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The clowns are coming...


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#1
The Mad Poet

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kcYhUcX.jpgEI2YVrA.jpg


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#2
Zwerkules

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Clowns are evil! PHoD's spleens are harmless compared to clowns!
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#3
The Mad Poet

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Squeak squeak.

 

 

bUq9gC6.jpg

Beta textures... but they look pretty good as is I think....

 


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#4
rjshae

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Dwarf clowns on stilts, per chance? :ph34r:



#5
The Mad Poet

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Hmm... I like it. Maybe phenotype would be best? Can't think of another way to make a dwarf... taller? Higher?

 

Higher.



#6
3RavensMore

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For a second, I thought this forum had swerved into the political theater. 



#7
The Mad Poet

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Nope, just the big top.



#8
PLUSH HYENA of DOOM

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In both green and red images, her eyes are the same colour as the hair and other details.

It would be nice to have the option for the eyes to be a different colour, a different PLT channel.

 

Completely ignore me if they ARE a different channel and you had them the same colour through choice.



#9
The Mad Poet

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IGNORED!

 

No seriously actually it's set to one of the tattoo colors. The colored makeup matches the cloth, while the other tattoo channel is the white facepaint. Wish we had a couple of other PLT layers to work with. Would make these clowns so much more colorful.



#10
PLUSH HYENA of DOOM

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Tell me about it...

 

Lack of PLT channels has so often been a major thorn in my side... but, so far as I know, there's no way of adding more... AAAAAAARRRRRGGGHH!



#11
The Mad Poet

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LEpZxhJ.jpg


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#12
Shadooow

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Soon we can make a Kiss concerts :D


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#13
The Mad Poet

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oSey2qg.jpg

 

Improved texture. Liked the last one, but I thought it best to make the white paint more crackled. I'm starting to consider the idea of actually setting the entire skin for the face to one of the tattoo colors and setting the splash paint (green stuff) to cloth instead. Might make it look nicer than having that weird circle paint that seems to never work well with the mesh.

 

Also showed the eye color difference to show it can be changed. 

 

Now I just need a way to make hair more fun and sinister... hmm........


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#14
Empyre65

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I may be displaying my ignorance of how the game engine works, but could you make the white paint on the face always white, and not use up a tattoo color for it?



#15
PLUSH HYENA of DOOM

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As far as I know, having tried similar things over the years, the only way to do that on a PLT texture would be to make those parts of the texture SO pale they just look white, regardless of what colour is actually occupying that channel... which tends to look BAD.

PLTs default to "skin" channel, unless you tell them otherwise. There's no "nothing at all" channel where you can leave texture areas uncoloured.

Shabby Hyena Item returns to the perennial "not enough channels" gripe...


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#16
Zwerkules

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PLTs default to "skin" channel, unless you tell them otherwise. There's no "nothing at all" channel where you can leave texture areas uncoloured.


There really should be a "nothing at all" channel. That would make PLTs so much better. And of course the possibility to have transparency instead of pseudo-reflections.
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#17
Tchos

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Not familiar with how PLT files work, but do they not support alpha channels like NWN2 character tint maps?  Those have a fourth channel for "do not tint this area".



#18
meaglyn

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These are horrifying! If I can figure out how to login to your PW will it be possible to kill some of these things :)


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#19
The Mad Poet

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Not familiar with how PLT files work, but do they not support alpha channels like NWN2 character tint maps?  Those have a fourth channel for "do not tint this area".

 

I've never tried... and I don't think I've ever seen them work that way. Far as I know only standard TGA textures do that.

 

 

These are horrifying! If I can figure out how to login to your PW will it be possible to kill some of these things :)

 

Not yet. When I'm finished making all of the necessary placeables, head textures, clothing textures, and likely scripts for carnival games and my current plans for a hall of mirrors maze you will. ;) TheBarbarian has been a big help making some of the models and giving me tips on how to work NwMax better than my, to quote PHoD, brick-smashing skills currently allow.

 

I'll also give it a week or two to let my players enjoy the content first. Then I'll release the entire bundle for other people. I'll try and include the PSD files for the textures that are Avernostra specific, like that big circus sign. That way builders with the gumption can alter the textures to their liking.



#20
Tarot Redhand

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Just a random thought but... Any chance of a Harley Quin (Batman enemy - Joker sidekick).

 

TR



#21
The Mad Poet

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Actually I have quite a few clothing pieces planned. One set matches her original cartoon one. As far as a head goes I'd be happy to do one. Might take me a while to model the liripipe/jester hat.



#22
PLUSH HYENA of DOOM

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I've got a jester hat model, sort of - it's incorporated into a Spleen Creature's head - no idea if it would work for Harley Quinn. Probably not... anyway, it'll appear amidst my other Spleens shortly so you can judge for yourself if it might be of any use to you to use as a basis for anything.


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#23
The Mad Poet

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I'd definitely like to try and keep it true to the original. The clown pack is for Avernostra, so likely any 'Harley-fit' that I make will be stained so that it can have bloodstains or whatnot on them. I'll make a clean version though for those that prefer that.

 

I suppose cutting the hair off an existing head and making a couple of weirdly curved/tapered cyliners shouldn't be that terribly difficult. So far most of my issue has been with mapping textures. Actually making textures is easy, but unwrapping them has proven... difficult for me.



#24
PLUSH HYENA of DOOM

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Probably the way to go.

I just added some cone shapes to the head of the Spleen Jester I was doing, warped them horribly and then attached sphere shapes to their tips for bells. (Originally had little skulls for the bells but the poly count was getting nasty and they were so small that you couldn't really see them until you pressed your nose to the Spleen and nobody wants to get that close to a Spleen. So I just used blobs).

Then a trim round the base to blend the cones onto the head nicely.

 

The only notable problem I hit was that I wanted to make the drooping parts of the cones danglymesh so they wobbled a bit... only then I had ENDLESS trouble because the bells failed to remain in constant uniform contact with the dangly cones.

Aside from that, it's a fairly straightforward thing to do.

 

With my jester hat, texture wise, since some of the cones were to be red and some black, I just used two little textures for red and black and left the red bits a separate mesh from the black bits. Then your UVW activities are totally straightforward.

 

(PS:- See SPLEEN JESTERS over on the PHoD Things thread - I don't want to go cluttering up someone else's thread with hideous, rubbery Spleens).



#25
The Mad Poet

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Had a chance to finally refine this one. Final texture. Quite happy with it. Paint is a little darker. The highlight paint (messy stuff) now takes Cloth 1. The white facepaint is under tattoo 2, while the eyes are tattoo 1. Why not use the skin layer? Simple. This way your clowns can have skin tones different from their face paint. One could easily set the skin to match if they were so inclined.

 

zqzAvAb.jpgOR7rIdJ.jpg

 

Made the eyepaint less perfect. Psycho clowns shouldn't use rulers to apply makeup. Added more dripping effects, and altered the paint detail to be a little more waxy in appearance. Attempted a few tricks with plaster cracks... didn't look like face paint. Overall I'm happy with it. Now that I have a good idea how I'll be setting up each of the PLT files I can start texturing new heads. Goal is 3 male, 3 female. 


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