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Untold Relics of Thedas Contest - Winners Announced & Items are in Patch 10!


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#1
Hrungr

Hrungr
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UntoldRelicsWinnersAnnouncedGraphic-1024 Untold Relics of Thedas Contest Winners

 

August 27, 2015 by Sean Trayner

In just five short days we received hundreds of entries for our “Untold Relics of Thedas” contest. Among the many wonderful trinkets, trifles, and rare antiquities, four stood out. Each winning entry was chosen for the unique flavor it brought to gameplay, and its potential for encouraging new builds and playstyles with greater risks and rewards.

 

We present to you the winning items, along with some of the backstories our winners provided.

Adam Neisus
Item: Malika’s Guard
Restriction: Rogue Only

  • +30% Front Defense
  • +20% Attack
  • +10 Dexterity
  • -50% Flanking damage bonus

Description: This crude, yet distinctive amulet was originally “created” by Regsith, a dwarven warrior not long after the original darkspawn incursions against the dwarven kingdoms. She and her sister, Malika, were members of the Warrior Caste who had developed a pair of different, yet complementary fighting styles that made them impressively effective. They would both charge into the thick of combat for a full frontal assault. Malika, with her polished inlaid axe, massive armor, and equally large shield would strike their target screaming and cursing. Lightly armored and swift Regsith, on the other hand, would slip in under their now-distracted target’s guard and quite literally eviscerate them, eschewing the more common backstab for precise slashes to the belly. Before battle, Malika would call out to her sister, “I’ll grab ’em,” who would respond in turn, “and I’ll gut ‘em.” Their team-up fighting style (and the fact that Regsith was quite terrible at any sort of stealth or subtlety needed for a scouting unit) ensured that they were always assigned to the same unit, proving their worth in engagement after engagement.

 

Eventually, the sisters separated, as Malika felt she wasn’t doing enough against the ever-encroaching darkspawn and volunteered for a special assignment under the Paragon Caridin. Regsith was distraught over this, but eventually bonded with a new golem assigned to their unit, who she called Malika in memory of her departed sister.* Malika the golem used techniques similar to those of Malika of the flesh, albeit altered to benefit from its increased size and resilience. The pair performed as well as ever.

 

Eventually, while on patrol, Regsith’s unit was ambushed by darkspawn and Malika overwhelmed. Seeing her surrogate sister killed, Regsith lashed out at the golem’s killers and tore off a shard from Malika before beating her retreat. Despondent, she hung the shard around her neck with a piece of rough leather cord, and crudely etched upon it with her dagger, “Malika: I’ll keep gutting if you keep grabbing.” After a week alone in the Deep Roads, she returned to the dwarven army and, after some basic treatment from the medics, insisted they send her back out into the thick of it.

 

Seeing as she would otherwise just run off and be killed by a random darkspawn patrol in her pursuit of vengeance, they assigned her to a new unit and hoped this way she would at least kill a few more darkspawn before going down. Instead of scouting or sneaking around, Regsith resumed her standard method of full frontal attack, this time without her partner. However, she did not die—her targets always seemed distracted somehow, giving her an opening. This surprised her comrades, to say the least, and stories came to surround her distinctive necklace with its roughly shaped, yet eerily iridescent pendant. When she eventually died (due to blight sickness or an enemy’s blow, depending on the storyteller), her unit took the necklace and gave it to the next unstable rogue assigned to them. And it still worked.

 

Maybe it’s a residual enchantment from a defensive rune Caridin carved into Malika’s carapace. Maybe it really is the spirit of Malika bound to the shard, guarding the bearer as she always has. Or maybe it’s just a distractingly weird shiny object that grabs an opponent’s attention. Whatever the reason, Malika still protects the bearer through this amulet, giving them an opening for the kill, but only if the bearer follows the sisters’ distinctive fighting style: “Grab ’em and gut ’em.”

*Yes, Malika did volunteer to become a golem with the special request that she be assigned back to Regsith’s unit so she could continue fighting alongside her sister.

Kayley Boothe
Item: Andraste’s Sacrifice (Unique Amulet)
Restrictions: Rogue or Mage only

  • +10% Cool down Modifier
  • Chance on hit: Taunt all enemies within 8 meters for 4 seconds
  • The wearer of this amulet regenerates mana or stamina at a higher rate

Backstory: Inquisition scouts found this amulet in a burned-down chantry. A miracle that it was found at all, really: it was buried under fallen rafters and covered in ash. It could be that some brand of magic led them to it. All those who’ve held it have felt something strange in it. Like it’s taking all the mana in the air and bending it. The scouts gave it to a mage to see what she made of it; she said it felt like all the power in the world.

 

Funnily enough, immediately afterwards the company was set upon by wild dogs, and every animal went after the mage. Could be some kind of curse on it, but whatever it was, it made her terrifying to watch.

(The amulet gives the wearer vastly increased magical power, but this power draws the attention of all nearby hostiles. A mage wearing the amulet would be a force to be reckoned with, if he or she could stay alive long enough to benefit from it.)

Cat Stamps
Item: The Ring of Doubt (Unique Ring)
Restrictions: Mage only

  • +20% Flanking Damage Bonus
  • Enter stealth when not attacking during combat
  • You are a deadly threat to any enemy that can’t see you coming. When you attack from stealth, you automatically land a critical hit.

Backstory: Created by a young Tevinter magister who was forced to wed to a woman with whom he was not enamored. The young magister cleverly enchanted his wedding ring with the power of invisibility, planning to slip away unnoticed as soon as the ring slipped on his finger. Unfortunately, the enchantment spell went awry and doubt of his very existence soon spread. Cursed with fat fingers, the mage was forced to live as a faint shadow of a person. He spent the last of his days pushing books off of cabinets and tripping people to prove his own existence.

Jayne Aeron
Item: Kitty’s Collar (Unique Amulet)

  • -100% Damage Resistance (All)
  • Guardian Spirit: Blocks one melee attack every 30 seconds
  • On dying: 75% chance to heal for half health
  • Resist a lethal strike once every 60 seconds.

Backstory: Honnleath is overrun with darkspawn.

 

A little girl watches through a crack in the front door as genlocks gut the butcher’s husband. She’s holding her breath and hoping she won’t be next, and maybe she won’t, because now the butcher turns her cleaver on the horde. She is strong and fast with the blade, knows just where to part each bone from its joint. The genlocks fall, one after another, and the little girl remembers to breathe.

 

But then an ogre crests the hill, and the butcher is torn in two. Amalia can’t stop from screaming, and fear builds fire in her palms. It doesn’t burn, yet it’s burning, flames flying through the only home she’s ever known, turning all to ash, and she knows she has to run, but it’s chaos. Darkspawn swarm in every direction. The sheep have escaped pens. The whole village is aflame, and it’s all her fault. Papa will be so, so angry.

 

Smoke forces her outside, and it takes a minute for Amalia to realize the sheep aren’t the ones bleating terror across the open square. No. It’s the shepherd boy who taught her to swim, it’s her auntie, it’s the baker, it’s the family next door. Maker have mercy, it’s the whole village.

 

Papa must never know.

 

So Amalia tears up the hill, unsteady on cobblestones slicked with blood, and straight into the heart of the scariest place she’s ever known: Grandpa Wilhelm’s basement where Papa warned her to never go. Because maybe, just maybe, even the darkspawn will be too scared to follow.

 

She doesn’t stop in the parlor, she doesn’t stop in the library, she doesn’t stop in the cellar, or until she’s thundering down the stairs to the lowest level, into the farthest corner, the darkest shadow, because maybe, just maybe, they won’t find her like they found the shepherd boy. Though to her ears, it sounds like they’re trying.

 

Amalia presses one hand over her mouth, then the other, choking back the sound of her crying. She can’t stop shaking, and she can’t stop seeing everything she saw.

 

And then there’s something warm and soft brushing against her leg, a wet nose bumping up under her chin, and a purr that rumbles louder than the darkspawn upstairs.

 

“Oh, Kitty,” she sobs, and no demon has ever been more glad of a name.

 

Amalia clutches the orange tabby to her chest and simply weeps. She’s delirious, hiccupping with terror as she babbles out every dreaded thought, every fear, every hope she thinks she’s lost. Kitty nuzzles her cheek and licks away the tears until she can’t help laughing, a sound it has never heard before but wants to hear again. It dips into her mind, holding wonder: what is a cookie?

 

Kitty has never seen the waking world beyond the basement walls, but this little thing has seen it all: a field, and a lake, and a forest; the sun, the moon, and the stars. And cookies! Candy, and Wintersend songs. Not echoed across the Veil, but real. Real.

 

It curls up in Amelia’s lap when she falls asleep, and it is enchanted by the slow rise and fall of her chest, the steady beat of her little heart—the bright, clean pool of her mana that makes it want to drink, and drink, and drink. It never knew humans could be so small or vulnerable or innocent; Wilhelm was large and powerful and cruel. She changes everything; there will be no returning to the Fade.

 

Wherever Amalia goes, Kitty will follow. Whoever Momma is, Kitty will find her. Whenever templars come, Kitty will stop them.

 

Whatever happens, Papa must never know.

 

Hours later, Amalia wakes with a start.

 

“Don’t be scared,” says Kitty. “I will keep you safe.”

 

Amalia’s eyes go round. “You can talk!”

 

“Of course I can talk. I am your grandfather’s magical cat.”

 

“Oh! I love you, Kitty!”

 

Beloved to a human girl. It is dizzy with joy, and the realization brims with promise, purpose. If it keeps Amalia safe, it need never be alone.

 

Never.

 

“Amalia,” it purrs, slitting its eyes to appraise what enchantments bar the door. “Would you like to play a game?”

 

 

 

UntoldRelicsGraphic-1024x601.jpg

 

http://blog.bioware....thedas-contest/

 

In the dark and forgotten places of the world lie relics of great power: amulets, rings, and belts that imbue the wearer with strange abilities, the likes of which have never been seen in Thedas. Their origin is unknown, but some say they were crafted by the Dalish, others the dwarves, and some say it was a guy named Bob.

 

To unravel this mystery, the Inquisition has turned to you, dear player. Starting July 15, 2015, we will be accepting your submissions for the Untold Relics of Thedas contest. Using the ability list found here, we want you to create a new and exciting accessory item for possible inclusion in Dragon Age: Inquisition.

 

Maybe it’s something you wish you had in battle, like a killing amulet of ultra-damage, or perhaps it’s something that you plain and simple want to know exists, like the Rainbow King’s Ring of Prismatic Resistance.

 

Whatever your motivation, we want you to create a new accessory for Dragon Age: Inquisition, along with an interesting name and backstory for it. Make it funny, make it mysterious, make it sad, but above all else, make sure it affects gameplay in an interesting and unique way. Whether it’s high risk/high reward or encourages nonstandard min-maxing, we want items that will get your fellow Inquisitors thinking about how they play in new ways.

 

To enter, submit an email to (Relics@BioWare.com) including your user/screen name, date of birth, email, and idea for the item.

 

The contest closes on Monday, July 20, 2015 at 11:59 P.M. PST. Three winners will be chosen by our panel of judges on or after July 29. Entries will be judged for their creativity, originality, appropriateness to the topic, and how they impact gameplay.

 

The winning accessories may be included as new content in Dragon Age: Inquisition, and the winners will receive a Dragon Age: Inquisition prize pack.

 

You can find the full contest rules here and a list of attributes that can be modified here.

 

Good luck, and happy crafting.

 

 

Spoiler Thread discussing the locations of the new Relics:

http://forum.bioware...as-accessories/


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#2
Bryan Johnson

Bryan Johnson
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Very funny.

 

The day E.A does not charge even for a sneeze is the day I am a born again virgin. Be even funnier if the winners had to pay for their own work.

What about Black Emporium? Or Party Storage


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#3
Bryan Johnson

Bryan Johnson
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Calling that content is an insult.

 

For starters The only thing worth a darn in B.E is the mirror the rest of the place is a joke. They could have easily added a mirror in Skyhold.  As for storage, I see it being as pointless as mounts. Changing your character looks or adding in storage is not free content, its a poor attempt at E.A./Bioware's way of making you feel less like they let you down.

 

Look at the cost of the DLCs. Over-priced. No doubt to make up the loss in their so-called free content.

 

Is it free content from my view point? No. I view it more as content that should have been in the game to start with.

Your initial post was to make the statement that new items in the game would then be paid content, implies that new items=content. Black Emporium added schematics to the game, schematics are items.

 

You have since changed your argument that calling something that people define as content is an insult. Your statement of it could have been added to skyhold, are you talking pre-release or post-release? Because if you are talking post-release well then it is content now is it.

 

The cost of the DLC is based on the determination of what the perceived value is, some people will see it overpriced but others will see it as under priced. Its a matter of perception. 

 

So what is your definition of free content then? If you argument is also going to be "it should have been there to begin with". Also we have released 7 pieces of Multiplayer DLC across DAI and ME3 that were free (8 if you include darkspawn being included in the last patch).

 

I can see that no matter what is argued though you will simply disagree because your definition of content is vastly different from mine.


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#4
Conal Pierse

Conal Pierse
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We have chosen the winners for the contest and will announce them in the next little bit. We're just sorting out a few things behind the scenes first.


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