I specced it on the GE for "full damage" instead of healing and really was surprised at how effective it can be.
Besides, it is more fun to use it like that (for me).
Therefore I used my reset-card on the Juggernaut and wanted to do the same....
and was very unhappy to realize that it apparently only has half-shields compared to the GE.... ?
Strangely, Kalence says that that both have the same specifications.
Are the ingame-tooltipps wrong?
If they aren't - I'd clearly prefer a healing turret on the Juggernaut.
(hide it in a wall-corner or behind me so that it is protected - and can still heal - even through walls).
BTW, with the GE I noticed that sometimes the kill-feed says
"Geth Turret - Banshee"
and sometimes it says "Sentry Turret - Banshee"
Why is that? Both times the flame thrower-device did the killing - I think.
Secondly, can someone explain the armor-mitigation of turret-damage again?
If it is has 120 flame-damage, it loses 50 - just like if it was a normal weapon?
I thought I read something about that sometime.
And would penetration-ammo help with that?





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