Considering that time to kill is a huge factor in survivability, and to nova-ing with walking bomb. If she is to retain the same abilities her dots really need to be upped to even remotely compare with other casters.
The new DoT character is Zither, and he hits for 300%/sec and 150% in AOE, which can quickly rack up to over 750% a second against 4+ targets. This actually compares well to the Elementalist, who hits for 500% up front, and 200%/second and can crit.
The necromancer on the other hand does well to get 300%/sec against a group of targets after using ALL her mana doing so.
Some skill suggestions
- Walking Bomb;
Damage/Sec upped to 300%, to be on-par with cool beats at least.
- Horror
AOE size doubled.
Keep the animation, but now instant cast from caster OR speed that animation up by about 50%.
Rather than reducing armor, have the upgrade render enemies weakened, make it last after panic breaks.
Up Damage/Sec to 300% OR make panic harder to break OR make the Dot last after the panic breaks
- Spirit Mark
Spirit mark, can only be cast on one enemy, and is essentially removed from your skill-set when you have a pet.
To that end, have the pet take 50% of the casters damage for them, the pet then acts as damage mitigation (a necro problem) and will have spirit mark be useful more often.