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Romance Exploration/Romance Depth?


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#26
Dai Grepher

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More Romances= less content per Romance. I've been saying that from the start.

 

True for the most part, but not if you funnel all the romances into one or two types of romance lines.

 

Take a game like Grand Theft Auto: San Andreas for example. Not a whole lot in the way of romance, more or less just getting girls based on what they like and then dating them then having hot coffee afterward. But the dates you go on are all pretty much along the same development path. The activities you do with them are all similar.

 

I think the post-game of Inquisition could do this in a better way. For example, you could have a "romance" quest series where you go to a location with your romance expecting to have a pleasant time, but then some other problem arises and you deal with it as a couple. These storylines could have slight variations for each companion, but since they all follow the same basic plot, there's nothing wasted and nothing extra that needs to be written to any significant extent. When you think about it, all the quests are made in this way. No matter what companion you take, they all follow the same basic plot but each will have their own unique and slight variation.

 

Other than that, I would like to see certain repeatable events you can do with your romance companion. But this would require them to implement mini-game type events. Such things would include organizing a party and dancing, or practicing combat (archery with Sera, or spells with Dorian, or dream walking with Solas, or dummies with Cassandra), or watching duels either in Skyhold's courtyard or maybe even a tourney somewhere else like Ostwick (Blackwall, The Iron Bull, Cassandra), or going to a play or opera in Val Royeaux (Josephine, Cullen, Cassandra), going to a tavern (Sera, The Iron Bull, Blackwall, Cullen, Dorian), playing games like chess or wicked grace (Solas, Cullen, Josephine, The Iron Bull, Dorian, Blackwall). Everyone should be able to go to those "make-out" spaces in Val Royeaux and there should be a scripted scene the first time you do it, then a quick kiss animation every time after that (unless on a date, in which case there is something special).

 

And yes Dagna and Harding should be included in this!



#27
Andraste_Reborn

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But if they went the KOTOR route and had one guy and one girl? I'd be fine with that. It would mean they would need to make them more broadly appealing, which will no doubt make the writers die a little inside, but if they focused all the effort of 8 LIs into 2 I think i would be awesome. Especially when half of them would end up being for straight girls anyway.

 

There were actually three love interests in KOTOR - and thank goodness for that, because I hated Carth. Only BioWare love interest I've ever actively disliked.  The huge risk with only providing two love interests, even if they were both bi, is that some people would end up hating both of them no matter how 'broadly appealing' they were meant to be. I can't say the idea of romancing Bastila filled me with enthusiasm, even if my female character had been able to. That's a lot less likely to happen with four (or six, or eight ...) romances available.

 

So thank goodness for lesbian catgirl Jedi! My Revan would have been doomed to a life of sad celibacy without Juhani.


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#28
Super Drone

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There were actually three love interests in KOTOR - and thank goodness for that, because I hated Carth. Only BioWare love interest I've ever actively disliked.  The huge risk with only providing two love interests, even if they were both bi, is that some people would end up hating both of them no matter how 'broadly appealing' they were meant to be. I can't say the idea of romancing Bastila filled me with enthusiasm, even if my female character had been able to. That's a lot less likely to happen with four (or six, or eight ...) romances available.

 

Sure. I think 1 for each gender is probably not a good idea. I think 2 per gender, both Bi, is more likely to balance depth and variety in a way that's more or less a win for those who prioritize one over the other.

 

Granted it leaves the people who prioritize representation over depth or variety out in the cold. But there is no perfect solution.


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#29
nightscrawl

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While I did not ask for less romance options in exchange for more depth, I did ask: Why the suspense, mainly with the end balcony scene? Is more out of each romance's future coming out with the expansion, or the next game?
 
The sunrise gazing allows players to think that the journey is not yet over but what comes next in unknown. It leaves players to wonder what comes next: Only action? Or also a bit of everything?


I... honestly had no problem whatsoever with the balcony scene and don't really see the "suspense" you're referring to. I thought it ended the game quite well. If the post-game did not exist and the game just ended, as DAO and DA2, I would have been extremely happy knowing that my fellas were together, and that my guy was doing his Inquisitor thing.

 

As it is, I just count the inclusion of post-game and any additional DLC as a bonus. For example, my fem Warden was King Alistair's mistress (which I was perfectly fine with), and at various points post- DAO and DAA I could imagine various things based around that. It wasn't until the end of DA2 where it is stated that the HoF has "disappeared" that put any sort of head-canon stuff in jeopardy.

 

I currently have a head-canon for Inquisitor/Dorian, and it only remains to be seen whether any upcoming DLC forces me to change that up a bit.

 

And hopefully the poor Solas folks will get, at least partially, their issues resolved.
 
 

DA:O is still the game that gave us more variety.. You could be dumped by Alistair and then be consoled by Leliana or Zevran, you could sleep both with Leliana and Morrigan and have them fight for you. You could marry Anora and keep Leliana as your lover. So many options, so many possible outcomes..

 

I prefer a greater variety in people and in romance type; the individual's personality and how the romance plays out due to that. While there have been some... erm... posts here on the forums from certain individuals deriding the lack of "beautiful women" in which to dip your wick (yes, that is purposely crude to show my contempt), I generally think that there is a little something for most everyone romance-wise in the game. I honestly feel that that is more important, and I do fully admit that I am willing to sacrifice some depth -- although, as mentioned I think the romances have enough -- to achieve that.

 

 

As an aside, I'm just happy we got some dark-haired male LIs in the game finally.


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#30
Matriarch

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As it is, I just count the inclusion of post-game and any additional DLC as a bonus. For example, my fem Warden was King Alistair's mistress (which I was perfectly fine with), and at various points post- DAO and DAA I could imagine various things based around that. It wasn't until the end of DA2 where it is stated that the HoF has "disappeared" that put any sort of head-canon stuff in jeopardy.

 

Actually, the HoF's dissapearance is stated in the epilogue of DA:A. But this is not what we're brainstorming about in this thread.



#31
Super Drone

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 While there have been some... erm... posts here on the forums from certain individuals deriding the lack of "beautiful women" in which to dip your wick (yes, that is purposely crude to show my contempt), I generally think that there is a little something for most everyone romance-wise in the game.

 

lol. "most everyone whose opinions you agree with" you mean. The jury is still out on whether or not their opnion is a minority or not.


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#32
Dai Grepher

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Sure. I think 1 for each gender is probably not a good idea. I think 2 per gender, both Bi, is more likely to balance depth and variety in a way that's more or less a win for those who prioritize one over the other.

 

Granted it leaves the people who prioritize representation over depth or variety out in the cold. But there is no perfect solution.

 

Sure there is, customizable romancibles. The character creator can be used to make a custom love interest. Picking a background and personality can also be implemented.

 

I would not want only bisexuals to choose from. If anything they would need to be player-sexual, which means their sexual orientation matches the player's.



#33
Abelas Forever!

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When I compare the romances in DA:O to romances in DA:I, I think they are not that different what comes to how open they are left. Morrigan had left like Solas had left and people who had romanced those characters didn't know what will happen to the romance. I think there was something mentioned about Alistair and the warden in the end of DA:O and that they stayed together but it was also implied (if I remember correctly) that those were rumours and there were also rumours that they weren't together so the ending didn't provide the closure to the romance and the future of it was left quite vague.

I like to know what happens to Solas and inquisitor and I want a possibility to get him back so at least to that romance I want a conclusion. Dorian is also going to Tevinter and even though I believe that he and my inquisitor will be together, I think that romance also needs a conclusion although it's not as necessary as conclusion to Solas romance. What comes to IB and Cullen I'm fine with those romances. It seems that there isn't much more there can be in those romances unless there will be marriage and children and of course something unpleasant things could always happen but I don't want that and by unpleasant I mean cheating etc. If there is a expansion/DLC then I expect that it provides romantic content to all of the romances not to just few.

I like the Solas romance the best even though there is less romantic content than the rest of the romances and it feels really emotional. To me it doesn't matter if the romance has less romantic content if the existing content is done well. I think the type of romance also means a lot. I like the Solas romance so much because I see that he loves Lavellan so much but something is preventing them being together but there is still hope for them.

The differences between romances in DA:O and DA:I in my opinion is that in DA:O when you talk to your LI you can do that in your camp which is in a way very romantic setting because it's quite dark and there is fire burning etc. I think that and the animation which happens when you speak with your companions makes the conversations more meaningful. DA:I doesn't have that. Usually the conversations happen in a day light on the courtyard for example and there isn't  animations when you talk with your companions except a few scenes for special occasions.

I'm not sure is the setting in DA:I that makes some of the romances feel that there is less depth in them. I mean DA:O was a lot of darker than DA:I maybe that added something special to romances as well. It also felt that characters' problems affected more to them than in DA:I. Somehow Cullen's lyrium addiction didn't feel that bad even though it probably was. The romance could have explored this more and that would have made the relationship more deeper. I think I would have exchanged the "Happier times" quest to a quest which would have explored more of his addiction. I think Blackwall romance would have needed more scenes to deal with his past as well.

I liked very much Solas romance as well as Dorian romance and I don't know how those romances could have been any deeper. I liked also IB romance but I liked other romances (Solas, Dorian and Cullen) more. The reason for that wasn't that the romance was less deeper but I just like those other romances more. Anyway I would have wanted something more to Cullen romance like exploring his addiction more but then again not everybody would have wanted to do that and they liked his romance as the way it is and I think it's also very important that the romances are different because people like different things.

 


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#34
MaxQuartiroli

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The differences between romances in DA:O and DA:I in my opinion is that in DA:O when you talk to your LI you can do that in your camp which is in a way very romantic setting because it's quite dark and there is fire burning etc. I think that and the animation which happens when you speak with your companions makes the conversations more meaningful. DA:I doesn't have that. Usually the conversations happen in a day light on the courtyard for example and there isn't  animations when you talk with your companions except a few scenes for special occasions.
 

 

This is very true... that kind of atmosphere was very unique. A pity that they couldn't bring back the camp, but I think that it was an environment that could fit only the Warden's story.


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#35
Abelas Forever!

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This is very true... that kind of atmosphere was very unique. A pity that they couldn't bring back the camp, but I think that it was an environment that could fit only the Warden's story.

I agree that the camp was suitable for the warden's story. I also liked the discussions with companions in DA2 as well because they happened in their homes for example. Everytime I talked with Fenris there was fire burning in his fireplace and the whole room was dark and that made those discussions special. The scenes with the companions happens in daylight in DA:I or at least those that I have seen. I'm not sure how much of those scenes would have changed if they would have happened in the evening. I'm thinking the repeatable kiss scenes between Cullen and the PC as well as PC and IB and I think that those scenes might have benefited if they would have happened in the evening. Of course making more scenes happening in the evening doesn't solve every problem :D But I think it makes the scenes more intimate.


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#36
Graywolfe

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I agree that the romances seem to be a bit lacking toward the end. I liked that you had to work at it in the beginning, talking to them often and flirting. Once you have the big scene though it very boring. You go talk to them again after that and it is always the same thing nothing else happens nothing changes. The ending was also a "wait thats it" moment for me. I was expecting a big more at the end and it left me hanging with  no idea what happened later or where it was going. Also thought it a little odd that 2 of the LI were not even party members.  I also liked some parts of DAO romance arcs better, the gifts were pretty nice and the little bar that showed how you were doing helped but those were little things. The party banter between morrigan and liliana about you was so funny and having them confront you about choosing between them gave it more meaning. 

 

I think in the future they need to add some more small scenes for later in the romance also a few more in depth talks about their future and their feelings. Spread it out some make it last, keep you working at it. You don't just get your LI and then have to do nothing anymore to keep them interested in you. Also give us the chance to talk to them anytime outside of battle. Have at least the option to have a wedding if you want to wrap it up at the end.

 

Like many here I would rather have a few really well written romances that a bunch of soso ones. 6 is all the really need and it does not really matter which companions as those will most likely change in the next game. They can always add in more LI options in later DLCs to expand on it.

 

Anyway that is just my opinion on the matter.


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#37
Belladoni

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I always support suggestions for more LI/party interactions, so yup!


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#38
DebatableBubble

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There were actually three love interests in KOTOR - and thank goodness for that, because I hated Carth. Only BioWare love interest I've ever actively disliked.  The huge risk with only providing two love interests, even if they were both bi, is that some people would end up hating both of them no matter how 'broadly appealing' they were meant to be. I can't say the idea of romancing Bastila filled me with enthusiasm, even if my female character had been able to. That's a lot less likely to happen with four (or six, or eight ...) romances available.

 

So thank goodness for lesbian catgirl Jedi! My Revan would have been doomed to a life of sad celibacy without Juhani.

 

 

Candy should have been an option. And maybe Jolee for those who like sexy grandpas. And maybe HK.

 

You actually liked Juhani, though? Eugh. Hated her attitude, hated her appearance (SWTOR handled Cathar a lot better in that area). 



#39
BansheeOwnage

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I do not ask for an extension, but a conclusion to the romance!

(Like if the romances were integrated into the plot and/or would affect the outcome of certain events, as lore-contributing characters should.)

I hope to see this in the expansion.

 

 

 

What do you think? I'd love to hear your opinion and thanks for reading.

Not trying to be rude at all, but what do you consider a "conclusion" to a romance? I'm all for adding the option to get married if it fits the character. It doesn't have to be a huge ceremony, just something small. Plus, the template would be there for all romances. Other than that, I don't really know what would qualify as a conclusion. I don't want anyone to die, either.

 

I am fairly happy looking into the sunset, because romances aren't supposed to have an ending. I would certainly like more content when DLC arrives though. One thing I do hope they do better next time is people's reactions to your romance. Not just companions, but everyone. There is scarcely any, so it makes you feel like you and that person exist in a vacuum. So there. My random thoughts.


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#40
ProphetOfDoom666

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Exploration... depth...
 
giphy.gif


You little devil you!
hehe

#41
ProphetOfDoom666

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Honestly the romances felt like a diversion and nothing more.If they would go in more depth in a dlc, then i hope it affects quests and dialogue.Right the romances take place in another dimension.
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#42
Matriarch

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Honestly the romances felt like a diversion and nothing more.If they would go in more depth in a dlc, then i hope it affects quests and dialogue.

 

THIS is what I'm talking about!  ;)