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Mods support/creation kit release for DAI?


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7 réponses à ce sujet

#1
Murdan

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Players complain about big empty zones in DAI, but devs can say it was intended. So I guess they will not go back and make it more populated. But empty zones are something what modders can work with.

When I see what are modders able to do with Skyrim - how rich, creative and even the most interesting stories they can make, how their mods made Skyrim world much more interesting and replayable - what if instead of another DLC would Bioware release some sort of Creation kit for modders? Skyhold, Haven/important content could stay locked - only models would be possible to change and place in some of those 8 big zones, so it wouldn't have to be dangerous for the game and it would be safe to work on the rest. 

 

1. it would be good for Bioware to see what people would do with their world for their next game. 

2. if people are not happy with the zones how they are present, they could simply alter them. 

3. players could simply choose content they would like to add and leave the rest, so they wouldn't have to argue about what they want in the game. 

so both sides would be happy. 

 

And even CD projekt is preparing Red kit, so why not Bioware?

 

 



#2
Innsmouth Dweller

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Because BW went for MP and second-hand engine instead.

 

To create a better, store-heavy, C&C packed Skyrim that has MP, microtransactions, and RNG in loot tables instead of world creation/quest systems. I don't like Skyrim, I like DA:O. I don't like repeatable MP, unless it's WoW with awesome mechanics.

To save time and money by using FB3 instead of developing very own BWEngine, (REDEngine is based on BW's Aurora, if that's not impressive showcase for Aurora, I'm not sure what is) and not being able to release modding tools because reasons (probably DICE is not too comfy on releasing their toolkits for free).



#3
Ursulawinn

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That is precisely what is wrong with DA:I...no real mod capability.

 

Multiplayer was a terrible idea starting with ME3.  It continues to be a terrible idea with DA3.  Dump it entirely to make the game replayable.  You want to be like Skyrim?  Then really put in the effort to release mod tools.  The problematic nature of that regarding gameplay goes away with multiplayer. The redemption of what was an eventually boring and probably never otherwise finished game for many Skyrim players was the modding.

 

Maybe I WANT to hear danger zone play when I fight dragons.  I can just see Iron Bull charging in as the music cues...

Maybe I want to go full immersion and throw in a patrol/fighting mod in which those open spaces are filled with more faction based fighting and travelers on the road. 

Maybe I want to be dressed as something other than a tacky, non-immersive 1970s villian when I'm in my keep.

Maybe I want to have hair choices beyond 5 different kinds of bald. 

Maybe I want to come at the game feeling like I have all new content, as I did with DA:O, after modding the everloving crap out of it. 

No maybe here, there are those people who simply want to strip the clothes off of everything bipedal in the game. 

And if that's your thing, more power to you.

 

Or not.

 

A game is only as fresh as its mods and modding community.  That was one of the issues with DAII, remember?  No real modding capability beyond clothes, hair, and weapons.  But yeah, DAII still wins there compared to this.

 

Get rid of multiplayer and move back to true PC gaming ala Bioware.  Mods.  Console cheats...even if it's just for that one stack of lore potions because you always hated that aspect of DnD.  Or whatever.  The game needs to belong to the person playing it.  As is, it isn't and I'm thus not all that interested and find myself not really all that excited about the prospect of DA4.

 

Modding solves much of the crabbing and complaining on these forums because players can take a DIY attitude about whatever they don't like. (Except tactics, but thats another b***h-rant that deserves, and has, its own thread).


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#4
caradoc2000

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so both sides would be happy.

Except for console players.


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#5
Andraste_Reborn

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BioWare don't own all of the tools they used to make the game. We are therefore unlikely to get a mod kit, as cool as that would be.



#6
FKA_Servo

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BioWare don't own all of the tools they used to make the game. We are therefore unlikely to get a mod kit, as cool as that would be.

 

Which is so strange to me, since I thought for years that the reason they're adopting FB was because it was in-house tech.

 

All I know is that a tool kit would grant the game much greater longevity than the damn MP.


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#7
Sunnie

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Because BW went for MP and second-hand engine instead.

 

To create a better, store-heavy, C&C packed Skyrim that has MP, microtransactions, and RNG in loot tables instead of world creation/quest systems. I don't like Skyrim, I like DA:O. I don't like repeatable MP, unless it's WoW with awesome mechanics.

To save time and money by using FB3 instead of developing very own BWEngine, (REDEngine is based on BW's Aurora, if that's not impressive showcase for Aurora, I'm not sure what is) and not being able to release modding tools because reasons (probably DICE is not too comfy on releasing their toolkits for free).

FrostBite 3 is developed by DICE, a Division of EA. EA, and its need for more profit, has designated FB3+ its engine of choice, mainly because they don't have to license it from a 3rd party. That's a huge chunk of cost they don't have to incur with every title going forward.

DICE created Frostbite (and it's following versions) for 2 main reasons.

 

1. An engine that would make it more difficult to cheat/hack their multiplayer games.

2. While adopting and taking advantage of newer display and sound technologies on more powerful and capable hardware.

 

1DICE has also said (earlier this year) that they could release a Frostbite Modding Tool set, but EA would have to sign off on that. Good luck with that since it would cost them to make a public tool set. EA doesn't do anything that would result in a known net loss. You can argue that "but the game will continue to sell years to come!", EA doesn't see it that way, they don't care about the pennies they will make years from now, they need the millions they will make now and tomorrow.

 

Except for console players.

Unfortunate as it is, this statement is true. I have seen console players complaining about not being able to use mods all the way back to the PS1 days.

I don't expect things to change on this front, and they will always pull out the "PC Master Race" card and slap it on anyone defending a PC.

 

Which is so strange to me, since I thought for years that the reason they're adopting FB was because it was in-house tech.

 

All I know is that a tool kit would grant the game much greater longevity than the damn MP.

It is technically in-house tech. While it would give the game longevity, see the paragraph1 above.


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#8
Murdan

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There is one more reason why Creation kit would be great - after defeating Corypheus all the zones could be empty, without red templars, Venatori etc, so it would be great to populate them with lore friendly inhabitants, with stories connected really to the surrounding - not just some world conflict. 

 

I would love to see elven groups in Emerald graves, or archeological scholars strolling around Hissing Wastes.

 

And about consoles - I cannot speak about it really, I don't know all the technical issues, so Im sorry If it is not possible. I really wish it would be possible to implement some kind of conversion to console version after finishing the mod, before upload. 

Anyway if the engine is not ready for mods, it doesn't matter.

 

But maybe it would be possible as DLC only, if it wouldn't be that sophisticated like Skyrim kit. It could be more like some sandbox games or Sims - you would pick up the zone you would like to populate and you would have list of characters/buildings that you could place there and some dialogues that you could add to them.

 

Maybe this more simply version could be possible to convert to consoles or even create on consoles? 

I will stop right here I guess :) Maybe none would be happy with this version :)