Thx , much appreciated - will update when back again.Some updates ....
Repository : Spawns & Waypoints (Pizza, Devices, Escorts, Hacking) on Maps
#26
Posté 21 juillet 2015 - 02:33
#27
Posté 21 juillet 2015 - 07:10
I think firebase dagger can also have a turret at Y2 X10
#28
Posté 21 juillet 2015 - 09:30
Sure - all improvements are welcomed
Hydra devices :
X11Y15 X16Y21 X1Y4 or (x3Y7 ?) and worst one x14Y19
not sure about the next ones : x9Y17 x22Y28
#29
Posté 21 juillet 2015 - 11:02
Some updates from last weekend,.---
Giant & White updated.
#30
Posté 22 juillet 2015 - 06:01
Grenade supply could be nice too
![]()
All 4 crates on london have 2 nades AFAIK, i ll check that now
#31
Posté 23 juillet 2015 - 10:47
Grenade supply could be nice too
![]()
![]()
All 4 crates on london have 2 nades AFAIK, i ll check that now
http://forum.bioware.../#entry10677867
I think this thread in the Reference is quite up to date. Fünf789 would need to split the maps for hazard / non hazard. Which seems not to be necessary for way points, spawns, hacks, etc...
Don't know if this is useful?, ... but I like complete overviews, ... confused ![]()
- Alfonsedode aime ceci
#32
Posté 23 juillet 2015 - 01:52
http://forum.bioware.../#entry10677867
I think this thread in the Reference is quite up to date. Fünf789 would need to split the maps for hazard / non hazard. Which seems not to be necessary for way points, spawns, hacks, etc...
Don't know if this is useful?, ... but I like complete overviews, ... confused
yeah, having all the info on one map wld be great... I checked London, and all four crates give 2 nades like it s said in the link above
#33
Posté 23 juillet 2015 - 05:33
I only looked at one map - Firebase Dagger.
I notice there are a couple more device locations not currently displayed.
Approx:
Y12 & X10 and Y1 & X13
Since there are already other objective markers at these spots, maybe display space was a problem?
Edit: OP, are you looking for more info on these maps? I looked at White and there are several locations which can be added
#34
Posté 24 juillet 2015 - 04:21
I think firebase dagger can also have a turret at Y2 X10
updated
#35
Posté 24 juillet 2015 - 11:13
Thx. Done.Hydra devices :
X11Y15 X16Y21 X1Y4 or (x3Y7 ?) and worst one x14Y19
not sure about the next ones : x9Y17 x22Y28
Disclaimer : The dimensions on Hydra map is warped (ie. width of alleys, placement of crates, relative distances / angles- it basically needs a major overhaul, to say the least). These factors, on its turn, influences the legible placement of the waypoints - and this is why I suggested that someone tackles the background map first, before adding waypoints.
- Alfonsedode aime ceci
#36
Posté 24 juillet 2015 - 03:09
Thx. Map Updated. Nope it was was missing afterall.I only looked at one map - Firebase Dagger.
I notice there are a couple more device locations not currently displayed.
Approx:
Y12 & X10 and Y1 & X13
Since there are already other objective markers at these spots, maybe display space was a problem?
Yes. The maps currently lists those salient aspects that we remembered thus far. So if you could add your pinch of salt along many others it may become more and more comprehensive over time....Edit: OP, are you looking for more info on these maps? I looked at White and there are several locations which can be added
- MaxCrushmore aime ceci
#37
Posté 24 juillet 2015 - 04:43
Looking at White, there are at least 3 more device locations Y17 / X32 & Y36 / X50 & Y18 / X39
Also another Turret location at Y11 / X30 (3rd spot on landing pad)
Plus I'm pretty sure (hopefully someone else can confirm) that there is a Turret location at Y30 / X48
#38
Posté 24 juillet 2015 - 05:01
My OCD is taking over ...
On Giant you can add the following Device locations
Y15 / X24 (worst device on the map)
Y9 / X1
Y43 / X33
Y42 / X12
Y26 / X1
And I'm pretty sure (again, hopefully someone else can confirm) there is a device at Y15 / X45
#39
Posté 24 juillet 2015 - 07:12
Good idea.Grenade supply could be nice too
![]()
![]()
All 4 crates on london have 2 nades AFAIK, i ll check that now
Thanks for the Link Nico. I checked out the thread and made update to London accordingly. See first draft map for London including grenade count. The idea is that I'll have 2 buttons per ammo box where there is differences (normal=blue, hazard = red). Otherwise it defaults to blue. The inside of the button indicates the grenade count available at a time (if another player took a grenade then obviously 1 less available). Will this work?http://forum.bioware.../#entry10677867
I think this thread in the Reference is quite up to date. Fünf789 would need to split the maps for hazard / non hazard. Which seems not to be necessary for way points, spawns, hacks, etc...
Don't know if this is useful?, ... but I like complete overviews, ... confused
PS. If I recall correctly, on bronze you can refill 4 at a time. And in plat the refill time is slower. We probably have to start a separate discussion thread to thrash this all out, if this grenade supply guide is not accurate.
#40
Posté 24 juillet 2015 - 07:30
For Jade you can add these 2 devices for sure
X14 / Y4
X13 / Y12
There's a couple others not listed here, but I will wait to confirm until I see them in game again
#41
Posté 25 juillet 2015 - 05:39
Looking at White...
thx. Updated. Pse verify.
Thx. UpdatedOn Giant ...
#42
Posté 25 juillet 2015 - 10:35
Speaking of devices on Giant, i'm pretty sure that there is another device at Y39 / X 29.
And there are 2 others devices at Y41 / X 36 and Y 25 / X 49 IIRC.
White:
Hack at (Y46 / X44)
Pizza at (Y49 / X 35), (Y34 / X34), (Y29 / X39), (Y44 / X29)
Devices at (Y44 / X29), (Y31 / X49), (Y32 / X30), (Y40 / X3), (Y27 / X17)
Escort: One of them ends at (Y31 / X49) but i forgot where it starts.
#43
Posté 26 juillet 2015 - 11:11
For Jade you can add these 2 devices for sure
X14 / Y4
X13 / Y12
There's a couple others not listed here, but I will wait to confirm until I see them in game again
Thx. Updated. + grenade count included.
#44
Posté 28 juillet 2015 - 10:04
Speaking of devices on Giant, i'm pretty sure that there is another device at Y39 / X 29.
And there are 2 others devices at Y41 / X 36 and Y 25 / X 49 IIRC.
Done.Thx Mexx.
White:
Hack at (Y46 / X44)
Pizza at (Y49 / X 35), (Y34 / X34), (Y29 / X39), (Y44 / X29)
Devices at (Y44 / X29), (Y31 / X49), (Y32 / X30), (Y40 / X3), (Y27 / X17)
Escort: One of them ends at (Y31 / X49) but i forgot where it starts.
and done. Thx again. Let me know where you're escort began
#45
Posté 31 juillet 2015 - 03:49
allright. Vancouver is ready (albeit in draft form). UR welcome to add spawns, devices etc.
(Seeing it in picture form, I realized why Vancouver is not really meant for teams heavily reliant on Ammo Boxes...)
#46
Posté 18 août 2015 - 03:20
Good idea.
Thanks for the Link Nico. I checked out the thread and made update to London accordingly. See first draft map for London including grenade count. The idea is that I'll have 2 buttons per ammo box where there is differences (normal=blue, hazard = red). Otherwise it defaults to blue. The inside of the button indicates the grenade count available at a time (if another player took a grenade then obviously 1 less available). Will this work?
PS. If I recall correctly, on bronze you can refill 4 at a time. And in plat the refill time is slower. We probably have to start a separate discussion thread to thrash this all out, if this grenade supply guide is not accurate.
2 buttons solution per box is a good and decent idea.
I don't know about the nade count on bronze / silver (bronze count and refill is far higher - Cluster-Drell Paradise ;-)),
... but for gold / platin the link is still valid:
http://forum.bioware.../#entry10677867
You should cross check the thread again with you maps. e.g. for Giant you put the hazard count into the blue button.
#47
Posté 18 août 2015 - 07:14
ME3Explorer has Level Explorer in r712+ that I noticed, you can try that with some of the BioP_<map>.pcc files to browse level and nodes.
#49
Posté 19 août 2015 - 10:51
Never knew engineers put turrets on grids.
Always thought they just placed them at random locations.
#50
Posté 15 septembre 2015 - 04:39
Thx Nico. I'm a bit distracted by challenges of a different kind, for some weeks to come :Hoola
So the grenade count for the hazard maps have been updated to be a wee bit more aligned.
1) Basically all Hazard Maps were updated : Dagger, Ghost, Giant, Reactor, White. The rest were double checked.
2) Condor got its landing zone added.





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