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How would the forums feel about a telltale mass effect spin off now?


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#26
Capt_Kangaroo

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Yuk, what a horrible thought.

No melle, no sniper shooting, no blowing heads off with a shotgun.., shudder.., perish the thought.

 

Cheers



#27
Linkenski

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What a downgrade.

#28
Jeremiah12LGeek

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I don't really see it as worth the financial risk for those involved.

 

Mass Effect isn't a franchise on the scale of GoT or Walking Dead, so the potential audience is coming from the existing Mass Effect fanbase. Currently, that fanbase's relationship with Mass Effect stories is on the rocky side. And the actual "talking heads" sections of Mass Effect make for a lot less of the gameplay than people might think. Out of 40 or 50 hours on a playthrough, you'll likely only spend 2 or 3 hours in actual dialogue. To make one, they would be relying heavily on being able to sell a game to a small portion of the fanbase who would be satisfied by a Mass Effect game reduced to only its dialogue elements while having a rocky relationship with that property's storytelling style.

 

Not to mention that, for the moment, the only available stories within that property all have the same sword of Damocles over their heads - the colour-coded ending of the franchise. Walking Dead and GoT's endings haven't been told yet, so the audience still has a sense of agency with those games (as illusory as that agency usually is.)



#29
Guanxii

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Walking Dead Season 2 is my favorite of all their games. Wolf Among Us was a brand new IP and that was fantastic from a critical point of view but I'm not sure how successful it was for them commercially... surely the Mass Effect series would be a very bankable a proposition for them - not quite the goliath Borderlands has become but it would still be a huge boon for them - I think it would just come down to how much cut EA would take and whether or not they could find the time between Waking Dead, Borderlands, Game of Thrones & Wolf Among Us. Maybe they could alternate series bi-annually, e.g.

 

2015 - Game of Thrones, Borderlands

2016 - Walking Dead, Mass Effect

 

As for could it work - I quite like their implementation of QTEs for combat sequences because the build up is so great and the action is intense. Walking Dead features lite gunplay mechanics with aiming a hunting rifle in season 1 - I imagine Borderlands does to. What appeals to me about Telltale doing a Mass Effect game is the emphasis on dialogue choices and personal relationships which is what Mass Effect does best at it's heart. We could still have biotic and tech power based combat sequences but I think these would be in the capable hands of npcs and let the player direct them.

 

As for imagining a Telltale Mass Effect game I think there are two approaches they could take, either go with their Game of Thrones model which features a number of running plotlines involving different protagonists like that TV show or the Walking Dead route where you become a singular archetypal 'lee' protagonist shaping your crew and getting them through a difficult situation like the suicide mission.



#30
Feybrad

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Wolf Among Us was a brand new IP

 

No, it was based off the Comic Series "Fables".



#31
Guanxii

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No, it was based off the Comic Series "Fables".

 

Never heard of Fables. Is it a long running series, is it quite popular? They still chose to take the risk of using their own moniker rather than ride on the coattails of an established brand name as they usually do which goes against the gain.



#32
Han Shot First

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I'm liking Tales from the Borderlands.

 

So, would buy.



#33
laudable11

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No. Unless they add MP.

#34
Stakrin

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I don't really see it as worth the financial risk for those involved.

Mass Effect isn't a franchise on the scale of GoT or Walking Dead, so the potential audience is coming from the existing Mass Effect fanbase. Currently, that fanbase's relationship with Mass Effect stories is on the rocky side. And the actual "talking heads" sections of Mass Effect make for a lot less of the gameplay than people might think. Out of 40 or 50 hours on a playthrough, you'll likely only spend 2 or 3 hours in actual dialogue. To make one, they would be relying heavily on being able to sell a game to a small portion of the fanbase who would be satisfied by a Mass Effect game reduced to only its dialogue elements while having a rocky relationship with that property's storytelling style.

Not to mention that, for the moment, the only available stories within that property all have the same sword of Damocles over their heads - the colour-coded ending of the franchise. Walking Dead and GoT's endings haven't been told yet, so the audience still has a sense of agency with those games (as illusory as that agency usually is.)


After telltale changed its directions to choice styled games, they gained a pretty big following. Mass effect isn't that big, but I'm pretty sure it's bigger than borderlands, and it's definitely bigger than wolf among us. Plus, the many telltale fans who may decide to buy it just for telltale may discover mass effect from this. Many mass effect fans would play its games for the story.

It still wouldn't be the largest audience but I don't think it's as small as you make it out to be.

Vega proved that important things happen without Shepard being around, so I'm sure they could find something, so the story isn't lacking.

#35
Arcian

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:) I remember sticking up for this guy and girl (I won't spoil it) in the Walking Dead game and...

  • This Girl will remember this...

:( Then someone shot her at point blank range two seconds later... could not decide whether it was funny or sad... 

She did remember it until she was shot.



#36
Legendary Hero

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I don't think so, Telltale is almost it's own genre, it has it's own detail and almost every choice made has heavy consequences or heavy benefits in the game.

 

Mass Effect on the other hand has decisions that have heavy consequences rarely in the game. Mass Effect is it's own genre.

 

 

It is an interesting Idea, but I don't know if it would get much business.



#37
Arcian

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Would be infinitely better than the nutty turd ME:A is shaping up to be.



#38
Legendary Hero

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I mean, Mass Effect's choices always do have a desirable and undesirable outcome, and some can help or not help at all in the long run, but telltale games puts pressure on me, unlike in Mass Effect.

 

 

If you mix two different genres there could be disaster for both companies, telltale fans might say "What is this? I've never even seen this universe before...What are they talking about?" While fans of Mass Effect might simply say "What is this? e_e"



#39
Para9on So1dier

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but, but, but it wouldn't have MY shepard! :(



#40
Stakrin

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Would be infinitely better than the nutty turd ME:A is shaping up to be.


Wait what? We don't know anything. Like at all. How is it shaping up to be anything?

#41
Stakrin

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I mean, Mass Effect's choices always do have a desirable and undesirable outcome, and some can help or not help at all in the long run, but telltale games puts pressure on me, unlike in Mass Effect.


If you mix two different genres there could be disaster for both companies, telltale fans might say "What is this? I've never even seen this universe before...What are they talking about?" While fans of Mass Effect might simply say "What is this? e_e"


But I feel like that's because people go into mass effects choices so passionately. They know by me3 exactly what they want to happen to the genophage and with the geth. Telltale also gives choices just as big, but they don't give you as much time to develop an opinion as strong, which is why it feels so much more pressured.
And telltale fans can switch universes quickly it seems. Between game of thrones and borderlands, they cover a lot of ground.

Mass effect franchise fans would be fine too. Those who read the books and etc. the ones who prefer the gameplay may question it more, but I think others will be used to mass effect with less shooting.

#42
ffejita

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As long as it's actually fun, why not?



#43
Jeremiah12LGeek

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After telltale changed its directions to choice styled games, they gained a pretty big following. Mass effect isn't that big, but I'm pretty sure it's bigger than borderlands, and it's definitely bigger than wolf among us. Plus, the many telltale fans who may decide to buy it just for telltale may discover mass effect from this. Many mass effect fans would play its games for the story.

It still wouldn't be the largest audience but I don't think it's as small as you make it out to be.

Vega proved that important things happen without Shepard being around, so I'm sure they could find something, so the story isn't lacking.

 

If we're breaking it down to the point of "Could it be done?" Then yes, certainly it is possible.

 

But the smaller inherent audience for Wolf Among Us wasn't further dub-divided by having an existing relationship to a video game franchise. For them, it was the first time the comic had been turned into a video game. And coming from comics, the "talking heads" style of Telltale worked fine.

 

Same with Walking Dead, which also came from comics. Even the TV show is more dialogue-driven than action-driven, so both audiences were stepping into a game that was already well-suited to doing something with the property.

 

With Mass Effect it is different. I'm not sure ME fans are likely to see the Telltale style as a natural fit for Mass Effect. I don't. I'm not inherently interested in a tale set in the Mass Effect universe. I don't believe most fans of the games are. It is the mix of elements in ME by BioWare that interests me, and I suspect, most fans.

 

Some people would be interested, there's little doubt. Mostly, I expect that people who have read the novels and comics of Mass Effect are the ones who are inherently interested in a Mass Effect tale via any medium, but I think they represent a pretty small minority of the fanbase.

 

Not that I have ill will to a potential project. I just wouldn't buy it (unless the reviews from sources I trust were very good, but that's true of 99% of video games.)



#44
RINNZ

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After Telltale's latest GoT episode, I'm kinda against the idea now. They'll just give me amazing characters that I can connect and feel for, then kill them.