Who the heck uses the tactical camera?
That was a painful fight to watch. ![]()
Who the heck uses the tactical camera?
That was a painful fight to watch. ![]()
I don't care... just give us something new asap... new characters, maps, enemies, weapons... please?
oh I would love to see a Dragon that has like every element and switches up every time he flies off ^^
This would actually be really cool. Similar to the Bloodwing fight in borderlands 2.
Loved that game, poor bloodwing ![]()
**** bird, dropping all his loot out of reach.
- Antivan Crowe
How about an Avvar Crowe?

I would like to see more maps and enemies to fight like the FC map. I also would like to see a chat feature in the lobbies, and something like a friends list ingame so I could see if they are on and I can join their match.
But definitely more maps and enemy waves please. Just like how the FC map plays, make more like that.
Edit: Oh yeah and more craftable armor, and the option to salvage armor when not needed. I ran out of armor to craft with the characters i play with, and im tired of seeing the same armor my guys wear. The variety would be nice.
Darkspawn endless defense mode plz.
This.
I'd love a replica of the "Savage Labyrinth" from Zelda : The Wind Waker

The Savage Labyrinth is composed of fifty-one single room floors, with each room (other than every 10th floor counting from the first) containing a group of enemies. Link's objective is to clear out all the enemies in order to extinguish the circle of flames that surround the hole leading to the floor below. As the dungeon progresses, the enemies get more difficult. Each tenth floor counting from the first contains Recovery Hearts [...]
Inb4 Zelda fan detected
Inb4 game for children
Hey, hey. I simply loved the concept when I played it a few years ago ![]()
I'd like a map with waves of attackers assaulting a village. With scattered objectives similar to the ones in SP, saving people from burning buildings, using mages to clear rubble, etc.
This.
I'd love a replica of the "Savage Labyrinth" from Zelda : The Wind Waker
Hey, hey. I simply loved the concept when I played it a few years ago
Sounds wonderful. Thumbs up.I'd like a map with waves of attackers assaulting a village. With scattered objectives similar to the ones in SP, saving people from burning buildings, using mages to clear rubble, etc.
The concerns I have with endless mode:
If 3 great players bring 1 lesser player you have a few challenges.
-if that player fades early they could possibly sit there in the fade for a long time. Do you:
a) penalize the group to wipe them faster? And if you do that discourages bringing lesser players which is fine if that is intended.
b)give the opportunity to return from the fade? Either by respawn every 5 waves or so, or by completing a task in the fade?
c) allow the player to bow out and take their xp while the rest of the team fights on.
-How do you handle xp? Obviously you would top out at 20 pretty fast. Do you allow to promote in between waves or dump the xp into xp cards and redeem them after the match? Can you level up between waves? Can you allow extra xp to spill over to more levels after the match?
These are some major considerations. If you don't allow xp to be efficient then you will keep promotion happy players out.
This.
I'd love a replica of the "Savage Labyrinth" from Zelda : The Wind Waker
The Savage Labyrinth is composed of fifty-one single room floors, with each room (other than every 10th floor counting from the first) containing a group of enemies. Link's objective is to clear out all the enemies in order to extinguish the circle of flames that surround the hole leading to the floor below. As the dungeon progresses, the enemies get more difficult. Each tenth floor counting from the first contains Recovery Hearts [...]
Inb4 Zelda fan detected
Inb4 game for children
Hey, hey. I simply loved the concept when I played it a few years ago
Great idea, great game.
The concerns I have with endless mode:
If 3 great players bring 1 lesser player you have a few challenges.
-if that player fades early they could possibly sit there in the fade for a long time. Do you:
a) penalize the group to wipe them faster? And if you do that discourages bringing lesser players which is fine if that is intended.
b)give the opportunity to return from the fade? Either by respawn every 5 waves or so, or by completing a task in the fade?
c) allow the player to bow out and take their xp while the rest of the team fights on.
-How do you handle xp? Obviously you would top out at 20 pretty fast. Do you allow to promote in between waves or dump the xp into xp cards and redeem them after the match? Can you level up between waves? Can you allow extra xp to spill over to more levels after the match?
These are some major considerations. If you don't allow xp to be efficient then you will keep promotion happy players out.
It should be for lvl 20 only. A show of challenge. Promotes dont count to make it more equal and skill, build, tactic, group comp that matters. And gear ofc. But most dedicated players have gear enough to be part of a valid group.
So dont need to care for exp or lower lvls.
What's the reward to waste half your day in the deep roads? Bragging rights? I doubt many would do it more than once.