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Arlathan - My Hope for a New DLC or Expansion


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#1
blademage1234

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Aneth ara Bioware and friends,

Long ago I saw a piece of concept art that depicted the city of Arlathan sunken.

This picture was the first to hype me for the what would become Dragon Age Inquisition.
Alas, Arlathan, of course, did not turn up in the game.


Arlathansunk.jpg

My suggestion is that if you are going to continue creating single player content - which I very much hope is the case- I would very much like to see players given the opportunity to explore the sunken ruins of Arlathan perhaps while pursuing a certain character we see in the post-game credits. If Arlathan content was created I would want it to be very story driven ( by that I mean I want a reason for the inquisitor to be there, as well as potential goals and outcomes that have an effect later on somehow, not just fighting a dragon for some loot or gathering herbs all willy nilly for someone). 

In my opinion, many pieces of Inquisition felt lacking to me because much of it was left without a driving force in the separate areas. It was missing subplot. I felt that areas such as Crestwood where you had to meet the grey warden, the western approach where we had to confront the wardens, the winter palace where you decide Celene's fate, and the temple of Mythal where we had to beat corypheus to Mythal's well of sorrows were the only areas that were effectively engaging to me.
 
As such, I would want Arlathan to be similar to those areas. Just think of how Origins or awakening was done and you'll be on the right track. Frankly even much of Dragon Age II was superior in regards to subplot for different areas, I mean sure the areas were reused in a garishly repetitive ways in DAII, but I still wanted to explore areas because the story was still moving along sweeping me up with it, alas, in many of the areas in Inquisition it stagnated.

I digress, we need to go explore Arlathan, if not in a dlc or expansion for Inquisition, then definitely in DAIV.

Ma serannas.


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#2
Dai Grepher

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I think that is concept art of the Temple of Mythal actually.

 

And Arlathan isn't going to happen in a DLC. That is something that will take years of design work to pull off properly. They will save that for a future installment.



#3
9TailsFox

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Yes for Arlathan DLC. And I think Arlathan is black city in the fade this is why it is constant and never moves because it's "real". And Solas put it into fade to lock his "friends" And I am not only one who thinks so.

tumblr_nn6pggzxqL1r1hjuro1_500.jpg

And Andruil codex sound like Andruil become blighted in the void/"fade?"


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#4
Dai Grepher

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I agree that the Golden City, now the Black City, is real, which is why it doesn't change. But I think it is this way because of the Maker. The elven false gods, I believe, are nothing but the first of the Maker's creations. They were the first children. The first fade spirits. They are also the first to disappoint the Maker, thus causing him to create the real world and the veil to separate the two. The elven spirits then looked into the real world, became jealous, and eventually made contact with mortals. Eventually, they possessed elven mage bodies and brought with them powerful magic and knowledge.

 

After they made slaves of the elves and all had their own kingdoms, they warred. The red that is depicted in the murals is just bloodmagic, not red lyrium. Andruil did not find the taint. She was actually wandering the void that is inside the Fade. While there, the Forgotten Ones proved too much for her. They didn't kill her though. Instead they infected her, confused her, and broke her spirit. She would then be allowed to return to her kingdom, defeated and empty handed, or so she thought. She was actually bringing with her the evil magics of the Forgotten Ones. This explains why she was howling things that should have been forgotten. She also spread diseases and plagues (such as the thousand days cough for example, though maybe not that one specifically, just an example). It then got to the point where she was crafting, through magic, "armor" from the void so that she could better survive in it. This too was a trick, as it made her lose herself even more until Mythal finally had to step in and save her stupid butt. Mythal either removed her memories, similar to how the Nightmare or Cole can, or she made her tranquil though I doubt that. In any case, not all of Andruil's weapons were sickly or dark. Her burning spear for example was light, and heat, and lightning. Not corrupt or evil, but extremely dangerous. Like dynamite, a useful tool that could be used for terrible evils.

 

Anyway, I think Solas as Fen'Harel only used all the things that were at his disposal. He was able to walk among both factions because they all saw him as one of their own. So Solas learned from each of them. Gathered all the powers he could subtly. Moved his chess pieces into place gradually. Then betrayed them all when the time was right, but not before Mythal was "murdered". In his grief, Solas launched his attack and managed to seal everyone away behind eluvians. But unknown to him at the time, Mythal endured.

 

As for the Golden City, I think the Chantry has it exactly right, and I think Corypheus' babble about discovering the darkness and finding only corruption, that's all just his own fear and confusion talking. Cole can even tell Dorian that this is what he sensed from Corypheus if Cole was in the party during Haven. Corypheus doesn't even remember his fellow magisters emerging from the Fade with him afterward. So no, I think Cory was just trying to justify his folly in his own mind.

 

As such, the red lyrium did not come about until after the magisters breached the Golden City, corrupted it, and then brought the taint back with them. I think the taint is real magic, meaning, the same stuff the Golden City was made of. According to the Chantry, the Maker cast the magisters down, but not before telling them that every step they took has corrupted perfection because of their sin. The Maker gave power to that event through his words, and thus the taint is real in the Fade, and is powerful when taken into the real world from the Fade. This is also why demons and spirits don't understand the taint, because it is real even in the Fade.

 

Bottom line, I think the elven pantheon is comprised of spirit/demon possessed mages. They were the most powerful living beings back in the old days because of this. Uldred seems to have figured this out in Origins when he says a mage is but the larval form of something greater, and that the Warden with the strength of a demon behind him will be unstoppable. I also think Uthenara could be the process in which the elven "gods" body jump to a new host, like how Flemeth had done. The elves simply misunderstood what that process was. Or it could be as straightforward as sleeping and dreamwalking. Or it could be both of these.

 

I think the next Dragon Age game should feature the elven false gods as the new enemies of the world. Have them return seeking vengeance and their old kingdoms. And have the Hero of Ferelden do some "god" slaying along side the Champion and Inquisitor.


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#5
blademage1234

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I love that you guys seem to think along the same lines as me, you've read into it the same way.
I totally agree in all respects, I love the Elven Gods and want their return, it will be glorious!



#6
9TailsFox

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I love that you guys seem to think along the same lines as me, you've read into it the same way.
I totally agree in all respects, I love the Elven Gods and want their return, it will be glorious!

I wish the end DLC will be we confronting Solas maybe in Arlathan and we can join Solas,walk away or try to stop him. If we try to Stop him he use plot god armour Solas just win or use some magic. Yes I know a lot of people cry bu hu I am strong I am Inquisitor I can't lost in cutscene, I don't care Solas badass



#7
Aren

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My suggestion is that if you are going to continue creating single player content - which I very much hope is the case- I would very much like to see players given the opportunity to explore the sunken ruins of Arlathan perhaps while pursuing a certain character we see in the post-game credits. 

Arlathan will be added as a multiplayer battlefield 100% confirmed
scenario ,the battle siege of Arlathan.
defeat Solas on multyplayer to unlock his statues in SP....

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#8
Dai Grepher

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I wish the end DLC will be we confronting Solas maybe in Arlathan and we can join Solas,walk away or try to stop him. If we try to Stop him he use plot god armour Solas just win or use some magic. Yes I know a lot of people cry bu hu I am strong I am Inquisitor I can't lost in cutscene, I don't care Solas badass

 

Yeah but Solas isn't powerful, and he doesn't have his foci. Also, my Inquisitor is a rift mage, and still has the mark. So gameplay-wise and lore-wise the Inquisitor should be more powerful than Solas. My Inquisitor also has Cassandra as a romance, which means she is sticking by him. She can negate magic and hit back pretty hard. So Solas would have his work cut out for him if he tried to attack with might and magic.

 

However, Solas' M.O. is all about trickery. If he makes any move against the Inquisitor, it will be subtle and crafty. Which means, the Inquisitor will have to outsmart Solas, not just overpower him.
 


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