The Hunter doesn't need to be stronger in close combat, he needs the ability to go back into stealth after a kill. He'd be like a ranged assassin who can contantly shed aggro and move around placing traps and stuff. Maybe give him Knockout Bomb as well, so he can set up combos.
He already can do that to an extent. Stealth's CD is reduced when dealing damage and achieving a kill is far from necessary.
Don't get me wrong, the concept of a trapper is great but in practice is unreliable and works horribly. I'd love if Bioware could implement actual working traps (which is why I suggested that the hunter should have caltrops + knockout bomb instead), but ATM it simply doesn't cut it.





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