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So is this going to be the start of a new Trillogy?


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#26
Sylvius the Mad

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I am actually surprised that Shepard was brought up here. What really made the old trilogy so special IMO was the bond you formed, not so much with Shep (whom you can roleplay to an extent) but with the team mates.

I formed no such bond with the teammates. I like the characters I get to play; the NPCs are generally uninteresting to me. I'd probably like the squadmates more if we had full party control, but since the game only lets me play one character I'm only going to like one character (and I didn't ultimately like Shepard, either, because the dialogue system prevented me from getting to know her).

ME was always just a bunch of NPCs I didn't know doing things I didn't care about (because I was indifferent to the people).

#27
MrFob

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Well, sorry you feel that way. For me, not having control over them was exactly what made me bond more with them as characters because it reinforced the illusion that they were characters of their own, who did their own thing. As Shepard, I could give them orders but I couldn't control them more than I could control anyone in real life or in a tv series (to get back to that comparison, which I think fits pretty well to the old ME trilogy).



#28
N7Jamaican

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I'd be disappointed if it was a standalone game.  After watching GamerMD's trailer analysis, how she breaks it down.. It seems like this going to be a 2 or 3 game installment.

 

Yeah, we can say because of "money," but I seriously think we've all benefited from ME being a trilogy.



#29
LoRD KYRaN

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I disagree. I find that, with games where I have a lot of control over who/what the main character is, future games in the series serve to undermine my connection to the protagonist. This is because the writers don't typically - and really can't practically - envision all of the ways we might play the character, and all of the ideas we might have in our head about who they are/what they believe. So this will lead to a failure in execution.

I can appreciate a consistent lead in the same series. I dropped MSG after the debacle that was MSG2 and Raiden.

I also just prefer novelty. I would much rather have games, movies, etc. set in the same setting with no returning cast. Apart from being something new, it makes the world feel bigger.


While I agree that writers can't possibly take into account all possible playstyles, they can have a relatively applicable system that would take into acc playstyles. I think it's just a matter of execution, as you said. The thing is, execution can be improved upon and refined. The more pertinent question for me is whether it's ok in principle and that's a resounding yes on my part.

I personally prefer returing cast. Makes things more important. Like Mordin's act on ME3. After what happened in ME2 and because of my feels for Wrex and Grunt, it became a rather emotional act. You don't get that without a returning cast.