All I see that after my comment and suggestion, people start arguing once more over stuffs which are pointless... instead of them, concentrating over giving feedback and suggestions for the new game... How can we make a bioware game with ideas from us if there is such chaos in here... please people let's concentrate and actually start giving feedback with our own ideas or point out in much more depth why we don't like what someone else proposed... and let's not make excuses with the resources... it's not up to us... I am sure that Bioware would agree with me... we should concentrate over giving feedback of what we want instead of concentrating over what shouldn't be there and where resources should be put... I am more than sure that Bioware is capable of putting their resources to the right direction, if the right feedback is given.
@ashwind, even though I agree with most of what you said... let's not forget what made DAO successful... it was exactly the in depth story lore, with multiple backgrounds and races... what made DAO successful was also the companions in depth personality... you were actually torn apart between being the well known kind hearted hero or using your full powers and become the evil heartless guy... you had to make choice in each city... from which the city outcome will follow... you could either decide to let the Earl die or help him out and heal him.... you had a choice with the ritual at the end of the game, letting Alistair do it, or doing it yourself... you had vast amount of choices... the next thing which pushed DAO to success, was the Companions interactions... their in depth personality (Leliana, being a bard, knowing stories and having to become stronger so she could stand for herself... Zevran torn apart between his choices of staying in your party or stabbing you in the back (the back valley anyone?), Alistair... to become a king or not, to take that female (I don't remember her name) as his queen or take you as a queen...) there was vast, vast amount of choice where your character was torn apart or your companions for that matter... their personal story quests... the emotional acting of the Actors... the game was amazing because of all of this... the world was vast toon and it was quite in depth...
So I certainly disagree with your thinking that 1 character and 1 city, will make up for it... I just can't see that happening...
@Jazpar, I strongly disagree with you here is why:
Your character being voiced by the amazing Actor who played Hawk, was quite unique experience, it made the game even more enjoyable and if the first game had this voice acting for the main character would have been even better than it is...
The most exciting thing about DA2 for me, was the voice acting I was truly looking forward to it, because I knew that it will make our characters a lot more in depth. I just loved to hear my character actually speaking and not just starring at the person before him, who talked to him... the second thing for which I was quite excited in DA2 was that all characters were bi, it made the game so much fun for me, I could flirt with whomever I wanted... yea the experience wasn't so great when I had a female flirting with my female Hawk (so I understand the straight males who had their Male Hawk, hit by the male companions in the game)... but as soon as I told them no, none of them brought it up anymore... it was unique experience...
What ruined the gameplay for me, was the monotonous gameplay, and the story which was far from in-depth, if Bioware have concentrated over the romance than they've done poor job, because they could have done it a lot more in depth. To reach the point in which your character is officially with that companion and get in his bed, was rather fast paces which I extremely disliked... I don't dislike fast paced romances and sexual interactions, but not so fast as the ones in Dragon Age, if there were at least 50% more in depth, and 50% more longer until you get the trust of that companion, to be your lover, to be your bed partner... I think that this game would have been much more entertaining from Companion Romances. If we had more companion based quests and more peek in their life, to actually feel, see with our own eyes and heart what they've been through, with additional Companion tasks, than DA2 would have been a lot more enjoyable for everyone. Bringing up DAO again for a bit, when you wanted to open a romance option with certain character, you had to do the first steps towards it, however what I liked in DAO was that you have to work with that companion a lot to accomplish his attraction, towards you. In DAI, there was this options of being able to try and romance Cullen or Cassandra, and they will simply and politely tell you that they are not into that, which I loved even thought it disappointed me greatly that I couldn't experience their romance.
A thing which ruined a bit DAI for me, was that you couldn't romance everyone no matter of your character gender. The one which I wanted to romance in DAI was Cullen, and I was forced to create a female Inquisitor so I can trigger his romance options... and that ruined for me. When Bi-Cullen mode came out, I was relieved, that I could finally romance Cullen with my Male Inquisitor and this greatly improved my gameplay experience. I loved that I could finally romance the one I wanted and actually his romance options I think were the greatest in DAI, his romance scenes, his personality it was so in depth, so lovely, and I couldn't disagree that I felt this same vibe which I felt in DAO when I finally could romance Alistair with my Male Warde, again with the help of a mod... so my suggestion for this is, make an option at the character creation, where you can pick Sexual Orientation, this way the game can concentrate over your sexual preferences and unlock the romance options for this sexual orientation, while keeps the rest of them locked.
For example, you create a Male Hero, who is gay... you pick his class, his background, his race and as you go throughout the game, you won't be hit by your woman companions, but your male companions will constantly try to flirt with you. Same goes vice verse, if you pick Straight sexual orientation and you play a Male Hero, than all your female companions will try to flirt with you or have their romance option opened for you, while your male companions will be just your friends... or bros as some Straight males like to tell.
Another example, let's say that you don't mind having all romance options opened for you, and that you don't mind other males to flirt with your Male Hero, then if you pick up bi-curious for example, you will be lightly hint by your companions that they might like you, want to flirt with you and so on... but if you are someone who enjoys fully on both romances, then pick the option bisexual... then all your companions will hit on you and try to flirt with you...