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Create-A-Power for your primary class


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31 réponses à ce sujet

#1
N7Jamaican

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Hey!  Ever played ME and wondered, gee the engineer (my primary and favorite class)would be so much better if they had "x" power? Well, lets say you the devs for ME:A wanted your opinion on a class power for your favorite class.. What would you create?

 

 



#2
Jeremiah12LGeek

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The power of Voodoo!



#3
CrutchCricket

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If I had this power I'd just turn my infiltrator into the Predator.

 

Want some candy?



#4
Quarian Master Race

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The power of suggestion

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#5
Tex

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Jacks level of biotics OP to the max

#6
Decepticon Leader Sully

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thre power of freindship.

 

but seriosly i want to be able to play a Tank class.

Ok like a Cyborg whith powerarmor like an Atlas



#7
AresKeith

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If I had this power I'd just turn my infiltrator into the Predator.

 

Want some candy?

 



#8
CrutchCricket

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The power of suggestion

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That's a given.



#9
Feybrad

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A Power to assist in Tanking yes - there are enough defensive Powers, but what I would like to see is something that allows us to protect Allies. I would imagine it being a projected Shield, restoring the Shields of a Companion on Cost of our own. or something.


  • Probe Away aime ceci

#10
Han Shot First

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Whenever encountering a bug...



#11
Broganisity

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But who do you voodoo?



#12
The Night Haunter

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The ability to create moveable cover, a la a shield. In the Knights of a Fallen Empire trailer for ToR we see several soldiers guarding the twins with giant shields, deflecting blasters. A class that had the ability to create a shield like that would be awesome.



#13
CrutchCricket

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It's not that compelling.



#14
AlexiaRevan

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Humm...I want this ability for every idiot in the game that get on my nerve or make me say 'Whats going on?' ...

 

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#15
ffejita

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A gnarly biotic move that involves ripping an enemy's limbs apart. Renegade exclusive



#16
MarchWaltz

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I would like the vanguard to have a biotic charge that they can charge someone with, slow down time, and charge to another enemy with, while holding the first baddie.



#17
Hadeedak

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Biotic bubble for vanguard. Protective measure between charges.



#18
TheJediSaint

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Soldier: ALL THE GUNS!
 



#19
Xerxes52

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Soldier: Air Burst grenade. Fired from the weapon instead of thrown akin to a modern 40mm grenade launcher. Locks onto and fires flechettes at up to four targets (upgradeable to six) that it has a clear line of sight on. Five meter starting kill radius, upgradeable to ten meters. Also upgradeable to do bonus damage to Health/Armor.



#20
Lady Artifice

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I love traps. I want Engineers and Infiltrators to be able to lay traps and watch enemies fly into the air in a whirl of pretty biotic energy.


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#21
Sylvius the Mad

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killallhostiles

Dev console FTW!

#22
DaemionMoadrin

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Actually, designing our own powers ingame sounds like fun.

 

Three areas to choose from: Tech, Biotic, Passives, with melee being available through all three.

Each level up gives you points you can then use to build your powers.

 

You pick what kind of power you want to build. Powers come in many shapes and forms: Thrown powers like Warp, instant hit powers like Reave, self powers like Barrier and so on. AoE? Cone AoE? Jumping from target to target?

Next step is deciding what kind of effect it should have. Dmg to health/armor/shields/barriers, crowd control effects, AoE radius etc. Does it prime? Does it detonate? Both?

 

Passives contain things like power dmg, weapon dmg, health, shields and so on.

 

You can upgrade those powers you made, increase their damage, range, radius, add secondary effects

 

That way we can remove classes completely and we are no longer limited to binary evolutions. The only limit would be the seperation of biotic and tech, cause I can see way too much potential for abuse there. Energy Drain Singularity that explodes into a Flare and self detonates biotic explosions after stripping all shields, just as an example. :>


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#23
dreamgazer

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Honestly, I'd rather they just include the MP abilities in SP instead of cooking up even more new stuff.
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#24
PhroXenGold

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Honestly, I'd rather they just include the MP abilities in SP instead of cooking up even more new stuff.

 

There's a mod for ME3 that puts some of them into SP as bonus powers. It's pretty fun. The Geth Turret was a very nice addition to my "summoner" engineer :)


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#25
Lebanese Dude

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Power: For 10 seconds, your soldier can dual wield two weapons. Move 20% slower.

 

Upgrade: Become immune to damage for the duration. Occasionally triggers a laugh.