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Are archers worth anything?


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30 réponses à ce sujet

#1
Qun00

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Honestly, I only chose to play one because I thought it would be cool to have a trio like this:

Theron the rogue, Hawke the mage and Adaar the warrior.

But... it's such a letdown. It's easy to become powerful as a warrior or mage, but rogues get nothing. Well, archer rogues anyway.

Most rogue especializations are melee oriented. All there is left for you is ranger (Snow White powers, yay!)

And just what is wrong with the bow's animation?
I swear, in half the time I find my character just standing there with the string fully pulled back but without ever releasing the arrow.

#2
Guest_StreetMagic_*

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Archers are fine... but they're absolutely sick in Awakening. Warrior or Rogue alike. Probably Warrior more, but I haven't tried it (Spirit Warrior Archer).



#3
mousestalker

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Try this, Zevran, Leliana and your PC as all rogues (ranger/bard) and Morrigan. Make all of your rogues archers. Shapeshift Morrigan and summon three spider friends. You get this:

RoguesnSpiders.jpg

It's a lot of fun.
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#4
Qun00

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Archers are fine... but they're absolutely sick in Awakening. Warrior or Rogue alike. Probably Warrior more, but I haven't tried it (Spirit Warrior Archer).


And what changes in Awakening?

"Spirit warrior archer"? Is that really possible?

#5
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And what changes in Awakening?

"Spirit warrior archer"? Is that really possible?

 

The main boost in Awakening is the sustained skill, Accuracy.

 

Yeah, Spirit Warrior, but with some choice +SPR gear. Here's Oghren shooting in the 2000+ dmg range. I never got anything like that on a rogue (Velanna is also using hexes in this vid).

 


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#6
cJohnOne

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Well I think Archers are under powered in DAO but that's what makes them fun.  Or more challenging.



#7
caradoc2000

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Are archers worth anything?

 Two shillings sixpence.


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#8
Akrabra

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It takes some time to get them going in vanilla, atleast on Nightmare. It is totally doable though and alot of fun, but sometimes you will yell at your screen when you miss 5 shots in a row and then die horribly. If you have the Witch Hunt DLC and you complete one of its achievements you unlock "The Sorrows of Arlathan" which is a good longbow you then can use from level 6 - 7 or so in the main campaign. Just need enough dexterity. 



#9
Ashevajak

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Yes....with bugfixes.

 

Part of the problem with archery in DAO is the combat mechanics around it are pretty bad and some of the abilities do not work as advertised, or at all.  I can't remember the exact combination of mods I used to fix those issues (including the attack speed reset bug), but I played a DEX/CUN rogue archer on Nightmare and had a pretty easy time of it considering.  I understand the STR/DEX archer is also very viable in Awakening.

 

Bard was the main specialization, alongside Duelist and Shadow in Awakening for the Rogue build.  The main idea behind the build was to essentially use auto-attacks, have a high attack speed, high chance of crits and only use special attacks for CC or against bosses.


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#10
Blazomancer

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They build up slowly, but can end up being a worthy supplement to the team. If your aim time is too long, avoid using heavy armor, sustainables like Aim and Defensive Fire, before you find ways to mitigate the penalties. The quickest that you'll ever be able to release arrows is once every 1.6 seconds; given the range advantage that archers have, that is understandable.
If you prefer, you can go through the following guide, surely will help.

dragonage.wikia.com/wiki/Archery_(strategy)
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#11
Dai Grepher

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In DA:O archery is a tactic, not really a fighting style (like it is in DA2). Archery serves four main purposes. 1. Deal damage early (and in later levels do huge damage/kill an enemy instantly) and put enemies at a disadvantage by the time they reach you. 2. Hit enemies that are separated from you by obstacles or hazards such as gaps, traps, or hostile spells. 3. Preserve the life bar of your archer while the tanks do crowd control, which works best with off-tanks. 4. Provide space for melee characters to flank a target, which is especially useful when you have a lot of NPCs on the screen that will help you. Basically, a target will only have so many characters attacking it at once, and any more characters that try to attack this target will have no room to get close and they'll just stand there. So better to have your rogues or archer warriors stand back and shoot while the better melee characters get close.

 

As for actual strategies, archers are really only any good when they exist in numbers. Meaning, when three or more archers are there to target enemies one at a time and blast them with arrows, then move on to the next target (like when defending Redcliffe near the windmill). But archers with archery skills also have some root abilities like Pinning Shot and the one that knocks the target down. Lastly, archery is a big time saver when fighting the darkspawn grunts. One hit kills them, regardless of what weapon you use. So switching to archery for them makes the most sense. My dual weapon warrior switched to his bow for the gates of Denerim, and he was dropping darkspawn before the warriors could even swing their swords on them.


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#12
Guest_StreetMagic_*

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In DA:O archery is a tactic, not really a fighting style (like it is in DA2). Archery serves four main purposes. 1. Deal damage early (and in later levels do huge damage/kill an enemy instantly) and put enemies at a disadvantage by the time they reach you. 2. Hit enemies that are separated from you by obstacles or hazards such as gaps, traps, or hostile spells. 3. Preserve the life bar of your archer while the tanks do crowd control, which works best with off-tanks. 4. Provide space for melee characters to flank a target, which is especially useful when you have a lot of NPCs on the screen that will help you. Basically, a target will only have so many characters attacking it at once, and any more characters that try to attack this target will have no room to get close and they'll just stand there. So better to have your rogues or archer warriors stand back and shoot while the better melee characters get close.

 

As for actual strategies, archers are really only any good when they exist in numbers. Meaning, when three or more archers are there to target enemies one at a time and blast them with arrows, then move on to the next target (like when defending Redcliffe near the windmill). But archers with archery skills also have some root abilities like Pinning Shot and the one that knocks the target down. Lastly, archery is a big time saver when fighting the darkspawn grunts. One hit kills them, regardless of what weapon you use. So switching to archery for them makes the most sense. My dual weapon warrior switched to his bow for the gates of Denerim, and he was dropping darkspawn before the warriors could even swing their swords on them.

 

I agree with this.... but it all changes in DAA. They just do massive damage there. You don't even need to use many skills. Then again, everything's pretty powerful in DAA.


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#13
Dai Grepher

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I agree that it's more powerful in DA:A. But if I remember correctly, most of the major damage still relies on specialties, buffs, and debuffs against enemies. So while archery is more powerful in its base form, the high damage instances still require some meddling. I made an archer rogue in Awakening who non-canonly was the daughter of my Hero and Anora (so, level 18 Orlesian Warden), and I remember her being a decent DPS'er, but not all that spectacular until she started really leveling up. She also had to use daggers on occasion.

 

One last point I forgot to post about the darkspawn grunts. A lot of times, like at Denerim, the grunt will run right past a melee character and the character won't be able to lock on to attack, or it will have to chase the grunt down until it stops running. This is where archery comes in handy because you can hit the grunts as they run.



#14
viberunner

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The Wiki teaches you how to build an auto-critical Archer, it's a lot of exacting work and at best it raises itself from "useless" to "mediocre". The same amount of work in other builds ends up with something degenerate, like an Arcane Warrior who can't be touched or the DW Rogue who does stupidy trillions amounts of damage or whatever.

 

Awakenings takes things in the other direction. They're so OP they scare the Maker.

Dragon Age 2 balances them really well. They're viable and strong without being grossly OP.



#15
Illegitimus

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I find that Leliana makes a good partner for Morrigan once Morrigan starts laying down the snow storms



#16
Current Future

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My favorite Warden was an Archer/Dual Longsword expert. She could pick off enemies at a distance, then finish off whomever was stupid enough to stick around with her blades. I brought her into Awakening, which forged her into a one-woman army, then took her into Amgarrak DLC, which brought her back down to earth.

 

Point #1: Yes, archers can be worthwhile.

Point #2: I hate the Amgarrak DLC.



#17
Qun00

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Executing Loghain and slaying the Archdemon... how do those moments play out with an archer?

Does your character pull a pair of daggers out of thin air and do it?

#18
Guest_StreetMagic_*

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Those are always specifically animated... with Loghain it's a sword like Duncan's. With the Archdemon, it's just a big Greatsword lying on the field.

 

 

That said, by the time I get to Loghain or the Archdemon, my Rogues are pretty good hybrid characters. I think dual wielding is pointless to spec completely, so I get enough points to be competent at bows and daggers. I prefer finishing Loghain and the dragons up close, personally.

 

 

Too bad Dragon Age combat sucks. Even to this day, in DAI. A Rogue should play fluidly with weapons like Leliana did in the Sacred Ashes trailer...or any of the badass elves in the LotR movies. I guess that's the tradeoff for having so many classes though. I noticed games with a more defined protagonist always have better combat moves/animations.



#19
Elhanan

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Now I do not use Threat mechanics when choosing abilities, but did notice that when Leliana and three Mages were the team sent to rescue Queen Anora, that the Rogue is the one that kept getting the most attention.

Rogue Archers can be devastating, esp when they are able to attack from stealth.

#20
Qun00

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Those are always specifically animated... with Loghain it's a sword like Duncan's. With the Archdemon, it's just a big Greatsword lying on the field.
 


An archer picking up a big ass sword? Really.

#21
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It's just to drive it into the dragon's head. It's not a skillful animation.... you'll see (if you haven't already).



#22
Illegitimus

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An archer picking up a big ass sword? Really.

Archers have good arm strength.  A mage doing it is odder.  



#23
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For some reason, I accept this easily... it's just a final blow animation. Somehow I'm more bugged by DAI and the Inquisitor's affinity for swords...like that swing at the end of Haven when fighting Cory, or handed a sword being called Inquisitor, or meeting Vivienne and she specifically SAYS you have a sword for that duel... no matter your class.  :P



#24
Qun00

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Archers have good arm strength. A mage doing it is odder.


Ha, that much is true.

I tried shooting with a longbow once, and just pulling the string all the way back was harder than you could imagine.

#25
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Longbows can be tough, but you might not have had one even close to optimal for you. They still have to be built for different sizes of people, despite all of them being longbows.

 

 

That said, in the game, I wish there were more Epic/Named shortbows. To me, this is the iconic elf weapon... with daggers.