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Will the single player be coop this time?


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#76
PhroXenGold

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Nope it won't because it would detract from the SP experience. You want the online features you play MP. Jeez why we need to be always connected with people...just want to have a couple of hours by myself and feel immersed in the story.....to see co-op would be a game breaker feature for me. Having too many additional features doesn't necessarily makes for a good game. It's like saying hey I love that hamburger but wouldn't be nice if we add some marmelade with it....it an additional ingredient so it's better right? Well Wrong!

 

Why is it a deal breaker? I simply can't comprehend this. You're not forced to play co-op. It won't affect the single player at all. It's not like random people will interfere with your game. You just have the option to, if you so desire, play through the game with some friends.



#77
SolNebula

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I saw what happened to Dead Space 3 and it wasn't nice. Had to play with strangers just to get the full experience. No! Gaming for me is a solitary hobby. I like to keep it this way. Knowing EA they will rub the co-op feature on your face.


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#78
PhroXenGold

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I saw what happened to Dead Space 3 and it wasn't nice. Had to play with strangers just to get the full experience. No! Gaming for me is a solitary hobby. I like to keep it this way.

 

Well, yeah, being forced to play with other people is bad. But having the option to play with friends is good. I'm not a massive multiplayer gamer by any means, but I had great fun playing through both Baldur's Gates with some friends.



#79
SolNebula

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Well, yeah, being forced to play with other people is bad. But having the option to play with friends is good. I'm not a massive multiplayer gamer by any means, but I had great fun playing through both Baldur's Gates with some friends.

 

I know how EA gives the option it's like this:

 

So you can play on your own if you so want......but if you want that mission/weapon/armor/loot you should play in coop!

 

I like my SP like my whiskey pure and cool!

 

There are tons of MP/Co-op games out there....the list of games I play is reducing dramatically...I accepted this MP thing because if done right it won't affect my SP but now if you put co-op in my SP...then I have the feeling it's going to wreak the entire experience. Sure in an ideal world the co-op is done perfectly and you could ignore it...but life is far from ideal.


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#80
Cyonan

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Worked fine in BG2, which had a metric butt-ton of conversations.

 

I'm not sure if BG2 did anything different, but I doubt if I would consider "player one gets to do all the dialogue, everybody else sits and watches" to be working all that fine.

 

Plus in 2015 for a AAA developer there is more expectations that you support the game mode a bit more than that. I don't want to see them hold back on the SP side of things because they don't think people would enjoy it in co-op.



#81
Mr_Commander_Shepard

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No.

#82
Guest_npc86_*

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I saw what happened to Dead Space 3 and it wasn't nice. Had to play with strangers just to get the full experience. No! Gaming for me is a solitary hobby. I like to keep it this way. Knowing EA they will make rub the co-op feature on your face.

I remember that as well. If they wanted to make a co-op action game and not an SP survival horror game Visceral/EA should have just started a new series. 



#83
DaemionMoadrin

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I'm not sure if BG2 did anything different, but I doubt if I would consider "player one gets to do all the dialogue, everybody else sits and watches" to be working all that fine.

 

Plus in 2015 for a AAA developer there is more expectations that you support the game mode a bit more than that. I don't want to see them hold back on the SP side of things because they don't think people would enjoy it in co-op.

 

I tried the multiplayer in BG2 a long time ago. Started a new game and someone joined me. Didn't say anything and I did the first quest like usual. Went okay until the first fights, they didn't seem to like me pausing the game to give commands. Wasn't even halfway through the first level of Irenicus' prison before the other player left. Never tried it again, was too much hassle to be worth it. Also, I'd miss out on companion quests if I fill my party with other players. :P


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#84
Nethershadow

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Yes, though it is sad that so many here are against it.

 

It would be nice to have a friend jump in to assist me with my story mode game like many others, but alas I can see how it would be annoying for the sit in to have to wait for you to go through all your conversations, then restart most of them a couple times as you pick the responses best to you, so actually because of that I would say no.



#85
Sidney

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I know how EA gives the option it's like this:
 
So you can play on your own if you so want......but if you want that mission/weapon/armor/loot you should play in coop!
 
I like my SP like my whiskey pure and cool!
 
There are tons of MP/Co-op games out there....the list of games I play is reducing dramatically...I accepted this MP thing because if done right it won't affect my SP but now if you put co-op in my SP...then I have the feeling it's going to wreak the entire experience. Sure in an ideal world the co-op is done perfectly and you could ignore it...but life is far from ideal.


i disagree fundamentally with the idea that MP and SP should have a barrier. MP players can be monetized more than SP players, they pay more they should get more just like a SP players who buys DLC gets more stuff than a SP person who doesn't buy it.

That said, the sound of what they are doing is there is not co-op on the main game. There are things like the N7 missions from ME3 except instead of "you" going you send minions. Those minions can either be automated minions like the war table assets in DAI or direct control via co-op MP gaming. End result is more MP opportunities for those of us who aren't phobic about the concept but no loss of the stuff that seems to make people so mad for some reason.

#86
Sidney

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I tried the multiplayer in BG2 a long time ago. Started a new game and someone joined me. Didn't say anything and I did the first quest like usual. Went okay until the first fights, they didn't seem to like me pausing the game to give commands. Wasn't even halfway through the first level of Irenicus' prison before the other player left. Never tried it again, was too much hassle to be worth it. Also, I'd miss out on companion quests if I fill my party with other players. :P


It was an utter mess. You couldn't play it with strangers at all. You needed to have a friend who would actually cooperate.

#87
DaemionMoadrin

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It was an utter mess. You couldn't play it with strangers at all. You needed to have a friend who would actually cooperate.

 

I don't have many friends who share my passion for gaming and have the time to play when I do. I mean, I'd actually have to schedule my gaming sessions... ugh. I stopped playing MMOs because of that, I sure as hell won't do that again for a single player game.


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#88
MaxCrushmore

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Games with campaign coop have been quite fun in my experience.

 

My brother and I team up quite well


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#89
SolNebula

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Games with campaign coop have been quite fun in my experience.

My brother and I team up quite well

Well not everyone happens to have brothers or friends that share the same passion. Playing with strangers sucks.

Catching up with what the other poster said I don't want a random guy to help me in the story but BW carefully crafted squadmembers which is the reason I buy and play BW games on the first place. SP co-op will weaken BW commitment to create a cast of interesting characters to accompany you during the game. You would forgive me if I prefer Garrus over RandomDudeN.2445667? Thank you.
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#90
Seboist

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Campaign drop-in/drop-out coop is long overdue in ME. Likewise, so is being able to manually control squadmates ala DA.


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#91
MaxCrushmore

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Well not everyone happens to have brothers or friends that share the same passion. Playing with strangers sucks.

Catching up with what the other poster said I don't want a random guy to help me in the story but BW carefully crafted squadmembers which is the reason I buy and play BW games on the first place. SP co-op will weaken BW commitment to create a cast of interesting characters to accompany you during the game. You would forgive me if I prefer Garrus over RandomDudeN.2445667? Thank you.

 

Ya, I understand.

 

I would hope, if they did implement a co-op version, it would involve one players game, while the secondary player would control one of the NPCs traditionally controlled by the game. Therefore, you could still just use bots, but the option is there for a friend to join you for the gameplay portion.



#92
RoboticWater

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My major arguments against co-op have always been quite simple:

A.) Co-op does affect single player.

Implementing co-op is not as simple as shoving another player character in the role of a squaddie and calling it a day. Unless you want a lame co-op experience, the devs need to find a way to properly scale battles without resorting to bullet sponge enemies. They would also need to design levels with two bodies in mind: put in two turrets instead of one, widening hallways to keep things from getting cramped, etc.. Dead Space 3 had certain areas completely cut off to people playing alone, because some mechanics simply wouldn't work for soloists.

 

B.)There needs to be good justification.

"But I like doing stuff with my friends more!" isn't a very good excuse to devote time and effort towards a central mechanic like co-op. Though I may decry the detriments of Dead Space 3's co-op, I'll at least admit that they had a decent gameplay justification. The concept of one player seeing an entirely different game because of their insanity is interesting and relatively well executed in the game itself. Mass Effect, however, doesn't seem to scream "I need co-op," in any form or fashion. In fact, I'd argue that the single player power fantasy is incompatible with the concept of integrated multiplayer.

 

C.) It can't work in Mass Effect without some serious tweaking.

As I said, it isn't as easy as flipping a switch, but Mass Effect in particular would take a lot of tweaking. Co-op games can't pause or slow down time, so powers like Adrenaline Rush and, more importantly, the pause menu would have to be reworked. Fixing powers might be simple enough, but removing the ability to pause and use powers (many more than the 3 ME3MP offers) and control squad mates won't be fixed so easily. And even if it is "fixed," I'm not sure how I'd feel about a Mass Effect without one of its core tenets.

 

D.) The gameplay still hasn't been perfected.

Mass Effect 3 was fun, but it can be improved, especially with regards to squad control, power variety, and tactics. No team is about to tackle both a major mechanical upgrade and co-op, so I'd rather BioWare spend their time making the game generally more fun, than messing with the mechanics for something that not only isn't something that Mass Effect needs but also something that not everyone really wants.


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#93
General TSAR

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Co-op is more often than not a waste of resources.

 

Keep multiplayer in multiplayer. 

 

 

 

Dead Space 3 had certain areas completely cut off to people playing alone, because some mechanics simply wouldn't work for soloists.

Exactly and that pissed me off as a fan.



#94
Quarian Master Race

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I'd love this feature if it had an online component that allowed players to randomly drop into other people's singleplayer campaigns ala Watchdogs. I'd search for narrative difficulty scrubs, spawn in as Tali then charge ahead and wreck everything on the map, including the Feros colonists , Council and geth Heretics, so I could lighten up their lame boyscout Paragon playthrough

It would add to the roleplaying experience. You shouldn't have control over your squadmates and their randomly murderous shotgun rampages against brainwashed villagers.



#95
Big Magnet

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I'd love this feature if it had an online component that allowed players to randomly drop into other people's singleplayer campaigns ala Watchdogs. I'd search for narrative difficulty scrubs, spawn in as Tali then charge ahead and wreck everything on the map, including the Feros colonists , Council and geth Heretics, so I could lighten up their lame boyscout Paragon playthrough

It would add to the roleplaying experience. You shouldn't have control over your squadmates and their randomly murderous shotgun rampages against brainwashed villagers.

 

aTkou.jpg


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#96
N7Jamaican

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Wouldn't be single player if there's a Co-Op.  Plus, I think it would make the game too easy.  I mean easier than playing a vanguard on insanity.  It would be cool to have a multiplayer with a story component behind.  Doesn't have to be a full fleshed out multiplayer campaign, but maybe similar to Titan Fall's multiplayer game?  



#97
Dabrikishaw

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If you mean Co-Op like Resident Evil 5 and 6, I'd be fine with it.

 

Of course, there should be a toggle for this mode in order to prevent things like what Quarian Master Race is describing.



#98
Eelectrica

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Divinity: OS had an interesting way of making both players part of the story with the Rock, Paper, Scissor minigame.

Not sure how that would work in a BW style game though. Romance scenes could get... awkward.

Co-op story games tend to be more linear as well. So I much prefer choice and consequence, which could be limited.

 

Conceptually I'm all for it, but if it meant story elements had to be sacrificed, then no. And ideally BW games should be all about the story.



#99
Larry-3

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Co-op on singleplayer? Who is going to stand there while you flirt with some random side-objective hoe?

I am not above the idea of offline co-op missions fundamentally similar to the ones Splinter Cell had. Online co-op would be terrible sense the random person your playing with would most likely be a headache.

#100
Killroy

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Why do people always want to make every game franchise like some other game franchise? If you want to play Borderlands then play Borderlands. Mass Effect is Mass Effect. It's a single player, story-driven RPG. It's not a "drop in, drop out" shoot-em-up with a few RPG elements.


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