I figured we're probably in need one, and I hope that it sticks around long enough to keep it relevant. There's a lot of people out there with ideas on how to make the game better; some great, good, meh, bad, and terrible). However, a good number of these ideas are scattered among numerous other topics. Having this should give the devs an easy place to look for concepts they might be willing to apply in the future.
All are welcome to post any ideas they may have, and I'm sure there are plenty. I would first like to link and credit one idea that I think makes a ton of sense, and would be well worth the implementation.
At least they should consider making you level 1,2,3,4,5 after a promote. All dependent on how many 'stars' you got with the class.
If you got 4 stars with the Templar (100 runs) then you can promote to level 4. That would remove some of the agony of being a lv.1 which is boring as hell and give additional goals to chase.
1 run = 1 star = level 1 after promote
15 run = 2 star= level 2 after promote
25 run = 3 star= level 3 after promote
100 run = 4 star= level 4 after promote
250 run = 5 star= level 5 after promote
Bioware, please make take this into consideration.
EDIT: I might be getting greedy with this, but I'd actually go a step further and have this concept apply to many other challenges. So for example:
Weapon Challenges -- +2% respective weapon damage bonus per star (up to 10% extra damage with a certain weapon type)
Elemental Challenges -- +2% respective elemental damage bonus per star (up to 10% extra damage with a certain elemental type)
Gold Accumulated (Wealth) Challenge-- +3% gold bonus per star (up to 15% extra gold gained within a specific map)
Difficulty Challenges -- +3% experience bonus for a specific difficulty per star (up to 15% extra experience gained within a specific difficulty)
Looking For Game Challenge -- +1 extra matchmaking region unlocked ![]()





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