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Red Templars need a weakness.


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#1
Theghostof_timmy

Theghostof_timmy
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Because really, they don't have one. I think one unit has a spirit weakness, but that's it.

 

Look at it like this:

 

Red Templars

 

Strengths:

- All units have magic resistance, especially against lightning.

- All units have high armor ratings, especially t3 units.

- T3 units (Knights) can upgrade basic soldiers into t2 units independent of the spawn limits. Alternatively, they can stack buffs on other units, up to and including the commander.

-T2 (Horrors) units have the most powerful, undodgeable range-type attack in the game (homing back spines)

- T3 (Knights) ranged attacks are very high damage and briefly stun.

- By far the most powerful stealth unit in the game (shadows).

- Boss has long I-frames.

 

Weaknesses:

- Boss is vulnerable to sleep and panic from bees.

- No magic attacks.

 

Demons:

 

Strengths:

- Most damage dealt is magic, bypassing armor.

- Fire wraiths are extremely dangerous.

- Demon Commander and Terror demon can knock players down from long range. Difficult to avoid.

- Best tank in the game (pride demons).

- Powerful, annoying support unit (despair demon)

 

Weaknesses:

- Very low, sometimes 0 armor

- All wraiths except fire are garbage except in massive numbers.

- Most damage dealt is magic, with the most dangerous being spirit and fire. High magic resistances make them far less dangerous. Spirit tonics often make Zone 5 laughably easy.

- An entire class dedicated to killing them.

- Boss is highly vulnerable to static cage. Highly telegraphed, relatively simple to avoid attack pattern.

 

Venatorii:

 

Strengths:

 

- Spellbinders can cast barrier on other units.

- Good mix of all damage types.

- Mage units have powerful, ranged AOE attacks that also provide barrier.

- Spellbinder units have very high resistances to their assigned element, and pass that resistance to units they barrier.

- Spellbinder units have powerful area-denial runes.

- Brutes are effective tanks and can disrupt players with their fast movement speed and knockdown attacks.

- Boss has high DPS, and has some dangerous AOE attacks.

 

Weaknesses:

 

- Very vulnerable to dispel effects.

- Middling armor.

- Boss is a glass cannon. Can be killed very quickly. Also, vulnerable to freeze. 

- Magic resistance of the appropriate type can dramatically lower DPS.

 

 

 

One of these things is not like the other.



#2
Luke Barrett

Luke Barrett
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The Red Templars, as a whole, have less total HP than the other two factions.