Because really, they don't have one. I think one unit has a spirit weakness, but that's it.
Look at it like this:
Red Templars
Strengths:
- All units have magic resistance, especially against lightning.
- All units have high armor ratings, especially t3 units.
- T3 units (Knights) can upgrade basic soldiers into t2 units independent of the spawn limits. Alternatively, they can stack buffs on other units, up to and including the commander.
-T2 (Horrors) units have the most powerful, undodgeable range-type attack in the game (homing back spines)
- T3 (Knights) ranged attacks are very high damage and briefly stun.
- By far the most powerful stealth unit in the game (shadows).
- Boss has long I-frames.
Weaknesses:
- Boss is vulnerable to sleep and panic from bees.
- No magic attacks.
Demons:
Strengths:
- Most damage dealt is magic, bypassing armor.
- Fire wraiths are extremely dangerous.
- Demon Commander and Terror demon can knock players down from long range. Difficult to avoid.
- Best tank in the game (pride demons).
- Powerful, annoying support unit (despair demon)
Weaknesses:
- Very low, sometimes 0 armor
- All wraiths except fire are garbage except in massive numbers.
- Most damage dealt is magic, with the most dangerous being spirit and fire. High magic resistances make them far less dangerous. Spirit tonics often make Zone 5 laughably easy.
- An entire class dedicated to killing them.
- Boss is highly vulnerable to static cage. Highly telegraphed, relatively simple to avoid attack pattern.
Venatorii:
Strengths:
- Spellbinders can cast barrier on other units.
- Good mix of all damage types.
- Mage units have powerful, ranged AOE attacks that also provide barrier.
- Spellbinder units have very high resistances to their assigned element, and pass that resistance to units they barrier.
- Spellbinder units have powerful area-denial runes.
- Brutes are effective tanks and can disrupt players with their fast movement speed and knockdown attacks.
- Boss has high DPS, and has some dangerous AOE attacks.
Weaknesses:
- Very vulnerable to dispel effects.
- Middling armor.
- Boss is a glass cannon. Can be killed very quickly. Also, vulnerable to freeze.
- Magic resistance of the appropriate type can dramatically lower DPS.
One of these things is not like the other.





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