Just give me a chance.
#1
Posté 15 juillet 2015 - 10:43
It should be like DA2, in the sense that it primarily takes place in a city. Which city you ask? Minrathous the capital of Tevinter. We should only play as humans since I feel that DAI's inquisitor was the poorest Bioware PC because of there being too much character options which diluted the experience of being the Inquistor.
Unlike DA2 we should have diverse environments within the city and be able to venture out to surrounding areas that would serve a purpose to the main storyline.
The background of the game would be a full-scale Qunari invasion of the imperium and something. Feel free to use this idea Bioware.
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#2
Posté 15 juillet 2015 - 10:45
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#3
Posté 15 juillet 2015 - 11:08
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#4
Posté 15 juillet 2015 - 11:43
Here's my idea of DA4.
It should be like DA2, in the sense that it primarily takes place in a city. Which city you ask? Minrathous the capital of Tevinter. We should only play as humans since I feel that DAI's inquisitor was the poorest Bioware PC because of there being too much character options which diluted the experience of being the Inquistor.
Unlike DA2 we should have diverse environments within the city and be able to venture out to surrounding areas that would serve a purpose to the main storyline.
The background of the game would be a full-scale Qunari invasion of the imperium and something. Feel free to use this idea Bioware.

- duckley et Bioware-Critic aiment ceci
#5
Posté 15 juillet 2015 - 11:46
I'd rather it involve a few cities. If CDPR can include full sized cities and massive living environments with NPC schedules and day/night cycles, a company like bioware should be up to the task as well.
I don't think Bioware would do it, they'd take the easy way.
- Bayonet Hipshot aime ceci
#6
Posté 15 juillet 2015 - 11:47
Here's my idea of DA4.
It should be like DA2, in the sense that it primarily takes place in a city. Which city you ask? Minrathous the capital of Tevinter. We should only play as humans since I feel that DAI's inquisitor was the poorest Bioware PC because of there being too much character options which diluted the experience of being the Inquistor.
Unlike DA2 we should have diverse environments within the city and be able to venture out to surrounding areas that would serve a purpose to the main storyline.
The background of the game would be a full-scale Qunari invasion of the imperium and something. Feel free to use this idea Bioware.
Which part!?
#7
Posté 15 juillet 2015 - 11:49
Which part!?
1. Human only.
2. One city for the whole game.
A Qunari invasion though would be pretty cool, and is the most likely however, so I give you 1 out of 3
- Bioware-Critic aime ceci
#8
Posté 15 juillet 2015 - 11:51
I like your ideas. Hopefully, if they do Minrathous it will be just more than just a small marketplace. I am cool with the human only protag.
#9
Posté 15 juillet 2015 - 11:52
even if they delete dalish , qunari and dwarf and leave DAI just with Human..it is still will suck . Watever you find that suck...it wont change .
the game feel watered down and not because of 'too many Qunaris' innit . It just does .
It shouldn't be like DA2 . While I loved DA2....I don't think thats a solution , especially when it come in Gaming . Notice how they never go backward and pick X game style and instead make a new one and add a few thing from the old ?
DAI shouldve been like the Witcher 3 . Alive , filled with cities , villages , winds , night day system , better loot , better armor , better feel to it . More tensions , more consequences in the dialogues , more meaningful side quest...etc....
#10
Posté 15 juillet 2015 - 11:59
even if they delete dalish , qunari and dwarf and leave DAI just with Human..it is still will suck . Watever you find that suck...it wont change .
the game feel watered down and not because of 'too many Qunaris' innit . It just does .
It shouldn't be like DA2 . While I loved DA2....I don't think thats a solution , especially when it come in Gaming . Notice how they never go backward and pick X game style and instead make a new one and add a few thing from the old ?
DAI shouldve been like the Witcher 3 . Alive , filled with cities , villages , winds , night day system , better loot , better armor , better feel to it . More tensions , more consequences in the dialogues , more meaningful side quest...etc....
I hope they do take some inspiration from The Witcher 3 not only for the next game but the upcoming DLC as well.
#11
Posté 16 juillet 2015 - 12:00
I would prefer a single race over the bland, toneless Inquisitor.
Buuuuut. If they had different races, but a common background (like maybe a slave, *hint-hint*) they could make a more defined, Hawke-like PC. Which would be awesome.
- ThePhoenixKing aime ceci
#12
Posté 16 juillet 2015 - 12:11
even if they delete dalish , qunari and dwarf and leave DAI just with Human..it is still will suck . Watever you find that suck...it wont change .
the game feel watered down and not because of 'too many Qunaris' innit . It just does .
It shouldn't be like DA2 . While I loved DA2....I don't think thats a solution , especially when it come in Gaming . Notice how they never go backward and pick X game style and instead make a new one and add a few thing from the old ?
DAI shouldve been like the Witcher 3 . Alive , filled with cities , villages , winds , night day system , better loot , better armor , better feel to it . More tensions , more consequences in the dialogues , more meaningful side quest...etc....
I fully support this when you say "Alive , filled with cities , villages , winds , night day system , better loot , better armor , better feel to it . More tensions , more consequences in the dialogues , more meaningful side quest...etc...." ! More suspense, more depth character-wise, romance-wise!
#13
Posté 16 juillet 2015 - 12:15
I fully support this when you say "Alive , filled with cities , villages , winds , night day system , better loot , better armor , better feel to it . More tensions , more consequences in the dialogues , more meaningful side quest...etc...." ! More suspense, more depth character-wise, romance-wise!
Thats how I felt when I played the Witcher 3 . was never a fan of the serie and tried it after much persuasion from my friends . But instead of gaping at the witcher 3..I just was sad . the whole time thinking : This how DAI shouldve been .
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#14
Posté 16 juillet 2015 - 12:53
I like your ideas. Hopefully, if they do Minrathous it will be just more than just a small marketplace. I am cool with the human only protag.
The bar has been set with Witcher 3. Minrathous should be vast, not static, day and night cycles, individually themed districts, a colosseum perhaps since Tevinter is based off the Roman Empire.
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#15
Posté 16 juillet 2015 - 01:22
The bar has been set with Witcher 3. Minrathous should be vast, not static, day and night cycles, individually themed districts, a colosseum perhaps since Tevinter is based off the Roman Empire.
Sorry, bud, I tried TW3 and it bored me because there was too much to deal with. Sometimes a monster should just be a monster, every single board kill shouldn't make me want to hunt other people down to murder them when I feel the need to rescue the wraith or the creature that's breeding ground was encroached on by people wanting to mine. Plus there was way more bureaucratic crap than I really wanted to deal with in a hack/slash game.
As for a human only protagonist, no, we've had one game that was human only and very few humans we deal with in the DA world aren't a_* hats. If anything I'd prefer to be on the other side of the Tevinter invasion if we're dragging Qunari out to play. Someone above (Super Drone) suggested a unified background which would work because you could have a slave of Tevinter or a member of the Qun and still have all of the races under a single banner in either position.
I'd like to see a game that deals with somewhere other than Ferelden or Orlais as well though, maybe the Free Marches and Tevinter. We didn't really get to see much of the Free Marches in DA2 beyond Kirkwall and its limited surroundings. They should go back to the scene based areas instead of attempting sandbox style play though, you could still have day/night cycles with this but they wouldn't be as dynamic.
#16
Posté 16 juillet 2015 - 02:15
I'd rather it involve a few cities. If CDPR can include full sized cities and massive living environments with NPC schedules and day/night cycles, a company like bioware should be up to the task as well.
The old Bioware back in BG days might be able to, but I doubt the current Bioware is capable of that now. However, I hope to be proven wrong on this matter.
- Paul E Dangerously et Lord Bolton aiment ceci
#17
Posté 16 juillet 2015 - 02:40
One or two cities would be great, but still some unique wildernesd areas as well. Don't need 3 deserts though. DAI probably used the Da quota of deserts for a couple of games
- Brass_Buckles et Wolven_Soul aiment ceci
#18
Posté 16 juillet 2015 - 04:11
I think it's unlikely that they'd be able to come up with a main character as interesting as Hawke. Then you'd also have to find the right VA, and make sure to grab good writers to make the dialogue interesting and witty.
And I don't think the Inquisitor was bad because there were "too many character options" because my Warden had just as many options and he was a lot of fun to play, despite having no voice. The Inquisitor didn't reach the other two's level because there was a lack of personality variance. He was shoehorned into being a snowflake and a mary sue with uninteresting dialogue options, and you were pretty much forced to play a certain way. With the Warden, you had a job to do, and it didn't matter how good/evil/etc you were as long as you got the job done. Hawke had fun lines. The Inq lacked both of those. Personal opinion, of course.
Personally, I wouldn't mind Minrathous, especially if they managed to make it feel alive and had a bunch of stuff going on in there. But I'd rather have it be the focus, rather than the only location.
#19
Posté 16 juillet 2015 - 08:07
not backing the human only protagonist. Sorry. Tossing an idea out due to poor execution isn't the answer.
One or two cities would be great, but still some unique wildernesd areas as well. Don't need 3 deserts though. DAI probably used the Da quota of deserts for a couple of games
Except we can only expect poor execution from Bioware nowadays. Lessening the choices of your PC to either male human or female human will give Bioware more breathe and room to create a well defined, and well written protagonist.
Besides, it's just a waste of resources to create these race options when 3/4 of players pick human....
#20
Posté 16 juillet 2015 - 08:10
I think it's unlikely that they'd be able to come up with a main character as interesting as Hawke. Then you'd also have to find the right VA, and make sure to grab good writers to make the dialogue interesting and witty.
And I don't think the Inquisitor was bad because there were "too many character options" because my Warden had just as many options and he was a lot of fun to play, despite having no voice. The Inquisitor didn't reach the other two's level because there was a lack of personality variance. He was shoehorned into being a snowflake and a mary sue with uninteresting dialogue options, and you were pretty much forced to play a certain way. With the Warden, you had a job to do, and it didn't matter how good/evil/etc you were as long as you got the job done. Hawke had fun lines. The Inq lacked both of those. Personal opinion, of course.
Personally, I wouldn't mind Minrathous, especially if they managed to make it feel alive and had a bunch of stuff going on in there. But I'd rather have it be the focus, rather than the only location.
I think it can be easily done to make a PC as good or perhaps better than Hawke. It's not that hard, in fact it's more easier than making multiple PCs.
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#21
Posté 16 juillet 2015 - 09:00
I'd be cool with this idea, but I'd much rather have playable races as part of it. You could have a background (eg ex-slave) that fits both multiple races and a personal, well-developed storyline for the protag (Fenris' story for instance wouldn't have changed if he was a human ex-slave). Sure, the racial aspect would mostly be for flavour text and aesthetic differences, but I'm fine with that. So long as there's room to headcanon, I'm good.
The protag's story would have to be incredibly personal for me to (reluctantly) overlook race choice. Hawke's human-only status made sense because they needed to be a mage or have a mage relative (cancels out dwarves). They also needed to reclaim their family's nobility (cancels out elves, and to a lesser extent, dwarves). DAI, on the other hand... I can't even imagine experiencing things like the Temple of Mythal, Mythal reveal, vallaslin reveal, and Solas reveal as human-only. Even if the game itself is muddled/flawed on the race recognition front, I still think it's better to keep it than take it away.
Tbh, if you wanted to play a magister (or altus, etc), you'd still be faced with the problem of backgrounds not impacting the story meaningfully, because the player would need a background for rogues/warriors to be reflected.
I love the idea of being based in Minrathous though, and visiting the surrounding area. Also a Qunari invasion. I feel like the past three games having been building up to that threat, it's bound to happen sometime.
#22
Posté 16 juillet 2015 - 10:00
I wouldn't mind being based out of a city again, but I would want there to be similar travel options to DAI. Having DA2 take place within Kirkwall and the surrounding environs got old very quickly; playing those DLC was almost like escaping.
It would have been fun if the map in DAA were tied to the DAO map. We would be based out of Vigil's Keep and Amaranthine, but still be able to travel to Denerim, Redcliffe, and other places to see how things are going since the Blight ended, even if there was nothing to do in those places other than just talk to a few NPCs.
#23
Posté 16 juillet 2015 - 11:35
Except we can only expect poor execution from Bioware nowadays. Lessening the choices of your PC to either male human or female human will give Bioware more breathe and room to create a well defined, and well written protagonist.
I think that races should be done when there is a solid purpose. I'll never forget NWN2 (which wasn't made by Bioware btw) where you had no race restriction but you were always the son of an elf.. so you could be a dwarf, a gnome, even a yuan-ti pure blood, but your father was an elf. Later in the game you discover that you are a foundling.. what a big surprise!
People often ask for these options just for the sake of freedom and because they think that they are essential for the immersion and in order to get a full complete RPG experience, but this isn't always true if they don't influence the story and the development of your character. They are just an illusion of choice or a pure cosmetic, no more different than choosing the height of your character or the color of his eyes. Character customization is fun I know, and for someone is a great way to connect more with their character, but I think that sometimes people give too much importance to it. A game like Planescape Torment teached to many people that you can have a total, complete and fully satisfying RPG experience even if you had not the option to choose: race, sex, background, appearence.. hell you couldn't even give a name to your character, because you were just The Nameless One.
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#24
Posté 16 juillet 2015 - 12:07
Later in the game you discover that you are a foundling.. what a big surprise!
Erm, no, that's not how it works. Daeghun is described as your foster father from the beginning. You're never meant to think that he's your biological parent. And you're not a foundling, Daeghun is an old adventuring buddy of your dead mother who took you in after she was killed.
A game like Planescape Torment teached to many people that you can have a total, complete and fully satisfying RPG experience even if you had not the option to choose: race, sex, background, appearence.. hell you couldn't even give a name to your character, because you were just The Nameless One.
Confession time: I have never played Planescape: Torment all the way to the end. It seems like a great game for what it is; I just hate being stuck playing as a dude THAT MUCH. I vastly prefer a customisable protagonist even if it means that the game needs to tell a different kind of story.
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#25
Posté 16 juillet 2015 - 12:19
Here's my idea of DA4.
It should be like DA2, in the sense that it primarily takes place in a city. Which city you ask? Minrathous the capital of Tevinter. We should only play as humans since I feel that DAI's inquisitor was the poorest Bioware PC because of there being too much character options which diluted the experience of being the Inquistor.
Unlike DA2 we should have diverse environments within the city and be able to venture out to surrounding areas that would serve a purpose to the main storyline.
The background of the game would be a full-scale Qunari invasion of the imperium and something. Feel free to use this idea Bioware.
LMAO, are you delusional? You think that is somehow an original idea? You think Mike Laidlaw is going to slap his forehead, saying "Why didn't we think of that before???" and get to work immediately implementing this cutting edge idea into their new blockbuster?
I don't think so.
But then again, they are reaching out the their fanbase to come up with new content for DAI, so perhaps they really DID lose every ounce of creativity they may have had and DA4 will be DA2 but...bigger.
Oh boy, has this franchise lost it's way or what!
- Dutch's Ghost aime ceci





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