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Squad Mechanics (Total Control)


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57 réponses à ce sujet

#1
Woodstock504

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  I would suggest that we have the ability to switch between characters in battle, like in "other" Bioware games, but I don't know how it would feel in ME without trying it. I think It would give a broader perspective and a more diverse way to take control of the battle field.  Whereas sometimes the position of "your" character might not fit the ability you need to use at the time.  Squad members can be positioned but seem to use abilities based on "your" position and won't have that curve or angle you need or want from them.  So switching between members could prove to be more complementary and very useful imo.  food for thought.

 

  I have an example but it would take up all my time to explain it.  maybe next time. 


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#2
RoboticWater

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I assume that adding in character swap means that you'll be able to play on as other squad member even after the PC dies, and going off that assumption I foresee an issue. You'd effectively give the player two more strikes before they're out. This wouldn't be so much of a problem if your squad mates had as much killing power as the PC (like in Dragon Age) because the game is balanced to cater to an equally powered team. However, friendly AI in shooters is rarely that great, so giving the player control of everyone makes your team too powerful.

 

The prospect of aiming powers is nice, but it doesn't seem necessary. For the sake of simplicity, I think the best route would be to keep the existing system.


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#3
IMNOTCRAZYiminsane

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Im 50/50 for this although i much rather they allow the teammates to heal you if you fallen in battle. Many times I got down and I wish my teammate would heal me since they are up, but instead I get "game over" screen and have to redo it all  :angry:


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#4
Guest_Lathrim_*

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I would only support this if, upon going down, a character would remain unable to affect the mission any further until medi-gel, which cannot be as common and plentiful as it was in previous games, is used.

 

I do not see BioWare doing that, however.



#5
Sylvius the Mad

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I strongly support this idea. I would rather play as the whole party, as was originally intended in the firsr ME.

#6
Blackguard

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I would never do that crap.

But then again, i don't care a wet bit how other people play their games, so i wouldn't care if they implement it.


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#7
themikefest

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I liked it in Dragon age since you can switch to another character that has the skills to unlock a door or chest. That's the only times I switched to another character.  

 

I wouldn't be opposed to it if its in the next ME game



#8
marcelo caldas

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I don't think it's time to chance so much about gameplay, powers, damage, etc.

 

DA:I was so boring, endless combat, dealing 5.000 hit points of damage to kill a fox. I pray they keep the one shot (headshot) kills.



#9
Sartoz

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<<<<<<<<<<>>>>>>>>>> No reason to. But I do wish for a good working AI to handle my squad mates (ie: like in DA:O). Even better, auto switch the PC to a surviving team member.

#10
NuclearTech76

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Don't agree. Point of view is from one character in the storyline, it always has been. That shouldn't change in battle IMO. 


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#11
Fozee

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I say we scrap the idea of squad mechanics... and go for squid mechanics. 



#12
PhroXenGold

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I say we scrap the idea of squad mechanics... and go for squid mechanics. 

 

Ika Musume in Andromeda? Thoughts?



#13
sjsharp2011

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I liked it in Dragon age since you can switch to another character that has the skills to unlock a door or chest. That's the only times I switched to another character.  

 

I wouldn't be opposed to it if its in the next ME game

yeah I like the mechanictto switch in DA as if and when I go down I can switch to the mage in my team and revive my Inquisitor or one of the rogues go into stealth mode and revive me. I did a fair bit of this myself in my last playthrough playing as a rogue. But generally I'm not sure whether this would work as well on ME though. 



#14
N7Jamaican

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We should have more control and squad tactics, but to be able to take control of a squadmate? No.



#15
PhroXenGold

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We should have more control and squad tactics, but to be able to take control of a squadmate? No.

 

That's what I'm after. I'd love a pre-Inqusition DA style tactics setup for your party members, but I don't feel that switching control of characters really suits the shooter style gameplay that ME has.



#16
Cyonan

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The ability to revive fallen squadmates along with being able to control each squadmate individually would make me nearly immortal in a game like Mass Effect, even on Insanity.

 

I could go for having greater control over squadmate tactics, but I don't think Mass Effect should allow you to control each one individually.



#17
Guest_Lathrim_*

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The ability to revive fallen squadmates along with being able to control each squadmate individually would make me nearly immortal in a game like Mass Effect, even on Insanity.

 

I could go for having greater control over squadmate tactics, but I don't think Mass Effect should allow you to control each one individually.

 

Immortality has been an issue ever since ME2 (I have not played the first on Insanity, so I refrain from counting it). It'd require a significant jump in difficulty, and I don't see that happening in a BioWare game.

 

I also feel like I've had this conversation with you before. Hmm.



#18
Nitrocuban

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Im 50/50 for this although i much rather they allow the teammates to heal you if you fallen in battle. Many times I got down and I wish my teammate would heal me since they are up, but instead I get "game over" screen and have to redo it all  :angry:

This.

After hundreds of hours of ME3MP it is a total shocker when I get down in SP and do not get revived.



#19
Cyonan

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Immortality has been an issue ever since ME2 (I have not played the first on Insanity, so I refrain from counting it). It'd require a significant jump in difficulty, and I don't see that happening in a BioWare game.

 

I also feel like I've had this conversation with you before. Hmm.

 

It's possible. I've had a lot of conversations on BSN over the years =P

 

I do feel like being able to revive myself on top of everything we already have is a bit much, though. I'm already hoping that they bring the difficulty back up to ME1 or 2 Insanity levels, since ME3 Insanity is kind of a joke even before playing MP.



#20
Guest_Lathrim_*

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It's possible. I've had a lot of conversations on BSN over the years =P

 

I do feel like being able to revive myself on top of everything we already have is a bit much, though. I'm already hoping that they bring the difficulty back up to ME1 or 2 Insanity levels, since ME3 Insanity is kind of a joke even before playing MP.

 

Yeah, it's why I would like such a feature to be accompanied by mechanics that punish the player for going down. As well as real difficulty that makes being incapacitated a real possibility, as opposed to something that happens once in a blue moon.  :P



#21
Sylvius the Mad

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I really dislike how Shepard can keep fighting after a squadmate falls, but the squadmates can't keep fighting after Shepard falls.

I'd like to see the rules treat all the dquadmates equally, and full-party control is a way to do that (though not the only way).

#22
LordSwagley

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Interesting. Still though, I would much rather have a more competant squad A.I and improved tactical commands than switchable characters. I found switching my PC in DA:I a tad detrimental to my immersion.

Perhaps a more fast paced tactical cam could cater to those wishing to command their squad more effectively? During this tactical cam time would move slower but not entirely stop (similiar to Fallout 4's V.A.T.S system) and you could command your squadmates to attack certain enemies, move to positions, and use abilities. Or perhaps it would remind fans too much of Dragon Age and lead to more accusations of being "Mass Effect: Inquisition". Just a thought.



#23
RoboticWater

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I really dislike how Shepard can keep fighting after a squadmate falls, but the squadmates can't keep fighting after Shepard falls.

I'd like to see the rules treat all the dquadmates equally, and full-party control is a way to do that (though not the only way).

As I pointed out earlier: it's a good thought in theory, but impractical. Shooter AI just isn't advanced enough to accommodate universal squad control.



#24
Broganisity

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I'm on the fence on this one, as there would have to be balance that deviates away from the gameplay I love about Mass Effect.

However, I've been playing Grand Theft Auto V lately, and its trio-protagonist system is as solid of an example of this that I can think of off the top of my head, where you can bounce between three protagonists with different abilities. But in this game, the three protagonists aren't always together on the same mission and they are just that: protagonists. They are not squadmates as its game over if they die at any time.

Balancing out the power of three controllable characters, assuming there is otherwise no changes to gameplay, in regards to how GTA did is a frustrating idea as the game would be marked as 'game over' if any of your squadmates died whether you are controlling them or not but just swapping you over to another character without gameplay balance can make things overpowered fast if you can just keep getting them up.

In short: unless we change core elements of Mass Effect's gameplay, I see this as being a bad idea.

 

Although I'm opposed to shouting 'ASSUMING DIRECT CONTROL' into a mic in order to temporarily buff up my characters.



#25
MrFob

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I would never do that crap.

But then again, i don't care a wet bit how other people play their games, so i wouldn't care if they implement it.

 

You just might in this case though. While it seems a rather small (and, as you say potentially optional) change in the gameplay mechanics, things like this can have vast repercussions. For example, as RoboticWarrior mentioned, what happens when the player character goes down? Wouldn't it make sense to auto-switch.

 

Also, I think there would be consequences in level design and game balancing. If the devs introduce the feature, they'd like want to use it. If you have decided team without line of sight, you may not have a choice but to switch team members in order to still be effective.

 

Therefore - and since I also think it is a bad idea to control team mates directly - I hope they will not implement it.

 

BTW, thread here pop up twice or three times in a couple of hours/days very often. So here is why I dislike the whole idea in the first place from the last thread.

 

If it were left completely optional with no consequences for the game at all, I'd be fine with it but I guess then it would be fairly boring for those who want it anyway.