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Squad Mechanics (Total Control)


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#51
mickey111

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I would never do that crap.

But then again, i don't care a wet bit how other people play their games, so i wouldn't care if they implement it.

 

yes you would, you just lack the foresight to realize it. as has been pointed out this feature would make your squad more powerful overall if only because your control is transferred as your current character is knowck out. This means the fights have to be more difficult than other games to compensate.



#52
Sartoz

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If there is a complete control of the party like suggested, the devs *will* start to balance the game around this. It just happens naturally.

I also do like to issue commands and to position my squad tactically, it's just that since ME1 there seems to have been a constant devaluation, degradation and marginalization of the importance of such a management. Partly due to poorer AI, partly to ME3 being fairly easy.

 

                                                                                                <<<<<<<<<<<>>>>>>>>>>>>

 

Which begs the question why the AI gets degraded as the trilogy progresses. I prefer to believe the reason for this can be summed up to a senior EA exec complaining that EA games are too hard to learn. Therefore, ensuring console button smashing orgasmic pleasures.

 

The way things stand, jumping from one char to another does not add any advantage. The mechanic is to :

1. Only the controlled char gets the 2-3x advantage.

or

2. Only the PC has the power advantage,

 

Either way, I see no problems with this and there is no need to "re-balance" play. Also, for those that assume your incapacitation automatically makes you jump to another player,  the devs can simply implement the "ghost" feauture whereby you continue looking at the battlefield via the eyes of one of your team mates (as in ME3 MP co-op play) until someone heals you or you lose the combat and must re-start.

 

Really, some people get uptight for silly reasons.



#53
Sylvius the Mad

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The easiest way to get round the tedium of waiting for the battle to end while you'e lying there out old is to have a menu pop up letting you chose between waiting it out, or reloading and playing it again as we have to do now....

You know you can pull up that menu yourself at any time, right?

#54
Torgette

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                                                                                                <<<<<<<<<<<>>>>>>>>>>>>

 

Which begs the question why the AI gets degraded as the trilogy progresses. I prefer to believe the reason for this can be summed up to a senior EA exec complaining that EA games are too hard to learn. Therefore, ensuring console button smashing orgasmic pleasures.

 

The way things stand, jumping from one char to another does not add any advantage. The mechanic is to :

1. Only the controlled char gets the 2-3x advantage.

or

2. Only the PC has the power advantage,

 

Either way, I see no problems with this and there is no need to "re-balance" play. Also, for those that assume your incapacitation automatically makes you jump to another player,  the devs can simply implement the "ghost" feauture whereby you continue looking at the battlefield via the eyes of one of your team mates (as in ME3 MP co-op play) until someone heals you or you lose the combat and must re-start.

 

Really, some people get uptight for silly reasons.

 

Honestly friendly AI wasn't very good in ME1 to begin with, and how gamers actually played the games probably influenced the developer's goals with each subsequent game in the series, not an EA exec who said something 3 years after the last game was made. Also looking up that quote on google is funny - nearly every gaming website that published that quote did the exact same thing: 1 sentence, the same exact quote, then 2 sentences about their opinion on the quote which were nearly all the same. Must be easy to write for gaming websites.

 

As for things going forward, I think I already said i'd like less direct control but more capability from squadmates. The problem I see all the time with wanting more direct control is it often either 1) requires micromanagement which doesn't work elegantly in an action based game, 2) it leads to less effective squadmates and 3) it's only really at its most effectiveness when the AI breaks down. Really better AI would fix that issue and render micromanagement pointless and given that the combat is fast-paced and chaotic i'd rather have less direct control and more passive control, ie: I can tell my friends to flank, charge, retreat, aggro, heal, etc. automated macro instead of micro.



#55
Sartoz

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Honestly friendly AI wasn't very good in ME1 to begin with, and how gamers actually played the games probably influenced the developer's goals with each subsequent game in the series, not an EA exec who said something 3 years after the last game was made. Also looking up that quote on google is funny - nearly every gaming website that published that quote did the exact same thing: 1 sentence, the same exact quote, then 2 sentences about their opinion on the quote which were nearly all the same. Must be easy to write for gaming websites.

 

As for things going forward, I think I already said i'd like less direct control but more capability from squadmates. The problem I see all the time with wanting more direct control is it often either 1) requires micromanagement which doesn't work elegantly in an action based game, 2) it leads to less effective squadmates and 3) it's only really at its most effectiveness when the AI breaks down. Really better AI would fix that issue and render micromanagement pointless and given that the combat is fast-paced and chaotic i'd rather have less direct control and more passive control, ie: I can tell my friends to flank, charge, retreat, aggro, heal, etc. automated macro instead of micro.

 

                                                                                                  <<<<<<<<<<0>>>>>>>>>>

 

Oh, am with you on a squad that knows what their are supposed to do. I hate micromanagement myself, though DAI lovers call it tactics. I've proposed elsewhere a squad AI similar to DA:O. And, while the Mass Effect series seems to be a hybrid shooter-RPG, a proper AI controlling your squadmates can do wonders in a battle.

 

As to your second point, I disagree in the sense that the squad is already useless and can't possibly get worse. In my current ME3 playthrough, Liara \ James gets killed so many times unless I do some micro management.  Here is where a pause feature would come in handy. Gives me time to re-assess the battlefield and issue more orders, for the sake of survivability.  But, if the squad was controlled by a good AI, those machine gun nests the engineers keep dropping would be taken care of early in the battle ( Eden Prime Mission ).



#56
Torgette

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                                                                                                  <<<<<<<<<<0>>>>>>>>>>

 

Oh, am with you on a squad that knows what their are supposed to do. I hate micromanagement myself, though DAI lovers call it tactics. I've proposed elsewhere a squad AI similar to DA:O. And, while the Mass Effect series seems to be a hybrid shooter-RPG, a proper AI controlling your squadmates can do wonders in a battle.

 

As to your second point, I disagree in the sense that the squad is already useless and can't possibly get worse. In my current ME3 playthrough, Liara \ James gets killed so many times unless I do some micro management.  Here is where a pause feature would come in handy. Gives me time to re-assess the battlefield and issue more orders, for the sake of survivability.  But, if the squad was controlled by a good AI, those machine gun nests the engineers keep dropping would be taken care of early in the battle ( Eden Prime Mission ).

 

Maybe have an ability that scans the battlefield and pauses action or slows it down considerably, automatically highlights enemy targets and their status and shows your squadmates and their status and what they're aiming at and their threat level to the enemies. For people like me who play Infiltrator also show whether your squadmates are being seen, maybe the command to distract without opening fire as well.



#57
SolNebula

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I don't care at all. I rarely switch to other characters because I feel too focused on controlling the protagonist...so even if they implement this feature I wouldn't use it. ME way of doing it was nice for me. I don't mind though the strategic camera of DAI to give orders to our squadmates.



#58
mickey111

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they'd have to basically change the genre to make squad control to be good. Arma and SWAT are good examples of nuanced gameplay inserted into the wrong genre. Fine control of multiple people is best down from some kind of far out fixed perspective like in diablo or DotA.