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Repository : Spawns & Waypoints (Pizza, Devices, Escorts, Hacking) on Maps


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#51
Fuenf789

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^
s.o.
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#52
czeuch

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Where can I find that map from the AA gun (SP)? It's a map that has stone brown walls, some broken, with a long central ramp that goes down and like a bunker with a control room.

 

I downloaded all the maps from the OP but I didn't find that one.



#53
Fuenf789

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Where can I find that map from the AA gun (SP)? It's a map that has stone brown walls, some broken, with a long central ramp that goes down and like a bunker with a control room.
 
I downloaded all the maps from the OP but I didn't find that one.


I don't belief that they're on mp ... There are the other unfinished maps, but they're playable only by the haxxor peasy mustard race.

Do you mean these from Rannoch :
AZndoy.png

Rio also has AA guns on the north side- any particular reason ?

#54
czeuch

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Basically, it's the map from this video:

 

 

What's its name?



#55
Fuenf789

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Firebase Giant. One of original maps, and also one of the favourites for doing solos... On my list the 3rd one. (Ok ok those "stone" colours are not 100% but the distances and dimensions should be accurate...

#56
czeuch

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Thanks, now I recognize it. I saw that blue stuff and I thought it was like a jacuzzi -_-

Then I ignored it :P



#57
Fuenf789

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Thanks, now I recognize it. I saw that blue stuff and I thought it was like a jacuzzi -_-
Then I ignored it :P


Never thought of it like that- now why would a control room need such a massive cooling column....have you found the old pc's lying around on that map?

#58
czeuch

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Never thought of it like that- now why would a control room need such a massive cooling column....have you found the old pc's lying around on that map?

 

No I haven't, I probably didn't notice them :/



#59
Fuenf789

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minor maintenance - maps migrated from imageshack to imgur (imageshack major global policy/conditions change at year end 2015 - will render pictures missing).


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#60
Alfonsedode

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I m not sure about the turret spot on white at X36y45

But pretty sure there s one on x31y44



#61
The_Nightman_Cometh

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Why is this alive?



#62
Fuenf789

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I m not sure about the turret spot on white at X36y45
But pretty sure there s one on x31y44

ack that. to make sure our coordinates are aligned - x marks the spot.Correct/Reposition?
X50Tc11.png


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#63
nico_wolf

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Why is this alive?

 

more important, why not? :huh: This Thread needs more love!  :wub: 

Problem is, that I am so terrible in remembering all those things.


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#64
Alfonsedode

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ack that. to make sure our coordinates are aligned - x marks the spot.Correct/Reposition?
X50Tc11.png

I wld put it in alignment with the middle of the stairs coming down along y44, yeah, that means it s more y44 than y 45 :D

#65
Fuenf789

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I wld put it in alignment with the middle of the stairs coming down along y44, yeah, that means it s more y44 than y 45 :D

Ok will do.

Extremely Small : ps the thin horizontal dotted line is actually y45. So its more a y43 ... Cough.
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#66
Fuenf789

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Dagger refreshed

#67
Fuenf789

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"Invisible walls" -

I had it on vancouver on the weekend.
Basically it is developer bugs, where you get hit by enemy fire even though you are in hardcover. Scions direct fire hit is a good indicator, praetorian/banshee curve balls less so.

Of course there are other types of areas which are logical hits (ie getting fired from above) , which is not really an invisible wall.

First heard about it 3 years ago - on a video from Invaderone (think it was a flawless batarian sentinel run)- where he promised to do a run on each map showing this- guess he never got to that :)

See map Y48, X20 on vancouver as example. There are a few others like white etc.

Feel free to share these coordinates then I'll update our Maps while we wait 8 months more for Andromeda...

#68
nico_wolf

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^ maybe the walls are all right, but the enemy use Drill / Armor Piercing Rounds or Piercing Mods. :rolleyes:

Nobody goes out there without penetration options!

 

But I never noticed this on Vancouver Y48, X20 or on White.

Only on Condor.


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#69
frank_is_crank

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It's called False Cover iirc.

 

See map Y48, X20 on vancouver as example. There are a few others like white etc.

 

Never had it there, but at X48,Y63 frequently.

 

Rocket troopers can penetrate everywhere:

 


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#70
Fuenf789

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^ maybe the walls are all right, but the enemy use Drill / Armor Piercing Rounds or Piercing Mods. :rolleyes:
Nobody goes out there without penetration options!

But I never noticed this on Vancouver Y48, X20 or on White.
Only on Condor.

It's called False Cover iirc.



Never had it there, but at X48,Y63 frequently.

Rocket troopers can penetrate everywhere:

Yes. The video is a excellent example of such transparent wall.

So that's:

X20, Y42 hazard ghost
X48, Y63 vancouver
X48, Y20 vancouver (? Needs verification)
X ,Y condor (? More details needed+ verification)

On white [i think I felt hits in HC-hardcover here: (but I'm not sure)]
X23,y42 niche at the bottom of the stairs
X40, y42 top of the other stairs

+ ? More

After a while , I will simply colour those walls differently and add a legend- (can be helpful for solo's)

#71
7twozero

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Rio I think rocket troopers can launch rockets through the small side walls next to the short ladders at the ez side of the map

#72
akots1

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It's called False Cover iirc.

 

 

Never had it there, but at X48,Y63 frequently.

 

Rocket troopers can penetrate everywhere:

 

The wall there in that spot is certainly ... porous. You can actually shoot through the edge with projectile weapons as well to kill enemies that are at the far end of the room. They normally don't shoot back because LoS. Rocket troopers are the only exception and also they have spotted you. If you keep a bit to the left while coming there, they don't notice.



#73
Fuenf789

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ok. here is some first impression of Ghost.

I'll not update the main maps on page 1 of this thread, until it has stablized.

 

1) We have to find a proper name for it : Two candidates are a) False Cover  b ) Invisible Walls. Maybe there are some better descriptive names?

2) Due to the thickness of the walls, even bright colours get lost. Since it is not automatically the full length of a wall an icon would not be sufficient. See If you can easily find it in the picture below. If you have a better idea on how to highlight such spots, let me know.

 

Foumpg2.png


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#74
JRandall0308

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I would call it something like permeable wall to indicate that while the wall graphic is there, it doesn't block enemy shots.

 

'Invisible wall' means the opposite to me (no visible graphic, but it *does* block movement/shots).

 

'False cover' is kind of open to interpretation although I guess if you simply define your terms, then that's what it means from now on in this context.


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#75
frank_is_crank

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Don't want to make it more complicated than necessary, but how do you call a wall where something like that happens:

 

 

"Hard to penetrate"?


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