 until level 12.  This makes her tree's very inflexible, especially if you want to stop for key passives like death siphon, virulence and ice armor.

 

While her freeze game is top of the line, I feel like her fear skills take a second seat to the reaver, if she had a talent that made fear a bit harder to break, there would be more chance of virulence spreading it.  It would also vastly up the usefulness of Flashfire, and bring horror more in line with War Horn.

 

Speaking of which, it'd be nice if Flashfire could burn, then an enemy dying from the burn could spread burn and fear from virulence, this would also strongly raise her DoT game.  It would also make the Pyromancer passive useful.

 

My personal wish, would be to add poison to her roster. As both a DoT, and a spreadable condition, adding this to her lineup somehow would be a big boost. I'd love Miasma to come back from the other games, but with an additional poison.

 

(Miasma, Ranged 5m cloud, 65 Mana, poisons entering foes (100% weapon damage/sec), 10 sec duration poison, 15 sec duration cloud, 34 sec cooldown, upgrade adds weaken and blind, with a 25% chance of sleep))


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#67
K_A_Rnage

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FWOOOOOD

#68
ottffsse

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While not really a problem for perilous, the nerf to wb damage and the problem with dots in general (not criting, 2 sec instead of 1 sec interval) really is problematic for nm. Most of the time it feels I am inflicting paper cuts to the enemies in NM with this "top end" ability. Mostly we use it for the knockdown cc but decent damage would be welcome and is needed considering this ability - unlike firestorm (top end ele spell) is not really persistent in its cc effect. So it needs a bigger "burst effect".

#69
Orleone

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She's great on nightmare, maybe not if there's no legi.

Full spirit DoT build works fine - wb, horror, spirit mark, fade cloak. Bomb-dot something stationary in a crowd, horror everything around, then blow up bomb. Mark something for the probable death that's coming your way shortly.

Gear for attack power and nothing else, wb-ring is worth it.

Pretty much nothing resists spirit (yeah the green wisps do).

She has a windup for sure and she's slow on slow bits. but gets exponentially better when enemy numbers go up. Not many classes can make that boast.

She also plays well with tank, ele cc build really doesn't. It spreads mobs all over the map, with the ele having aggro on most of them. Makes for horrible tanking and slow clears.

Worst part with her like many have pointed out is that she shines on lvl 20, when everything comes together just right.

 

Edit: Oh and i really think there should be a banner or title for petting every mob in the game. Amirite?!?



#70
Fiddzz

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She's my favorite, although i'm not a power player so i'm probably not the best judge :)

 

I love building her as an Ice mage.


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#71
A-T-R-A

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I wish they would fix the spirit mark self-revive so that you can be the last person standing and still self-revive.  All they would have to do is increase the timer from the last person being knocked unconscious to the 'operation failed' signal. 



#72
Cheviot

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I like the necromancer.  She makes people blow up and, if there's a level with a wolf, you can have a wolf as a pet.  A ferocious pet.



#73
Pheabus2009

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I thought practicing Necromancy  :wizard: is well embraced among BSNers ?

Sorry, wrong forum.



#74
SpaceV3gan

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Fade Cloak and Fade Step? You mean both together, not just one or the other? How do you build that? :) Walking bomb and Winter's Grasp? I'm guessing both FC and FS makes for awesome survivability?


That is the build! Lots of Fade Cloak and Fade Step, high-risk high-reward play,

The Necro used to be a puzzle for me, and overall one of the least interesting characters. But after I came across this now super old but awesome video by Crucible, I fell in love right away. She has been my favorite character by far since then.

 


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#75
BiggyDX

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I did a upgraded Winters Grasp, Ice Mine, Energy Barrage, and Frost Step a few days ago. It's a nice mix of defense and offense, with the detonation from Energy Barrage doing a nice chunk of damage when it hits a frozen enemy. I made sure to get Virulence, Death Siphon, and Power of the Dead as well.

I do agree though that her abilities take too long to get to, and her starting abilities are pretty brutal to play with when starting out. It might explain why I don't see that many pugs use her. Then there's DoT damage issues at higher difficulties, Simulacrum getting in the way of auto-revive, and fear ailments being broken in one hit.

I'm not saying she's bad, but she isn't a mage as my go-to pick if I were to run NM.