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General Ideas and Feedback thread


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14 réponses à ce sujet

#1
BiggyDX

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I figured we're probably in need one, and I hope that it sticks around long enough to keep it relevant. There's a lot of people out there with ideas on how to make the game better; some great, good, meh, bad, and terrible). However, a good number of these ideas are scattered among numerous other topics. Having this should give the devs an easy place to look for concepts they might be willing to apply in the future.

 

All are welcome to post any ideas they may have, and I'm sure there are plenty. I would first like to link and credit one idea that I think makes a ton of sense, and would be well worth the implementation.

 

At least they should consider making you level 1,2,3,4,5 after a promote. All dependent on how many 'stars' you got with the class.

 

If you got 4 stars with the Templar (100 runs) then you can promote to level 4. That would remove some of the agony of being a lv.1 which is boring as hell and give additional goals to chase.

 

1 run = 1 star = level 1 after promote

15 run = 2 star= level 2 after promote

25 run = 3 star= level 3 after promote

100 run = 4 star= level 4 after promote

250 run = 5 star= level 5 after promote

 

 

Bioware, please make take this into consideration.

 

EDIT: I might be getting greedy with this, but I'd actually go a step further and have this concept apply to many other challenges. So for example:

 

Weapon Challenges -- +2% respective weapon damage bonus per star (up to 10% extra damage with a certain weapon type)

Elemental Challenges -- +2% respective elemental damage bonus per star (up to 10% extra damage with a certain elemental type)

Gold Accumulated (Wealth) Challenge-- +3% gold bonus per star (up to 15% extra gold gained within a specific map)

Difficulty Challenges -- +3% experience bonus for a specific difficulty per star (up to 15% extra experience gained within a specific difficulty)

Looking For Game Challenge -- +1 extra matchmaking region unlocked  :P


  • Robbiesan, wwilt13, Hexe et 1 autre aiment ceci

#2
toddgambit

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Make the Druffalo a playable character.  I wanna see some Druffy on Druffy violence.



#3
Proto

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Make the Druffalo a playable character.  I wanna see some Druffy on Druffy violence.

 

Uhhhh, Katari? haha....



#4
zzaffrzz

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Give extra skill points for completing 250 runs .. E.g. If I complete 250 runs with a character then give 1 or 2 extra skill points for that character

#5
Sulaco_7

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Give us bots for coop players.  This is already implemented in the proving grounds tutorial.

 

Can you give us these same bots in normal lobbies?  

 

Whenever we are in empty or partially empty lobbies (which is often), it would be nice to have these bots fill the empty slots.  When players join in, they can replace the bots.

 

I think this would make the game a lot more "sustainable".


  • Yilin et Da_Noobinator aiment ceci

#6
BiggyDX

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I'd be great if you guys could switch the AI for spirit marked enemies to that of the Inquisition Captain. They [Captains] always follow, and fight constantly; often to the parties detriment (when it comes to higher difficulties). This would stop them from just hanging around, doing nothing, or just having them set in one area while the team keeps moving through the zone.


  • SerendipitousElf, Da_Noobinator et Thadrial aiment ceci

#7
Texasmotiv

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Either that or let us spirit mark the inquisition captain to keep him around a little longer.
  • Hang3d Man aime ceci

#8
BiggyDX

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It'd be nice if we could observe enemy armor values by locking on to them, instead of having to be in the Fade.



#9
Parachromis

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As mentioned above, the game needs more transparency stat-wise. So I have x amount of Co/W/Cu, what does that even mean? And why do I have to be in the fade to view it?  :unsure:



#10
Angelus_de_Mortiel

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Honestly, I really would rather not have any additional skill points on a class for any reason. Giving players more levels after promotion is fine as long as they end up with the same amount of points in the end.

Aside, a definitely agree that we need a stats screen. Something like what SP has that breaks down our various bonuses and defenses in a transparent manner.
  • Hrungr aime ceci

#11
BiggyDX

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It'd be great if there were new lines added to the existing characters so they could probably interact with the new characters; although a few lines they say when responding to new characters turn out to be acceptable.

 

Isabella: "Lookin' good, Sweet Thing."

Katari: (Grunts) "The Inquisitions not so bad I guess."

 

Some are just humorously unacceptable

 

Isabella: "Lookin' good, Sweet Thing."

Hunter: "The Inquisition? It's an army, just like any other..."



#12
MileEnd

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I'd love to see my character's stats. Especially crit chance.



#13
wwilt13

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A stats page similar to single player is a great idea.  Please make this happen.  

 

I'll echo the great idea of getting a few levels after promoting when you have a certain number of successful runs with a character.  This is an amazing idea.  

 

I won't lie; I like OP's greedy idea too.  This would be really cool.  Bonus damage depending on what you've done for accomplishments, yes please.  It even makes sense.  :)  If I am an accomplished bowman or swordsman, I might do more damage than the novice.  ;)

 

The armor change is fantastic.  Thank you for getting that done.  One thing that could be improved, some of the lower tier armors are better looking, please don't make us sacrifice utility for looks and vice-versa.  It's a game; this seems like an easy fix.  You can have my crafting materials if I can have high level Isabela armor without the silly hat and weird coat hanging off her.  And, I miss my red Katari Arishok armor (I also had all my best upgrades on this).  Also, more armor variations would be great.  I understand if you don't want to offer too high level of armor to prevent it from becoming too easy, but more options are always great.  It's always silly to drop in with two archers who look the same (same for any character).  Customization is awesome, the more of it you can add, the better.  :)  I doubt you could/would implement it, but having us unlock the armor tier versus a specific armor and giving us the schematics to craft it would be great.  Then, you could tint the armors as well just like in single player.  

 

More inventory space, please.  I think I read somewhere that this was coming.  On this subject though, how about a *hide* option for the armors you're not wearing.  I hate trying to put upgrades in my armor and having to navigate back to see the exact name of what I am wearing because there are at least 6 options for most of my high level armor (they mostly look the same though :( ).  Anything you can do to make scrolling through the inventory less tedious.  I am on console, so maybe it's easier on PC; I have no clue.



#14
ALTBOULI

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We already have a thread like this OP:

http://forum.bioware...at ideas thread

Stop plagiarizing!

#15
BiggyDX

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It'd be cool if we could get an icon for Bolts upgrade so we know when it's active.